Author Topic: sainthood  (Read 1878 times)

Diamondcite

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« Reply #15 on: November 06, 2004, 08:30:51 pm »
The initialy suggested way of implementing sainthood seemed more like what any player who likes this game would do naturally.

Adeli\'s mention of sainthood and fiend does seem very interesting.  It might be touching into other games,  or maybe it\'s similar to the cabal and it\'s not yet existing opposite side. Perhaps players can goto a specific place, such as various temples, to register as either a saint or fiend, depending on the temple\'s loyalty. After such a act is done a person would be marked as a apprentice of that alignment.

Since the definition of good and evil are stereo typed on don\'t know if this counts...
Perhaps fiends become more fiendish as they attack all that they see non-discriminently including other fiends (as expected fiends might become more fiendish by attacking saints?), possibly by looting also.
As for saint\'s, I don\'t know if my views are right or wrong and this is just a personal belief so it\'s up to anyone\'s decision, saint are supposed to be the opposite of evil, maybe specific quests can help a saint become stronger, otherwise saints can only attack fiends without penalty(possibly gain saint experience for it), being on the side of \'good\' would probbaly imply that they can\'t attack neutral people. I also believe that saints would get experience from helping people (For now the only aiding I can think of is helping someone recover from damage and maybe support magic(stat boosting skills only, fiends can lower stats)), though when a saint gets a large group of followers, what happens if anyone\'s guess.

There will be no set rules in place as far as colaboration goes, fiends and saints are free to be in the same party and even help each other, though it might cause all the other saints and fiends to come after that party for being the odd one.

*takes a deep breath* Ah... I just had to let it out :)
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sesmi

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« Reply #16 on: November 06, 2004, 10:22:57 pm »
ok how about this:  9 differnt things: chaotic good, netral good, lawfull good, lawful evil, and so on, depending on what your actions in-game are? how about that?
« Last Edit: November 06, 2004, 10:23:30 pm by sesmi »

Icefalcon

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« Reply #17 on: November 06, 2004, 10:49:07 pm »
Now thats something we can do, in fact, just about everyone has already decided what alignment their character is, and act accordingly. Doesn\'t need to be programmed at all. RPing is a wonderful thing.

Myrtl

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« Reply #18 on: November 06, 2004, 11:30:16 pm »
Quote
Originally posted by sesmi
ok how about this:  9 differnt things: chaotic good, netral good, lawfull good, lawful evil, and so on, depending on what your actions in-game are? how about that?


Well i admit i like that idea :P

It would be cool to see if someone was good or evil before hanging out with them :D

Although your guild(if you in one) will basicaly decide your allignment if you arnt in a neutral guild that is, :P
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Diamondcite

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« Reply #19 on: November 06, 2004, 11:39:04 pm »
Quote
Originally posted by Myrtl
It would be cool to see if someone was good or evil before hanging out with them :D

Although your guild(if you in one) will basicaly decide your allignment if you arnt in a neutral guild that is, :P


I was thinking more along the lines of letting players know who they are dealing with. I\'ve had instances where I was lied to and back stabbed. I thought that this system might be something nice to have as information. Although.. I guess this means I need to be werey of all neutral characters too?

Sesmi: I think I recognize your categroy from a game known as Seiken Densetsu 3 it had the following classes
Light Light
========Light
Dark Light
============Neutral
Light Dark
========Dark
Dark Dark

Though there is a chance that there is no such thing for this?

An addictional thought, fiends and saints can lose their status by either going to the temple of they alignment and declareing themselves to be neutral of by commiting acts which go against they alignment till they drop below the alignment level(They can always re register their allignemnt).
« Last Edit: November 06, 2004, 11:47:59 pm by Diamondcite »
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Moogie

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« Reply #20 on: November 07, 2004, 01:38:59 am »
When you first meet a person, you have no idea about their personality. You wouldn\'t normally know whether someone is \'good\' or \'evil\', so there\'s shouldn\'t be any labels to tell you it in PS the second you look at them, imo...

