Author Topic: More Races/Classes & Combining Them.  (Read 2342 times)

Icefalcon

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« Reply #15 on: August 27, 2004, 09:55:49 pm »
This has been discussed so many times, there have been at least 4 threads started recently by stupid people who whine about how there aren\'t enough races in Planshift. How many do you want?! We have 12, yes 12 different races, thats more than 11, less than 13. 12 Races, 12 unique races. You can point out any game out there and I\'ll bet 99% have less than 5 races. Good grief!

quiksilver012

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« Reply #16 on: August 28, 2004, 12:09:08 am »
this isnt 99% of other games!!!!! we want more....>:(

dfryer

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« Reply #17 on: August 28, 2004, 12:33:30 am »
What would it add to the game?  More is not always better.  Without some framework or restriction, everyone would develop their own private world, which, while it would be cool, wouldn\'t be suited towards a multiplayer game.
Quidquid latine dictum sit, altum sonatur.

FESFES

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« Reply #18 on: August 28, 2004, 12:52:09 am »
Id like to see more mage-type chars. Most of the races sound like they are eighther good fighters or archers. The only race that looks like a mage char is the green thing that can breath in water. (sry i frgot the name)

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Monketh

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« Reply #19 on: August 28, 2004, 12:56:45 am »
[sarcastic]
..and while we\'re at it, where\'s my mech, supply of medical nanites, seemingly golden ring that has all sorts of futuristic functions built in, Command Carrier, army of machines, Mansion, pistol, and AI to play other characters from my back story because I can\'t run more than one client at once?
[/sarcastic]
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

THAPRINZE

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« Reply #20 on: August 28, 2004, 02:25:04 am »
am busy writing my background story...and there was this war between different gods of which i as one side.. but none of the races in this game have allmighty powers to instant kill anything you want.  So i was thinking these \'races\' should also be added.  Besides that wouldnt be to difficult the mods then just have to make a command like /InstantKill *name player*


*EDIT*
hmmz even this can be taken seriously... :D
I probably should\'ve used those [sarcastic] commands
« Last Edit: August 28, 2004, 11:02:26 am by THAPRINZE »

Waylander

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« Reply #21 on: August 28, 2004, 02:54:58 am »
You are a god?  hmm, think of a more original backstory would be my advice :)
<Jeraphon>oh khado
<Jeraphon>you so khrazy

Xil|sleeps: I love cadoras

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Icefalcon

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« Reply #22 on: August 28, 2004, 03:30:57 am »
Quote
Originally posted by quiksilver012
this isnt 99% of other games!!!!! we want more....>:(

My point is that Planeshift already has more than twice as many of the other 99% of games, perhaps you should read before you post.

Zeraph

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Ok well,
« Reply #23 on: August 29, 2004, 12:46:02 pm »
When I first found Planeshift & I read threw the ?races? section I was thinking ?Why have 2 of basically the same race when you could have twice as many unique ones?? I mean the races can be generally put into groups of 2s that are similar:

Humans:
Xacha
Ylians

Elves:
Nolthrir
Dermorians

Dwarves:
Clan Stonebreaker
Clan Hammerwielder

Lemurs
Kran

Enkidukai
Klyros

Diaboli
Ynnwns  

Ok Enki & Klyros are different, also some of the races like lemur & Nolthrir & maybe Xacha look almost the same, I was sort of wandering what?s the point of making 2 races that look basically the same? Why not make them look much different from each other? Put more verity into the game? I guess it is way too late to change anything now, but I would have probably made just as many beast-like races then human-like races instead of only have 2? to tell you the truth, the Fenki on the website was what got me interested in the game? but maybe we can just introduce allot of beast-like (non-playable) races into the game?

[fun]It would be interesting to meat strange tribes of poodle-like people wouldn?t it? :D[/fun] but anyway, some non-playable races that I would like to see are snake-like, colorful-parrot-like, toad-like, & some sort of Dog-like just to through up some suggestions of interesting races that could be something like small tribes of lesser intelligence, more instinct driven, but able to understand & communicate with basic speech, all npc?s?

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Phinehas

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« Reply #24 on: August 29, 2004, 05:12:03 pm »
Quote
Originally posted by FESFES
Id like to see more mage-type chars. Most of the races sound like they are eighther good fighters or archers. The only race that looks like a mage char is the green thing that can breath in water. (sry i frgot the name)


Actually, from studying the races, I\'ve decided that Lemurs are the most mage-like, Xacha\'s are the second, and Enki are good if you\'re interested in the Azure, or Red ways. I think that\'s plenty of choice personally.

Look at me, for instance, I\'m a Lemur that Laanx turned into an Enki because I have absolutely no respect for him. However, one of these days I WILL find a way to turn myself back.(Probably about the time that the Lemur race is released. lol)

Seytra

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« Reply #25 on: August 31, 2004, 12:21:40 am »
Quote
Originally posted by Zeraph
Lemurs
Kran

but maybe we can just introduce allot of beast-like (non-playable) races into the game?


So after saying that Lemurs are the same as Kran, what would be the point in adding 100 more races, if all of them would not be playable?

If you are going to introduce more beastlike races, then why would they not be there for the players to use? Doesn\'t sound reasonable at all.

If anything, more playable races would be what I would accept (not that I see a particular need for it).
There will surely be numerous monsters and NPC characters already so I don\'t see why, if these races would be so similar to the others, they shouldn\'t be playable.

The only thing that I\'ll admit is that I\'ve also wondered why there are two subspecies of humans, elves and dwarves. While they do have certain dissimilarities I\'d not have put the effort into it to create two of each, as the added benefit is IMO relatively small compared to having entirely different races. But I prefer thie to having poorly thought out races just for the sake of having countless races.
Maybe, if you can work out a novel race in great detail and have it balanced in comparison with the other ones, the devs will consider adding it.

