Originally posted by jorrit
This kind of behaviour is readily detectable by a human person. Doing it in an automated process is another matter though. That starts to sound like you need AI techniques for that.
I was thinking about a rather simple approach, like:
1) person gives item of value (may also be money) to another person.
2) the other person gives nothing or only items of low value (including money) to the first person within a given time, say, 24 hours RL time
Or
1) person places item of value in some crate
2) another person takes the contents of the crate
3) the other person neither puts anything of equal value back into the crate, nor does it transfer anything else to the first person (directly or indirectly).
The key might be to trace the movement of each item, at least the most recent 20 different persons that owned it, NPCs not included. However, this might not be feasible considering the resources, so it may be reduced to items of considerable value, which will be a lot rarer.
Also, if you do this trace, you can easily spot ppl. who do this kind of thing frequently, which will always happen with harvesters (they do nothing else). You just need to attach some statistics to each char, in which you log the number of \"dubious transactions\", and if they go over a certain threshold, a \"harvester alert\" is triggered.
An AI would of course be helpful, but the moral implications of creating one aren\'t nice.
@ mikewsnc: idiot control: you can set the \"idiot level\", just as you can set brightness level. Also, there can be \"idiot correction\", as with gamma correction. It\'d be a neat feat.
