Author Topic: jewelers and gemstones  (Read 1764 times)

Adeli

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« Reply #15 on: October 31, 2004, 02:32:59 pm »
I agree with Grono on this one, but I also think that a wizard/mage/magic guy thing should be able to enchant a stone for a jeweller...
I would want this to be -etremely- hard to do, with a -very- high risk of losing said gem... and take a -hell- of a long time doing so.
This would greatly curb the amount of cheap magic gems around. This coupled with gems being rare would make it very hard to have a massive selection of gems, jewellry would be for the truely elite!

I don\'t like innate magic gems, it\'s seems weird... and also people wouldn\'t harvest them so much.
« Last Edit: October 31, 2004, 02:34:24 pm by Adeli »

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Zeraph

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« Reply #16 on: October 31, 2004, 09:05:39 pm »
Um, why couldn\'t the \"Azure Sun\" give other Crystals \"energy\"?
In other games, you could buy \"gold ring\" or whatever but you could always find them for really cheep so that even a newbie can buy 10 rings... since they didn\'t do anything they were not worth much.

I would hate to see that happen in PS, maybe metals have strange properties? I\'d like them to benefit other things then just magic or whatever...

Maybe rings have unknown effects?
So that you cannot tell weather it is uber or not, certain gems add/detract from other attributes, maybe gems have some sort of electrical energy quality that can fuse them if they become to close, who knows how it can be...

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Icefalcon

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« Reply #17 on: November 01, 2004, 02:16:39 am »
Personally, Im in favor of modifiers due to jewelry, but I agree, it should be rare. But the modifiers can\'t be so small that its not worth buying/obtaining the object.

Kuiper7986

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« Reply #18 on: November 01, 2004, 02:50:39 am »
yeah modifiers should be rare but not so powerful it affects all your stats but not so weak that it doesn\'t effect your stats.

Anyways back to what the main topic is about. I don\'t think it would be bad if Planeshift had real world gems I mean, I really wouldn\'t mind at all having a gold ring with a Tourmaline gemstone.
« Last Edit: November 02, 2004, 07:58:22 pm by Kuiper7986 »
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

dfryer

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« Reply #19 on: November 02, 2004, 08:28:51 pm »
I think we can feel free to borrow some metals and minerals from our world.. Yliakum is not earth but it bears at least a passing resemblance.  Not that we have to be *confined* to Earth materials...
Quidquid latine dictum sit, altum sonatur.

Kuiper7986

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« Reply #20 on: November 02, 2004, 11:57:13 pm »
yes we can \"borrow\" some earth minerals and materials. :) No but really it shouldn\'t hurt I mean I don\'t believe those names are really copyrighted...
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Zeraph

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Ofcource:
« Reply #21 on: November 03, 2004, 01:18:09 am »
* Cough Cogh *
Ruby:
Emerald: :emerald:
Diamond: :diamond:

:D

Acually what I would like to see is rings with seals to seal letters etc.

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Syzerian

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« Reply #22 on: November 03, 2004, 03:49:13 am »
Gems should have their own enchantment capacity. So they are not limited to one type of spell based on the gem. But each gem should have its own bonuses.
For example
A pearl has an enchantment capacity of 7 which means you could make enchantments like fire damages 7 or physical shield 7 but only one enchantment can be held but if you make a light emitting enchantment on it you would get a +3 bonus or something.
But then there could be gems like diamonds that dont give a bonus to a specific spell but allow 2 enchantments to be made on the item.
But yeah Jewelers shouldnt be able to enchant the jewelery themselves they should have to get a mage to do it for them, just like a Smither needs a Miner to provide the materials.

Zeraph

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« Reply #23 on: November 03, 2004, 03:57:47 am »
Ya, why not have gems have the capacity to hold enchantments within them from mages, they can only be use X amount of time & certain gems /metals have different capacities etc. then that would make any ring potentially useful or just good to look @.

You need enchanters to cast spells that get encased inside the gems, also the rare \"uber\" rings will be ones with everlasting enchantments cast on them, they should be rare, & maybe only GMs can create such items who knows...

But every gem should have some sort of capacity to hold enchantments, maybe the ring explodes if it can\'t hold the enchantment. to powerful may make it randomly discharge or something....

Maybe some rings make special effects for your Char such as streaking or particle effects maybe even skin color modifiers the potabilities are endless,

Also, You Must Be Able To Ware 10 Rings @ Least! we have 10 Fingers Why Can\'t We Ware More Then One Ring Per Finger?

Maybe you can only equip 2 of the kind of rings that have effects to limit uberness, maybe modifiers are not worth much unless you have lots of them? there are ways of having more then 2 rings on a char!

Btw, gems should be able to be re-enchanted after using...


To elaborate on my sealing idea, you have a metalsmith carve an insignia on your ring (you make a custom graphic black/white) then you can melt wax on a letter & place your ring on the wax to put your own special seal on it, then if you look @ the letter you can say \"yep this is from \" maybe a great RP stuff like a family insignia handed down from generation to generation or guild insignia \"Guild ring\" maybe there can be Crystal smiths that carve seals onto rings...
« Last Edit: November 03, 2004, 04:14:36 am by Zeraph »

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Adeli

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« Reply #24 on: November 03, 2004, 05:26:50 pm »
I\'ll take Dfryer\'s side on this one, use some Earth things, and create more.

If Jewellry is special, it should be limited, unless the effects don\'t stack, otherwise you\'d look fancy and be uber, and suck... there should be limits to the amount of rings worn...
« Last Edit: November 03, 2004, 05:28:49 pm by Adeli »

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cirdan telemnar

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« Reply #25 on: November 04, 2004, 09:35:11 am »
ehum zeraph, not every race has 10 fingers, i think...

Adeli

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« Reply #26 on: November 04, 2004, 12:43:03 pm »
That\'s a really good point Cirdan, why did I miss that?

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