Author Topic: My 3d model of an Hourglass  (Read 1718 times)

lythia

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My 3d model of an Hourglass
« on: September 27, 2004, 03:31:43 am »
Hi everyone
I am pretty new to 3d moddeling , but here is my hourglass:



Feel free to post comments and critisicim...


Karyuu

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« Reply #1 on: September 27, 2004, 03:48:53 am »
Erm... the glass should be shaped like that, not the sand ;D Now it just looks as if the sand moves by magic in a square glass box.
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lythia

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« Reply #2 on: September 27, 2004, 03:50:01 am »
yeah I know that is a bit of a problem.... But I dont know how  to make anything in that shape!


Karyuu

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« Reply #3 on: September 27, 2004, 04:01:15 am »
You did it with the sand... :P

*edit* Oh, one more thing. The division needs to be even. Right now you have the top portion smaller than the bottom - real hourglasses don\'t work like that ^^ Otherwise once you turn it upside down, the smaller part will get filled and there will still be sand.
« Last Edit: September 27, 2004, 05:10:17 am by Karyuu »
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Icefalcon

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« Reply #4 on: September 27, 2004, 04:44:09 am »
Ahaha, other than that sand could never travel like that, it looks good  :]

Exuro Interficio

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« Reply #5 on: September 27, 2004, 05:43:27 am »
well a big part of how an hourglass works is the sand, so if it cant move like that, then it most not be that good. but it looks good, and if you do get the glass shaped correctly, it will look great. keep up the work
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lythia

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« Reply #6 on: September 28, 2004, 04:43:54 am »
Well I read all your suggestions and here is the revised hourglass :



Exuro Interficio

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« Reply #7 on: September 28, 2004, 05:33:15 am »
this looks better, but its a little hard to see the glass, and i think the sand is supposed to be touching the glass, unless you mean for the glass to be really thick.
hv down in flames..

Quote
Originally posted by RussianVodka
Q: How many Planeshifters does it take to expalin a simple concept to a newb?
A: Six. Five to argue on who\'s explanation is right, and Moogie to lock the thread.
That is so true

Ghostslayer

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« Reply #8 on: September 28, 2004, 05:41:42 am »
Looks a lot better lythia.  Only thing now is that there should be some airspace in the hourglass otherwise the sand would stay stationary :D (Basically airspace slightly over half of the total internal volume, so that all the sand can move completely to one side).
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Moogie

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« Reply #9 on: September 28, 2004, 04:10:05 pm »
It also needs to be the same both ends. If you turn your hourglass upside down, does it have the same marble surface on both sides? (Not sure whether it\'s just invisible in those pics)

Magerranger

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« Reply #10 on: September 28, 2004, 05:49:11 pm »
Hey if thats done in 3dsmax... which it looks like it is from the render theres a tutorial on how to make an hour glass just like that (but better) no offence.

just go to:
help > tutorials

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Drauka36s

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« Reply #11 on: October 03, 2004, 09:44:57 pm »
I don\'t know, I kinda like the first one better.  Makes me feel like its some sort of..  Magic hour glass with its own gravitational feilds, splitting where the two heaps of sand meet.  :P

gabriell

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« Reply #12 on: October 03, 2004, 10:39:39 pm »
the first one looked better

Falcon_Amanatay

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I agree with Drauka36s...
« Reply #13 on: October 11, 2004, 05:52:51 am »
Though I don\'t know how to do any of this, my opinion is that the first one looked mystical. Like it didn\'t need all that logic stuff in order to work properly, or what Drauka said, it looks like \"Magic\"~

Edit: But the other ones looked great too!

-Falcon Amanatay
« Last Edit: October 11, 2004, 05:53:34 am by Falcon_Amanatay »

WiseKran

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« Reply #14 on: October 12, 2004, 02:56:00 am »
what program are you using? if its blender i could give you tips.. if its 3dsmax.. im lost, doenst look like blender though ..  :P

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