Author Topic: Emotes, animations to show emotions  (Read 6296 times)

Talad

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Emotes, animations to show emotions
« on: May 13, 2010, 11:16:26 am »
Hi,
we may have the chance to finally add some new emotes to our characters. An emote is a way to express an emotion through the game, being a simple smile in text :) up to having an animation for the character. We are interested to hear your wishes on the animations you would like to see. As always we do not have infinite resources, so we will have to prioritize, so when you create a list of emotes, please list the emote you would like to see in order of priority. Thanks!

The idea is that any of the animations will have a sound associated as well.

Some example (in no particular order to avoid influencing the thread): clap hands, laugh, bow, send a blown kiss, scared, dance (overused in any other mmorpg), yes! (win expression), combat skills (like making few attacks animations), angry, happy, sad, ...

Minks

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Re: Emotes, animations to show emotions
« Reply #1 on: May 13, 2010, 11:22:16 am »
Laying down!

Sen

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Re: Emotes, animations to show emotions
« Reply #2 on: May 13, 2010, 11:29:35 am »
Laying down
Eat and/or drink
.....also a saddle that won't pinch the tail. One day!

LigH

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Re: Emotes, animations to show emotions
« Reply #3 on: May 13, 2010, 11:36:01 am »
Most important for my taste would be diversity related to the actions a character is able to do:

- fight vs. mine vs. harvest vs. fish
- bow / curtsy vs. greet / wave vs. regal salute
- agree (victory / thumb up) vs. disagree (wriggling finger / folding arms)
- ehm, swimming existed already, partially?!

I believe that some emotions are still mainly related to facial animations which our models possibly don't support yet. But using "emoticons" ... hmm. Would we drift too much away from a RPG towards a "3D IRC" level if we used that?

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Akkaido Kivikar

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Re: Emotes, animations to show emotions
« Reply #4 on: May 13, 2010, 11:55:52 am »
I like "emotes" as they are now, with /smile etc... just adding animations to that would be great!

/yes and /no for nodding and shaking head, /impatient for tapping a foot impatiently while waiting for someone to smelt your metal, and /lie for lying down would be great!

/laugh

perhaps rather than normal emotes in text, /:O /:) /:P etc?

I agree with LigH, having the emotes kept in commands as opposed to a filter into text would be best (unless the filter removes the smiley from Main and replaces it with the animation and perhaps a localised /smile message.

Geoni

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Re: Emotes, animations to show emotions
« Reply #5 on: May 13, 2010, 12:49:29 pm »
There are more important things to add in game than emotes. We can use our imaginations to think when somebody says "Geoni has fallen asleep" that person must be asleep. No need for unnecessary things. Implement cloaks please.

Soooo... :thumbdown: to the emotes.


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LigH

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Re: Emotes, animations to show emotions
« Reply #6 on: May 13, 2010, 01:22:31 pm »
Cloaks will come in time ... It is just complicated to make cloaks in a way that they move together with the body below.
« Last Edit: May 13, 2010, 03:30:55 pm by LigH »

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neko kyouran

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Re: Emotes, animations to show emotions
« Reply #7 on: May 13, 2010, 02:57:24 pm »
There are more important things to add in game than emotes. We can use our imaginations to think when somebody says "Geoni has fallen asleep" that person must be asleep. No need for unnecessary things. Implement cloaks please.

Soooo... :thumbdown: to the emotes.

A person skilled in model rigging does not mean they are skilled in creating model textures, or even models themselves.

If the team has a new prospect that is skilled in a certain area, the team would be foolish to simply tell them that they aren't needed to work on things they are skilled at, because, other areas of the game need developed first.

Game development consists of hundreds of different categories.  It's not a "lets do this now and tell everyone else to wait while we work on it" type of situation.

Koios

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Re: Emotes, animations to show emotions
« Reply #8 on: May 13, 2010, 05:19:47 pm »
I agree with Neko. It would be like telling all cab drivers "Listen, we need more planes flying... Could you meet at the airport at 8 tomorrow and pilot one to France?" Doesn't go well. (No offense to cab drivers, pilots or France in general ;) ).

