Originally posted by Syzerian
A balancing issue is really important here and I think the races have enough special abilities as it is.
As do I.
Ylian: +2 Mana Points at creation. No restrictions on skills.
Xacha: +2 Mana Points at creation. No restrictions on skills.
Nolthrir: Nightvision. Breath underwater.
Dermorians: Nightvision.
Stonebreakers: Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.
Hammerwielders: Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.
Lemurs: Infravision. max 8th rank for weapons and armors. During char creation the gain 1 bonus rank in each of the four elemental Ways. +4 Mana Points at creation
Kran: Infravision. Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts. They develop anti-magic skill very quickly compared to other races. Immune to poison and disease. Natural \"Kran armor\". They don\'t breathe so they can\'t drown. -4 Mana Points at creation.
Diaboli: Nightvision. Bonus saving throw vs. elemental spells. Suffer double damage from blessed weapons and blessed magical items.
Enkidukai: Nightvision. Bonus in Martial Arts, they start with 4th rank in one school. -2 Mana Points at creation.
Klyros: Nightvision. Fly for short time. Breath underwater. Due to they nature they can\'t wear any kind of Heavy Armor.
Ynnwyn: Nightvision. Suffer double damage from gold, silver, platinum weapons. Magic Weapons doubles their bonus damage against them. Due to their nature they start with 2nd rank of Body Development.
As you can see, every race already has its advantages, and disadvantages. They are balanced. If we add something else to the Enki race, we will have to add something else to the rest to keep it balanced. I think it is fine how it is.