Jadd

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« Reply #21 on: November 07, 2004, 01:43:00 am »
I don\'t think it needs to be programmed. The thing is that you don\'t know who you are dealing with since you can\'t decide if a person is good or evil just by looking at him.
Imagine I\'m playing an evil character, and I run into a good-aligned person. The person don\'t know I am an evil fiend. How in the world would he know that? He has never seen me before, and therefore cannot recognize me as an evil character.
My character might be lying about his identity, who knows? If the person saw I was a \"fiend\", then the person would instantly know who I was and turn hostile on me.
You don\'t need titles in your name. That is something that should be left to the players. The title as saint, fiend, fool, evil lord etc. is things that should be left to the community, and not be undiscovered by simply taking a quick look at a persons name.

EDIT: Ops, Moogie was faster... :)
« Last Edit: November 07, 2004, 01:48:11 am by Jadd »
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Diamondcite

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« Reply #22 on: November 07, 2004, 02:09:05 am »
Quote
Originally posted by Moogie
When you first meet a person, you have no idea about their personality. You wouldn\'t normally know whether someone is \'good\' or \'evil\', so there\'s shouldn\'t be any labels to tell you it in PS the second you look at them, imo...


I see, well then, how about something similar to a card that you can hand out stating that you are either a saint or fiend? (Purely a descriptive item, just to describe what they are, maybe a license?)

But I guess it isn\'t needed in either case since if a person is good enough I guess rumours about that person will start and no such things will be needed.

Since my point is proven to be rather pointless for accurate RPing, I shall drop the suggestion.

Edit: Fixed typoe
« Last Edit: November 07, 2004, 02:11:56 am by Diamondcite »
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Kiva

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« Reply #23 on: November 07, 2004, 02:10:43 am »
Quote
Originally posted by Xordan
If you help out enough ingame, you might get a chance to become a GM. And being a GM is 1337 :P


Noone likes you and you\'ll never be GM, so you\'ll never be 1337. Hah! Besides, I think you\'d just ban everyone on sight, but that\'s just my prejudice against bad people that\'s talking right now. :)

As for rewards for catching someone... Well, it\'s a nice thought, but very unlikely to happen, though it automatically happens to some extent. Say you expect someone is using a bot. You report him, and the GM decides that he\'s not worth having ingame, then he gets booted. Now you automatically recieve the reward of getting more monsters for yourself, as well as giving the people that visit the area after you more monsters as well. So that\'s kinda a reward in itself, but don\'t expect to see your name posted everywhere or think that you\'ll get some uber d00d sword of anti-hacking, or anything else. That just wont happen. By getting a cheater banned, you\'re doing the game and the community a favor, but it\'s not something you\'re very likely to get recognized for. Just like being a GM. :)

Besides, Xordan... I think I have a good reason now for why you\'ll never be a GM. You think being a GM is 1337. A GM doesn\'t. :)
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Adeli

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« Reply #24 on: November 07, 2004, 10:14:12 am »
Okay, a lot to clarify... Firstly, Moogie I know this would be extremely difficult, and likely impossible, I just think it would be a cool RP aspect.
Quote
There will be no set rules in place as far as colaboration goes, fiends and saints are free to be in the same party and even help each other, though it might cause all the other saints and fiends to come after that party for being the odd one.
I did say sainthood would be an RP things, the rules would not be necessary. People can govern themselves, there is no way my (eg.) lawful good paladin would team up with a chaotic evil blackguard.
Quote
When you first meet a person, you have no idea about their personality. You wouldn\'t normally know whether someone is \'good\' or \'evil\', so there\'s shouldn\'t be any labels to tell you it in PS the second you look at them, imo...
Okay, Moogie, this IMHO is wrong, it\'s a whole world, you hear things... people spread news, there\'ll be some sort of news network, if someone does something to become a saint or fiend, then everyone will know about it... it\'s only a stalactite remember... not that big. If you have a title, you are legend. If someone slaughtered 50 million people, surely you\'d hear of them wouldn\'t you? Or if someone killed the fiend that killed 50 million people, you\'d hear about it. (I know this is a bad example) Everyone in Diablo II can see your title after you kill Diablo on each difficulty, because you become famous.
Also, have you noticed, you can see rank and guild currently in PS, how is this different.
Diamondcite, Sesmi\'s \"categories\" come from Dungeons & Dragons, which predates Seiken Deisetsu 3 greatly. I just realised you also said that rumours would spread.
The only problem I forsee, is how to actually be rewarded these titles.

