For starters, I never said powerleveling or zero RolePlaying is \"boring\". Not once I claimed that in these few posts.
Although I coincidentially find those activities to be lacking in interest, I do point out that it is my personal opinion.
I am a punctilious and meticulous person. I do find a difference between \"X is boring.\" and \"*I* think that X is boring\".
To answer your two questions, Adeli (Because they were two, not one

): I speak from personal experience in online gaming. I have formed part of many communities and have picked up a bit of empiric knowledge here and there. So I claim what I view as true. I do not and will never declare that my side of the story is an universal truth. I am aware of the possibility of being very, very wrong, because there is an infinite number of variables involved that the human mind cannot possibly consider all at once.
I then answer the second question. No, I know not what every person in the world with access to the online gaming experience wants or enjoys. It is a pointless rhetoric question, because nobody does. I do not know, neither do you, or even the staff. Therefore if you planned on using that simple question to solidify your version, it merely backfired.
Now, back on topic and having cleared up a statement that I never said, nor implied.
There is a huge difference, and anyone can notice it straight-away, in playing a game like Baldur\'s Gate or NeverWinter Nights in single-player mode and multi-player.
I never had the experience, myself, not counting with the necessary equipment to play in multiplayer mode without repeatedly banging my head against the desk due to the frustration of suffering from such a sluggy connection.
I have heard good critics about NWN servers in which if you do not roleplay, you are booted. People who want to barge in and kill everything in sight with their level 19 barbarians are not allowed. And sure, they do not have fun.
Then again, the server is not aimed to please them. The -game itself- is not aimed to please those who want action, action, action and more action. And Baldur\'s Gate is the same way.
The fact that you have to read a +200 pages manual if you want to exploit the game and master it pretty much hints you how elitist the makers are about their clients.
I can tell you with relative precision why we see the vast amount of powerlevellers and non-RPers in an RPG (There will always be an exception to the rule, I am talking through a generalised concept here).
MMORPGs tend to offer the freedom of movement, exploration and a sensation of \"I can do whatever I want and the computer won\'t force me to anything!\".
This considerable liberty is lacking in many action games and shooters. They generally offer limited movements throghout the levels. How many times have we sighed in disappointment because a door was \"conveniently\" barred and prevented our advancement? No matter how many rockets we fire in that direction, it will not open.
This is one of the reasons Morrowind was so acclaimed by those who enjoyed rapid hack and slashing. It merged the open plot of a RolePlaying game with outbursts of solo dungeon crawling in which you whacked and slashed and sliced and chopped and stabbed and pierced everything in sight.
This mixture of kinetical independence plus a combat system appeals to action gamers. And truth be told, I seriously doubt many of them have ever tried out a real RolePlaying session.
They may be having heaps of fun. But was the game intended for them? Is a MMORPG aimed to please those who do not RP? I am not saying it is not.
But for the sake of honesty, if you are not going to enforce RolePlaying whatsoever, remove the \"RP\" from MMORPG.
RolePlaying is RolePlaying is RolePlaying. If you are in a RolePlaying game, is it so illogical to expect a player to RolePlay? Am I \"In the wrong\" for being so idealist?
What are we doing wrong that in graphic-heavy games the players simply cannot bring themselves to RolePlay? Why should it be so different to a \"chat room\" or a \"text game\", where you MUST RolePlay or you face the consequences of ruining the atmosphere for the other players?
The fact that \"the game that shall not be named for it provokes copious hemorrhages in the ears of the audience\", Nexus, or commercially successful EverQuest and other plethora of alike names do not offer a safe RolePlaying environment does not mean that PlaneShift has to follow the very same steps.
Non RP is not impossible to prevent. It is merely difficult. And it requires a lot of patience and educating the players in how they are expected to handle the game.
You are correct. I have no right in banning, kicking or preventing non-RPers from playing as they see fit. If I were the maker of the game, or a staff member with the consent of the project\'s leader to do so, I would have the holy powers to decide what is allowed and what is not. But I am just a player. And I will always be just a player.
Aside from this, though, I do have the right to attempt to enforce RolePlaying to the best of my abilities. If other players have the right to disregard RolePlaying in a RolePlaying game, and to encourage their equals to do the same, then why I do not possess the right to regard RolePlaying and encourage my equals to have fun the way I do?
I will say this: I do not appreciate people bursting in and talking of how the Cubs will beat the world series when my character is having a conversation with an acquaintance about -his- daily life.
I will admit that such scenarios are disappointing and displeasing because they oppose the very premise and esence of the game (The Cubs and the World Series do not exist in Yliakum, why would a Klyros be speaking of it? Oh, right! This is just a RolePlaying game, it means they can do and say what they want.)
When I am told \"Think about. It can\'t be done.\", what I truly think about is not \"Bummer, you are right. It can\'t be done!\". Instead, I realise \"Gee...The gaming community itself obliterated RolePlaying.\"
And it is a terrible loss.
- Golbez