Nice to see someone on this forum who makes 3d chars

Now here\'re some critiques:
When you look at the side view, she looks very thin, try to give her some more \"shape\", shapes are good on woman

I don\'t know the current polycount, but try to add some to the face, it\'s reallt flat. Try to punch in some eye sockets and a mouth. We currently use a polycount of 3000-3500 on chars. At the moment, you even use more poly\'s on the boobs then on the head, now boobs are good...i know...but still

When you model a character, model it in this pose:
http://www.planeshift.it/pix/pics/render/new_stoneb.jpg (The arms are at an angle and the fingers are a bit bend too)
This is done to have a better deformation when you\'re weighting/skinning the model.
At placed where the limbs bend (arm, shoulder, leg) always try to have 3 or more \"cuts\". This will also aid in the deformation.
I\'m not sure, but it looks like she only has 4 fingers, that not really fair don\'t you think

She might be a skinny char, but even then the feet are way too small, size them up a little, especially the height.
I would strongly advise you to buy a good anatomy book or look up some good sites about it on the net.
http://www.3d.sk is a really good site full of good reference pics, but the membership will cost you $10 per month.
I also would stronly advise you to look at this site:
http://staff.ci.qut.edu.au/%7Ebarkerc/Final%20PAN%20website/panindex.htmIt deals with a high poly model but the principles will be the same. Have a good look at the edgeloop modelling section, this will also aid a lot to make a realistic character.