That being said, here's my list:
Attack animations (read somewhere about possible skill related attack animations. Would be cool to see. )
Laying down
Clap
Agree/Disagree (Nodding / shaking head)
Point
Kneel (Diaboli/Ynnwn already have the animation, though used as /sit)
Shrug
Salute
Wave (Do Nolthrirs already have this as /greet?)
Bow (Klyros already have the animation, though used as /greet and /wave)
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Rigwyn

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Re: Emotes, animations to show emotions
« Reply #9 on: May 13, 2010, 05:56:18 pm »
It might be amusing if there were a number of primitive movements that could be strung together into a more complex series of movements with a shortcut.

Some things that might be interesting:

/laydown = laying down with head on the ground as if unconscious
/recline  = lay back like a kran ( head off ground )
/taunt  character = Abe's Oddesy has an amusing taunt emote that included an audible hiss and a milly threatening gesture
/slap  character   ( perhaps a slapping sound if target is in range )
/diss character = make an insulting dismissive gesture
/crawl
/roll    ( roll over like a dog )
/tumble ( sommersault )
/flip   ( could be preceeded by /run and /jump )
/turn X degrees    ( ie /turn -45 , /turn +45 )
/turnhead   ( would be nice if something like that make the view pan left or right too )
/flinch
/drink
/eat
/hug character ( if in range )
/point  object     ( ie point at character or object )
/puke
/spit


Might be interesting if you could change the disposition of your character

- sad: shoulders rounded over, head down
- happy: straight posture, head up

Candy

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Re: Emotes, animations to show emotions
« Reply #10 on: May 13, 2010, 06:04:30 pm »
Lay & kneel (and a proper sitting animation for Diaboli and Ynnwn perhaps?), and if it would count with this stuff, proper sitting-in-a-chair/bench poses
Fishing/Mining/Fighting all different
Picking up items
Dancing
Clapping/Cheering/Booing
Thumbs up/Thumbs down
Yes (Nod)/No (Shake)
Shrug
Wave/Bow/Curtsy (female Ynnwn already do this quite nicely as /greet)/Salute
Shiver/Cold
Scolding/Angry (Wagging fingers, shaking fists, etc)
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Rheos

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Re: Emotes, animations to show emotions
« Reply #11 on: May 13, 2010, 07:10:27 pm »
/drink
/eat           to move your hand to your mouth when food or a mug is held (yes I know /drink is already in use  ;)  )

/swear
/curse      a semi random phrase appropriate to the characters religion  (could get followers of banned religions in trouble   ;D  )

going out on a limb.... /sit recognising the proximity of a chair and sitting properly
« Last Edit: May 13, 2010, 07:18:25 pm by Rheos »
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EStripus

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Re: Emotes, animations to show emotions
« Reply #12 on: May 13, 2010, 07:20:16 pm »
Please no animated emots for the text box; it draws away from the RP and creativity of writing expressions/actions for the characters.

As a side note I would rather see time and effort go toward artwork/programming for additional clothing [ie cloaks, bracers, variety of dress/shirts/pants if the character is not wearing armor] and more skills [hide in shadows, alchemy, etc.]

ok back to the topic:
 Laying down
Laughing
pointing
shrugging
salute, bow, curtsy
head movement up/down=yes
head movement side to side=no

[To make programming easy create salute, bow, and curtsy greetings available to all gender and races upon creation. Let the player make the appropriate shortcut for their characters' needs. ie: a female in plate mail would probably not curtsy  ;D]


If I think of others I'll be glad to make more suggestions, but those are some good ones for general expressions.
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Falcon Avian

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Re: Emotes, animations to show emotions
« Reply #13 on: May 13, 2010, 09:53:59 pm »
/point  Makes your person point in direction.

/sleep  Makes your person lay down on their side and snooze.

/facepalm  Makes your person hold his head and shake it.

/rub belly  Makes your person rub his/her stomach.

/flap For klyros they flap their wings.

/wag  For enkidukai it makes them wag their tail.

/idle  Makes person do idle movement...Also give us an option to turn ours off...Looks odd when I'm in a serious conversation and I randomly scratch my head every few seconds  ::|

/cast <magic way> <realm>  Casts the magic way animation of choice only if you have the levels however.

/swing  Makes user swing whatever they have in their right hand.


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Sen

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Re: Emotes, animations to show emotions
« Reply #14 on: May 13, 2010, 10:45:56 pm »
This thread should possibly be split into a discussion part, too.
In contrast to others posting here am I all (and only) for animations. I have no use at all for non-animated emotes. Those I can write myself and even put variations in them.

Sen
.....also a saddle that won't pinch the tail. One day!