Zeraph

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« Reply #26 on: August 31, 2004, 04:46:35 am »
Sorry I grouped Lemurs & Kran, weren?t they the only races that were originally native to Yliakum? Anyway, I guess that additional races could start out as non-playable races & maybe later be made playable, I was thinking some of these ?lesser? or ?sub-races? could have small towns or encampments or maybe they raid settlements sort of like the sand people in starwars? Anyway I the devs could just change the appearance & some minor race explanation to make the current races more different & unique from the rest.

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Kiva

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« Reply #27 on: August 31, 2004, 07:18:35 pm »
Actually very few races are like eachother. First off, the Ylians are the all-around race we have in all games, and we can\'t have a game without that race. It\'s a must. The Xacha are bent more towards the scientific and magic aspects of the world than the Ylians, and management and act as a kind of \"noble\" version of the humans.

Then we have the elves. They actually don\'t have any similarities except the pointy ears. They both live in extremely diffrent places, eat diffrent food and practice diffrent magics. I can\'t find anything not unique there. The Nolthrir have the great advantage that they can breathe underwater, allowing them to go places where only Krans and they can go, and the people who have endless funds for underwater exploration. The Dermorians on the other hand are more of a ranger type, relying on their magic or weapon skills, or both, rather than a big fat armor.

The same goes for the two dwarf families. One has learnt to live in the mines where the other has always made stuff from the things that came from the mines. Two completely diffrent races, even though they\'re both small and fat. If anyone suggest to clash this into one race, or make more races out of them, I\'ll be the first to say that person is stupid.

Then we have the Lemurs and the Kran. Their literally only similarity is that they were both created by the gods, just not the same, and in a completely diffrent way. The Lemurs can be slightly compared to the Nolthrir, yet Nolthrir, as elves, have the slight advantage with swords and the major drawback in some magic ways, where Lemurs excel with magic but just plain stink with the sword. The Kran however is big and strong, but they lack potential in anything called magic, and they go melee-only, and tend to be good at it.

Next up, Enkidukai. Quite an unique race actually. Plenty of special feats which you don\'t find with any of the other races. They are the natural born martial artists as their paws are already equipped with weapons, meaning they have a great advantage if they should be caught off-guard, and they don\'t need to invest in big weapons like the rest of us, however it most likely wouldn\'t be out of the ordinary to find some Enki long-range attackers. They also rarely wear armors as that limits their movement capabilities, so they\'re more of a monk-type, depending fully on their faith in themselves and their skill in knocking out an opponent / evading enemy attacks.

The Klyros are slightly similar to the Enki\'s, however it\'s not their demand for speed that keeps them from wearing armors. It\'s their fragile bone structure. They simply can\'t wear heavy equipment. This is quite a drawback as that counts for both swords and armors, so their firepower is quite messed up, however combined with a bow, a Klyros makes an excellent scout and kill-at-a-distance creature.

A diaboli is a kind of counter-version to the Lemur/Dermorian. They rate themselves as one of the highest beings in Yliakum, and accept orders from noone. They simply came in search for new lands to rule, and not to be ruled. They excel in magic, mostly of the evil kind and most likely would do good with a bow as well.

The Ynnwn is probably the only creature which can mess with a Kran when it comes to strength and toughness. They have the weakness to blessed metals, yet their arsenal usually includes a few spells as well as a strong weapon. Something the Krans can\'t brag about.


So, as far as what I can see right now, PS has four magic-using races, one which is specialized more in the blue way (Nolthrir). They have 4 archer races, one which probably has more of an advantage than the other races in it (Klyros). Then they have 3 or 4 races which are well-suited for melee fighting, two of them which have the just right build for swinging a huge axe or sword (Kran & Ynnwn). So if you still think the PS settings department missed something concerning which races there are in the game, please do tell me and I\'ll be happy to let Darkmoon known.
\"Somewhere over the rainbow...\"

Icefalcon

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« Reply #28 on: September 01, 2004, 01:45:47 am »
Thats music to my ears Grono. You need to sticky that. Way too many people are whining about the \"lack\" of unique races.

Seytra

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« Reply #29 on: September 02, 2004, 09:44:24 pm »
Quote
Originally posted by Gronomist
The same goes for the two dwarf families. One has learnt to live in the mines where the other has always made stuff from the things that came from the mines. Two completely diffrent races, even though they\'re both small and fat. If anyone suggest to clash this into one race, or make more races out of them, I\'ll be the first to say that person is stupid.

You\'re not, by any chance, talking about me, are you? :D
Well, actually I was suggesting to clash them into one race, and instead refer to them as \"subcultuers\". But I\'ll admit that the term \"race\", in it\'s original, scientific meaning, is quite correctly applied to them; it is, in fact, usually mis-used to refer to what actually are different species.
Like with humans (or dogs, or almost any other living thing), you can have different races that are of the same species, so yes, these are different races. Maybe ppl. should be asking for \"more species\" instead for \"more races\". This is, BTW and IMO, something to be changed on the settings page and char creation, because it\'s scientifically incorrect (though it\'s a common mistake in every RPG I\'ve seen so far).
So scientifically Lemurs, Humans, Elves, Dwarves, Kran, Enkis, Klyros and Diaboli would be different species, while Stonebreaker and Hammerwielder would be different races of the same species (Dwarf).
Ynwynn would be the same as half-elves are usually: a crossing between two different species (like the crossing of a horse and a donkey, except for being fertile). I don\'t know whether they\'d constitute a different species, though.
« Last Edit: September 02, 2004, 09:47:29 pm by Seytra »