It\'s a lot better, but I think you could still save a _lot_ of polys by making the tail part with the ridges/valleys 1 flat piece. You can put those ridges in the texture easily. Also, make sure you have a double sided face (2 faces sharing all vertices) for the spikes on the arms/legs. Much better though, keep up the great work!
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Edit: You could save 216 tris by doing that, if I counted correctly.
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