Though you may agree with me, I see no problem RP wise with this example. The only problem is the coding, and the rules defining title worthiness.

I love sparking debates.
« Last Edit: November 07, 2004, 10:16:01 am by Adeli »

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Jadd

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« Reply #25 on: November 07, 2004, 11:40:19 am »
You hear things, yes it\'s true, but that should be between players. It\'s still impossible to decide if a person is good or evil if you have never heard of him, which you can\'t have if noone have told you about him. It\'s a part of the RP feeling to hear rumors from other players.

\"Have you heard of the evil lord Tom Haanx. They say that he wiped out an entire villiage with a single spell...\"

or:

\"The good Halad is a real saint. He always give to the poor and help those in need.\"

You don\'t need any tricky coding for this. It\'s the community that does the job by spreading rumors about people.
Everybody who listens a bit will recognize the most famous names around, and know who has done what by doing that etc.
And it\'s possible to team up with the opposite align if you happen to have the same goal at the moment, or for other reasons. Trust me, it can create some really interesting conversations and events. :D

And Diablo 2 is a hack n\' slash game, which has in my opinion nothing to do with RP.


Yes, there\'s nothing like a good debate now and then. :)
« Last Edit: November 07, 2004, 12:03:45 pm by Jadd »
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Adeli

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« Reply #26 on: November 07, 2004, 01:14:58 pm »
I do know that it\'s not very feasible, even if the title doesn\'t actually appear anywhere, it\'d be nice to be able to be recognised for very great or very evil deeds.

Like it or not (I don\'t) Diablo II IS an RPG. I\'m sorry, I know it seems wrong, but you \"play the role\" of an adventurer in a world, the very essence of RP no? Sure, the quests are limited in direction, but just being an RPG does not make it a good one. The only way Neverwinter Nights differs from Diablo II, is that you have options about the quests you take, and a more active role in your character\'s improvement. Both are RPG though.

I\'ll concede defeat that this should be an RP thing only, though I still feel that titles would not ruin the RP aspect. The lack of Open PvP would make fiend-ness hard to achieve anyway.

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Diamondcite

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« Reply #27 on: November 07, 2004, 05:43:58 pm »
This is starting to bring up another thought... The evil portion of the game game technically doesn\'t exists since PvP doesn\'t exist.

But there can always be quests which are evil in nature, mosts quests seem like fairy tales where the knight slays the dragon in it\'s lair.

I guess the evil quests could be, the dark knight unleashed man eating plants across the forested path, making the trip eat a trecherous one.

*Begins researching current PvP system*

--before research--
I am given the beleive that current PvP is done in  dueling arena of sorts.
What if there was a hermit which nerver goes into town but is a great duelist? Perhaps PvP can be allowed if both players explicitly agree to fight each other (can be set in a dialog?)(This feels a little like Diablo II doesn\'t it? Only this time the other has to say that you are allowed to hurt them before they can hurt you.

EDIT: Added possible PvP idea? Nov 7, 11:57AM EDT
« Last Edit: November 07, 2004, 05:57:11 pm by Diamondcite »
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sesmi

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« Reply #28 on: November 07, 2004, 06:31:54 pm »
i was thinking of useing a system that\'s sorta dnd slash fable


it uses allignments like this:

lawfull  netrual  chaotic

good


netral


evil    

it mixes one from the horrozotal row and the vertical row and mixes then depending on your in-game ations and it changes how you look too, so whadda think?

Seytra

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« Reply #29 on: November 07, 2004, 09:08:20 pm »
I don\'t know, the DND system is good IMO (i like it as quick and general description), but it\'s so absolutely DND specific that PS would start to feel DNDish, which would hurt it\'s originality. Also, it would probably bring up copyright violation issues...