Author Topic: Enkidukai-specific skill: Scouting by Scent  (Read 2225 times)

seperot

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Enkidukai-specific skill: Scouting by Scent
« on: September 05, 2004, 01:52:54 am »
Me and Sep (this is Moogie posting, btw) just came up with this cool idea. Due to their animalistic nature, Enki\'s could have a race-specific skill to help them scouting for allies and enemies in the wild. They could train themselves over time to pick up scents in a wide range around their current position, slowly tracking down their quarry. At first, their senses would be undeveloped, but over time, they could smell the smallest drop of blood from a mile away.

Not only would this enhance a roleplay aspect of any Enki character, but would be a useful ability to find fallen comrades or specific mobs/players.

Hey, that also brings bounty hunters/outlaws into play. A person could roleplay an outlaw and have bounties on his head... Enki\'s with good senses would fit this perfectly, as they could track him wherever he went, and the two characters would be in a constant deadly cat\'n\'mouse chase.

*stops getting carried away with ideas and lets other people speak*

Juh :P

Trianas

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« Reply #1 on: September 05, 2004, 01:54:36 am »
nice idea that would be pretty fun

Icefalcon

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« Reply #2 on: September 05, 2004, 02:12:31 am »
Sure... except that it puts Enkis above all other races with their own special skill. You would have to come up with other special skills for the rest of the races to balance things out. Which, BTW, would be pretty cool....

Trianas

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« Reply #3 on: September 05, 2004, 02:26:17 am »
hmm humans could have like animal tracking (footprints), diaboli could contact spirts (peeps in the dead place), elves supurb accuracy (archary),dwarves could be really good at prospecting rocks, lemers could have high artisn skills, ynnwwns could have incredible strength, kran could have even better strength tho a lttle slow, ummm , and klyros can fly

ForteX

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« Reply #4 on: September 05, 2004, 04:39:36 am »
Dwarfs should also have a special sitting skill. Their head flattens and then anyone can take a sit! =D

Serious now, I like the idea, although it will definetly need some good balancing. Can\'t compensate one race with a lame skill and another with a useful one. Perhaps later in CB? Up to the devs.

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Syzerian

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« Reply #5 on: September 05, 2004, 05:38:26 am »
Just because the only elf you saw in action in lotr was a master archer it doesnt meen all elves are like that.
A balancing issue is really important here and I think the races have enough special abilities as it is. I would hate to see every race with 10+ special abilities

Elkindel

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« Reply #6 on: September 05, 2004, 06:47:22 am »
I like this idea, it increases the feline hunter feel. I\'d love to be able to track down specific creatures or people I know by their scent ^^

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« Reply #7 on: September 05, 2004, 06:58:53 am »
Heh well if you look at wildlife felines very often are the best.  Now, everybody could have the scent thing, enkies would just be much much much better.
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Reikar

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« Reply #8 on: September 05, 2004, 07:59:41 am »
You could have it so that there is a special option on char creation for the Enki and if they do take it they take a negative to their int and wis (basically they are more animalistic and think more like an animal then other Enki but in return they get the ability to track by smell). This would allow people to choose whether or not it is worth it to them or not.
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Icefalcon

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« Reply #9 on: September 05, 2004, 08:31:27 pm »
Quote
Originally posted by Syzerian
A balancing issue is really important here and I think the races have enough special abilities as it is.

As do I.

Ylian: +2 Mana Points at creation. No restrictions on skills.

Xacha: +2 Mana Points at creation. No restrictions on skills.

Nolthrir: Nightvision. Breath underwater.

Dermorians: Nightvision.

Stonebreakers: Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.

Hammerwielders: Infravision. Bonus saving throw vs. poison and disease. Limit 8th rank for magic. Limit 8th rank for martial arts. During char creation, bonus In-Folio and equipment without use of IP. -2 Mana Points at creation.

Lemurs: Infravision. max 8th rank for weapons and armors. During char creation the gain 1 bonus rank in each of the four elemental Ways. +4 Mana Points at creation

Kran: Infravision. Limit 8th rank for magic. Limit 8th rank for thief abilities and martial arts. They develop anti-magic skill very quickly compared to other races. Immune to poison and disease. Natural \"Kran armor\". They don\'t breathe so they can\'t drown. -4 Mana Points at creation.

Diaboli: Nightvision. Bonus saving throw vs. elemental spells. Suffer double damage from blessed weapons and blessed magical items.

Enkidukai: Nightvision. Bonus in Martial Arts, they start with 4th rank in one school. -2 Mana Points at creation.

Klyros: Nightvision. Fly for short time. Breath underwater. Due to they nature they can\'t wear any kind of Heavy Armor.

Ynnwyn: Nightvision. Suffer double damage from gold, silver, platinum weapons. Magic Weapons doubles their bonus damage against them. Due to their nature they start with 2nd rank of Body Development.

As you can see, every race already has its advantages, and disadvantages. They are balanced. If we add something else to the Enki race, we will have to add something else to the rest to keep it balanced. I think it is fine how it is.

Taldor

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« Reply #10 on: September 05, 2004, 09:29:59 pm »
Quote
Originally posted by Icefalcon
I think it is fine how it is.

I read somewhere that the character creation is going to be completely diffrent in CB.

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« Reply #11 on: September 05, 2004, 11:12:34 pm »
Its would be better if every race had a specific skill so thre would be no unfair advantage

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« Reply #12 on: September 05, 2004, 11:23:36 pm »
\"+2 points here\" \"+2 points there\" is all well and good, but not very... you know... exciting. Or original. This idea is a skill, not a point advantage. Of course, all other races could have such a unique race-only skill to use aswell, just we havn\'t bothered thinking about those. Total freedom sounds good on the surface, but if everyone had exactly the same skills they could train, everyone would end up being the same race (most likely the one with the best \"+2 points here\" configuration to use all these skills with).

Mage of Darkness

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« Reply #13 on: September 05, 2004, 11:35:42 pm »
hmmm so the bases of what im getting outa this post is that is each race should have a \"track\" ability and just the fact that enki have a better starting off with.

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Karyuu

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« Reply #14 on: September 06, 2004, 12:08:05 am »
No, Moogie simply meant that it may be more interesting to have race/species-specific abilities. So far, only the Klyros (may?) have something that the other races don\'t - limited flight - while races such as Enkidukai -and- and Nolthrir both have Nightvision, Lemurs -and- Stonebreakers both have Infravision, etc. Frankly, I agree that it would be more creative to give each race something that the other doesn\'t have, but the key is making sure one race won\'t outdo others with advantages.
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