Author Topic: Anything CB Related (FAQ) & Discussion:  (Read 39761 times)

fken

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« Reply #45 on: September 27, 2004, 03:47:13 pm »
In fact I already install CB from cvs under linux mdk 10.0 and after the installation the game needed more than 1Gb. I don\'t know what the NDA deals with this information and I ask that to the dev not the one that can\'t answer...

Crj

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« Reply #46 on: September 27, 2004, 04:08:27 pm »
Quote
Originally posted by fken
In fact I already install CB from cvs under linux mdk 10.0 and after the installation the game needed more than 1Gb. I don\'t know what the NDA deals with this information and I ask that to the dev not the one that can\'t answer...

It takes 1GB for a good reason... you probobly compiled it in debug version.
It will take muuuuch less space in the release version. Even with art and other stuff.
« Last Edit: September 27, 2004, 04:10:08 pm by Crj »
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kronon

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« Reply #47 on: September 27, 2004, 05:54:37 pm »
Q: are the testers playing on all new area\'s, or just around hydlaa. Because if they can go to all new locations then they know where to go when cb is \"stable\" and they will have a big advantage because the rest have to explore first while the testers already know all the places.

acraig

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« Reply #48 on: September 27, 2004, 06:24:21 pm »
Quote
Originally posted by kronon
Q: are the testers playing on all new area\'s, or just around hydlaa. Because if they can go to all new locations then they know where to go when cb is \"stable\" and they will have a big advantage because the rest have to explore first while the testers already know all the places.

A: Yes, all maps are being tested.  But even so, the maps are pretty large and will take a long time to explore them all.
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Crj

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« Reply #49 on: September 27, 2004, 06:29:21 pm »
Koron: i dont think the testers will have big advantages. Sure, they will know where everything is located... but then agin they all are GMs in MB. GMs must know eveveything! Its just like you would come to play a new game with some old players in it.
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XpYtZ

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« Reply #50 on: September 27, 2004, 06:43:15 pm »
On top of that most of them are not the types that would screw everybody else just to get ahead. They\'ll share when they can. :)

Zeraph

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« Reply #51 on: September 27, 2004, 08:25:04 pm »
Ya, this only means that they will get board with exploring a month or 2 before everyone else, & get annoyed when everyone says \"WoW!\" all @ once.  :D

but still I envy them, it is a very busy time for Dev\'s I would think, two bad the bugs do not line up to be squashed... they sort of creep around & eat away time...

I seam to remember this funny quote from somewhere:
\"Hate the Bugs not the Game.\"


Edit:
Q: Is there going to be a realtime combat system in CB?
A: Yes - Gronomist

Q: If there is not, then is it planned in a later version?
A: --------
« Last Edit: September 30, 2004, 08:20:09 am by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

RussianVodka

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« Reply #52 on: September 27, 2004, 09:17:11 pm »
Adding to Zeraphs post, what is the combad system gona be like? I have read the website many times over the past years, but it doesnt realy help.

You target, you press attack, you watch your char beat the other thing to death. - Gronomist

With magic, it\'s a little diffrent. You target, you click \"Cast spell\", you wait, you click \"Cast spell\" again, you wait, etc. - Gronomist
« Last Edit: September 30, 2004, 08:21:45 am by RussianVodka »



Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.

Crj

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« Reply #53 on: September 27, 2004, 09:23:13 pm »
Of course the combat will be real time! Can you imagine a mmorpg with turn based combat?
And im sure it will be in CB.
I think combat stuff is NDA, so no one can tell how its going to be.
But basicly it looks like any other mmorpg combat system.
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Cha0s

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« Reply #54 on: September 29, 2004, 04:48:53 am »
Q: Will there be Macs in the forthcoming testing phases of CB (i.e. before general release)?
Cha0s
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josephoenix

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« Reply #55 on: September 29, 2004, 05:00:21 am »
If I recall, dfryer and maybe others are working on a mac version that should be available at or right after the windows and linux release. If, in the unlikely event you are selected to test, you are using a mac, you will have to get a compiled version from (one of) the mac dev(s) or compile it yourself.

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Zeraph

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« Reply #56 on: September 29, 2004, 10:30:28 pm »
Quote
Originally posted by Crj
I think combat stuff is NDA, so no one can tell how its going to be.


It shouldn\'t be, because isn\'t the combat system or for that matter any system @ the mechanical level part of the source code? & all CB source code is under GPL right? So I do not think that Combat System is art, but describing how character\'s combat Animations look is art under NDA.

so talking about the stuff that the code douse like \"if you press [A] then it plays Attack Animation & sends info to server then server calculates damage & repeats till you press or walk away...\" etc.
(this is just an example)
but if you said \"you press [A] then the dwarf swings his sword in a uppercut fashion repetitively until you run away sometimes limping from a wound.\" then that would be describing art.

I asked if it was turned based because that is sort of how the website describes it, however I think that info is so out of date there really is not much there. I would think it could be possible to have a turned based system in a mmorpg by using a system similar with the game \"Quest 64\" if you have heard of it. it was for the Nintendo 64 were there was a turn system were you move & then choose attack & stuff, it was sort of like a board game but anyway, I think real-time is much nicer & simple... :]

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Kuiper7986

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« Reply #57 on: September 29, 2004, 11:37:37 pm »
I don\'t think it\'d be real-time because if the game is playable with dialup I doubt there\'s real-time. Unless they figured out a way to make it playable with dialup.

Do you mean a real-time like everytime I press a button it attacks or like FF11 realtime with a set tempo to fight until you do something else?
« Last Edit: September 29, 2004, 11:38:30 pm by Kuiper7986 »
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Zeraph

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« Reply #58 on: September 30, 2004, 02:49:56 am »
Why does everyone keep saying Planeshift needs to be Dialup accessible? How many people can actually play planeshift with dial-up if they cannot download it with dial-up?

Hevrah downloaded and is playing CB fine with his 56k. No problem at all. Except for the occasional crashes that we\'re all experiencing. - Gronomist
« Last Edit: September 30, 2004, 08:26:18 am by Zeraph »

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

tangerine

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« Reply #59 on: September 30, 2004, 04:00:10 am »
> The added icons and fall damage messages
> in the message window are great!

the dall dmg message was just removed, it was so annoying ... :)