Author Topic: Emotes, animations to show emotions  (Read 6276 times)

Candy

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Re: Emotes, animations to show emotions
« Reply #30 on: May 18, 2010, 08:39:53 pm »
The crests move? o.O

Anyway, I have one more suggestion:

/rude (sticking one's tongue out, raising a certain finger, something like that)
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Nivm

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Re: Emotes, animations to show emotions
« Reply #31 on: May 29, 2010, 08:14:02 am »
 Another vote each for; lying down, a sitting pose that actually looks relaxed, idle animation options, gait options, and being able to sit in a chair (either through an item action or the command, easier through the item).
 For gait options (in addition to what others have suggested), I suggest hunching, stiff, efficient running (unlike the plodding characters do now), lunging, matching gait with another player, sailor's gait, broken leg(s), tip toeing (or "rocks in the heels of your shoes"), and possibly the M.C. Hammer shuffle, but I assume that would be too silly for most people to stand.
I want a proper "collapsed from exhaustion" emote; it's not sitting, lying down, or being dead.
Backhanding someone; an alternate form of the slap.
Having a mental breakdown; effectively a different animation that leads to the "collapsed from exhaustion" pose.
Having a seizure (probably only linked to status afflictions).
Lighting yourself on fire (requires a fire source, should act like escalating poison).
Giving someone the evil eye. This expression should either look hilarious, disturbing, or both.
Can picking one's nose be used with a lock pick from inventory? Can you kill yourself this way? Free lobotomies? Would your lockpicking skill matter?
Enjoy drink.
Enjoy food.
Pat another person's head, patronizingly.

Candy

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Re: Emotes, animations to show emotions
« Reply #32 on: May 29, 2010, 09:37:31 pm »
(snip) and possibly the M.C. Hammer shuffle, but I assume that would be too silly for most people to stand.
(snip again) Having a seizure (probably only linked to status afflictions).

Perhaps the MC Hammer shuffle could be put on EZ and not Skylab?
Also, I think /seizure should be available regardless of status affliction - some people might want to RP having "the falling sickness". Can't say I haven't considered doing that to one of my characters.  :devil:
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Nivm

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Re: Emotes, animations to show emotions
« Reply #33 on: May 30, 2010, 07:52:18 am »
 It seems like something that you shouldn't be able to control, most people can't seize on command. Although they can build up a mental breakdown all on their own. I expected that it would be tied to those kinds of diseases when they are implemented in the game.

Candy

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Re: Emotes, animations to show emotions
« Reply #34 on: May 30, 2010, 08:51:19 am »
Well, of course the character isn't in control, but the roleplayer controls the characters. Presently if someone wants to play an epileptic, they have to pick when the seizures happen, no randomization required. I suppose there'll eventually be a stat bar for how full your bladder is, too, huh? ;D
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Nivm

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Re: Emotes, animations to show emotions
« Reply #35 on: May 30, 2010, 09:00:37 am »
 I doubt it, most realistic games seem to veer off of the stuff that would distract younger players. Although, I am fairly sure most diseases can be implemented. I don't see why they would put them in the lore if they weren't planning on doing so.

Camazotz

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Re: Emotes, animations to show emotions
« Reply #36 on: June 12, 2010, 07:15:16 pm »
A poke one?

I really like poking people.


Maybe a /glare one where beams of ice-blue light shoot from your eyes, freezing/ asplodin the object of your gaze. XP
It's a well known fact that black cloaks are warmer than anything else.

Candy

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Re: Emotes, animations to show emotions
« Reply #37 on: June 12, 2010, 07:31:51 pm »
Maybe a /glare one where beams of ice-blue light shoot from your eyes, freezing/ asplodin the object of your gaze. XP

No.
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Camazotz

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Re: Emotes, animations to show emotions
« Reply #38 on: June 13, 2010, 12:42:14 pm »
I must say that I didn't think so.
It's a well known fact that black cloaks are warmer than anything else.

khoridor

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Re: Emotes, animations to show emotions
« Reply #39 on: August 30, 2010, 08:52:36 am »
Missing the most:
- Laying down (on the back, on the side, falling/fainting, sleeping and crawling. At least.  :) )

Regarding actual actions:
- Picking up objects.
- Working (as in showing that you're crafting, repairing...)
- Giving an object

Pure emotes:
- Kneeling
- Praying (possibly one per god)
- Hands in pockets / Hands crossed behind the back (even when walking)
- Shouting, with hand(s) in front of the mouth
- Raising a hand (as in answering a call, voting, etc.)
- Leaning on a wall

LigH

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Re: Emotes, animations to show emotions
« Reply #40 on: August 30, 2010, 11:01:11 am »
And most important: /moon  ;D

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Earowo

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Re: Emotes, animations to show emotions
« Reply #41 on: August 30, 2010, 09:35:48 pm »
I think the most important thing is to be able to sit properly in chairs
You should be able to right click a chair, and click on a sit buttong, and then physically sit in the chair, its real important, the Menki sitting, takes up an entire bench
Dohmo: Please clean up your language immediately.
Me: as i just said, what i said, fits in the guidlines of rated PG, i was just explaining to the G guy
Dohmo: Sorry I tried to e nice
Dohmo: and i'm telling you to clean it up. last warning
Dohmo: now just do it
Dohmo: No more warnings

Abuse?

novacadian

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Re: Emotes, animations to show emotions
« Reply #42 on: August 30, 2010, 11:23:59 pm »
the Menki sitting, takes up an entire bench

That is not /sit that is /lounge  ;)

- Nova