Author Topic: employing people  (Read 1418 times)

ArcaneFalcon

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« Reply #15 on: October 07, 2004, 10:51:10 pm »
Simple, you can trade all the things you want to sell from you main to your mule character, the mule character sells them, and trades the money back to your main.  I have even seen it done where the mule character takes care of all the money, buying, and selling, and the main simply trades the things he wants to sell, and the things the mule has bought for him.  Either way, you are controlling both characters, so there is no need to pay wages, etc, to your own character.  

Back in the day before EQ became \"uberized,\" as I call it, you could do a /who in the bazaar, and 50-75% of all the names would be level 1 because they were mules and had no need for leveling.  Now, though, the average level player in the game is, like 55+ (out of 70) People will take their trader mules, power level them to 70, and get them their epic weapons (supposed to be a loong quest), simply because they are so incredibly uber, that they can.  So uber, in fact, there is no reason to play anymore, which is why I don\'t.  Any new game content is usually beaten with in a couple weeks (with a few exceptions, the sleeper, the umbrella planes - Plane of Time).  Not to mention, I hated the combat.  I really hope PS has better combat (I feel it will make or break the game).

 :emerald:
« Last Edit: October 07, 2004, 10:53:10 pm by ArcaneFalcon »

Waylander

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« Reply #16 on: October 08, 2004, 10:43:44 pm »
Can\'t do that in planeshift, every character must be roleplayed differently.
<Jeraphon>oh khado
<Jeraphon>you so khrazy

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Waylander, A.K.A: Cadoras, Khado, Nurahk, Armeen, Nostra ... God.

zinder

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« Reply #17 on: October 09, 2004, 02:57:32 am »
I dont think there will something like that trade bag from EQ. PS places emphasis on the roleplaying aspects. And supporting the use of mules is contradicting to that. IMHO you need at least semi-real economics for that for an interessing environment, too.
Also i hate it when i come to a bazaar and there are 50 or more unknown sellers. I have to check everyone to see if and for what price they have what i want.

What id like to see in PS is a system where you can set up a NPC with a shop, but its expensive. Expensive enough, that you need either a existing customer base or a high income from another source. The result would be a limited number reliable merchants. For the average adventurer there should be an auction house for things he dont want to sell to the merchants(PC or NPC).

ArcaneFalcon

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« Reply #18 on: October 09, 2004, 05:34:53 am »
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IMHO you need at least semi-real economics for that for an interessing environment, too.

As I already stated, EQ has incredible economics.  Every server has a different economy, and if you know the economy well you can become rich off of just a little money.  
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Also i hate it when i come to a bazaar and there are 50 or more unknown sellers. I have to check everyone to see if and for what price they have what i want.

Not if there\'s a search database.
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Can\'t do that in planeshift, every character must be roleplayed differently.

It sounds nice in concept, but is it realistic?  If PS becomes even semi-popular I would kiss this goodbye.  Companies with paid GM\'s can\'t even stop it, I would seriously doubt PS can stop it.  Sorry, just being realistic.

Zeraph

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« Reply #19 on: October 09, 2004, 06:46:50 am »
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Originally posted by Waylander
Can\'t do that in PlaneShift, every character must be roleplayed differently.


I tend to agree with Falcon, unless you want to make the game without combat, you would need @ least +200 Gm\'s on @ one time for the +2000 people going to be on PS @ the same time @ least 1 in every group of 10 ppl to effectively control the populous...

The only thing that could probably do it is ether make the game a big chat room (which is what it is now with mb) or screen each of the people coming into the game which would make new people frustrated, \"you have to wait until you are approved\" but enough about the future of PS...


You should be able to have stores & higher NPC\'s for shop keepers because not everyone has 2 computers or can keep there\'s on 24/7...

I think there is going to be control about instances so you can\'t run 2 client programs on the same computer but that is in the future...

CB Characters: Zeph Waterfox & Zeraph Waterfox MB: Zph

Death-Stryder

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limits
« Reply #20 on: October 09, 2004, 12:09:52 pm »
have limits.

one shop per person
maximum 3 upgrade (bigger house or store)
3 employees per upgrade
cannot sell certain items
items that will be stocked must cost cheaper than wat it will be sold for to make money of course! but those cheap bought items are put into shop automatically and not allowed to be used/bought by shop owner, shop owner makes price and sells it.

NPC just stand there, one person at one npc at one time, so having multiple NPC is important, when clickin on NPC a inventory like table pops up and shows wat items r 4 sale, when ppl buy gold is added to the cashier or watever thingy they keep it in and will have a maximum number of gold allowed, once shop owner reaches limit, all other items sold will not make any money, so shop owner must be somewhat active.

hmmm, cant think of anything else to balance, but i will eventually...

I WANT planeshift to become a successful game and so i will post alot of ideas, though im 13 dont underestimate me!
« Last Edit: October 09, 2004, 12:12:51 pm by Death-Stryder »

Entamis

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« Reply #21 on: October 09, 2004, 02:51:50 pm »
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Originally posted by ArcaneFalcon
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Can\'t do that in planeshift, every character must be roleplayed differently.

It sounds nice in concept, but is it realistic?  If PS becomes even semi-popular I would kiss this goodbye.  Companies with paid GM\'s can\'t even stop it, I would seriously doubt PS can stop it.  Sorry, just being realistic.

Maybe we won\'t be able to prevent it completely, but we can\'t just accept it and pretend it\'s normal. It\'s the community who really enforces the rules in a MMORPG, I believe if we have a strong community then it can be done.

Madouc

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« Reply #22 on: October 10, 2004, 03:38:30 pm »
i\'ve also seen some games who solved this issue by forbidding multiple charaters per player.
it\'s easy enough to check.
and not alowing multiple instances of planeshift to run at the same time also would help to keep that in check.

and Death-Stryder,
i defenately want to keep things real, but there is something to say for multiple specialty shops per person.

for every shop you would have to ask te city council for permission.

and about the amount of cash in the register, your store can be robbed . but you can protect yourself by magic or something like that. so you have to be active or yo? will be a nice target for thieves.

Chaotic mind, chaotic mind, where did i hide the point of what i was telling.....