Author Topic: What should the pricing and distribution of the game be like?  (Read 11495 times)

Thekkur

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« Reply #15 on: January 09, 2002, 02:32:50 am »
the same thing done with objects can ofcourse also be done with guildhouses, and even own houses. The price shouldn\'t be too low though, because such variables in the game slow it down.

Th ide ayou gave elmundo, might be implemented, but I think it\'ll costmore than we\'ll profit from it. looking at other games that depended on free donations and bannerclicking (Planetarion for examlple) that won\'t profit. Planetarion had about 250.000 users, and alsmost none of them clicked the banners. even less payed free donations. and planetarion is only a text based game (without much server needs) therefor they finally went to p2p, which we don\'t want. but if you want to donate, i\'ll happily give you the number of my bank account :)

Thekkur

Buechler

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« Reply #16 on: January 19, 2002, 09:38:43 am »
Regarding Banners make it Mandatory NOT optional to click the banner ads. For instance lets say per month a player must click an ad only 60 times. (2 times a day)

A player before loggin/creatin in with his character would have the option to see his banner clicking status. ( It might say 25 banner clicks)      If the player didn\'t click a banner or banners a total of 60 times in a month, he would recieve an email telling him if he doesn\'t meet his previously missed goal in a week, his account would be deactivated for a week.


This would solve the problem easily.  Because clicking a banner ads 2 times a day isnt unreasonable.
  SImply make banner clicking Mandatory and Planeshift has a high chance of staying free for ever!!!

mistwalker

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« Reply #17 on: January 19, 2002, 09:53:59 am »
That is a great idea. I can see no problems with clicking twice a day. Unless you get behind  :D  GO on vacation for 3 weeks, come back, have to click 28 times.

You could make it that you have to click 2 times every day you are online. But good idea anyway.
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Dwinney

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« Reply #18 on: January 19, 2002, 03:06:21 pm »
Haha, fantastic idea, Buechler! Cant believe no one even thought about that before.. :D
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Buechler

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« Reply #19 on: January 21, 2002, 09:00:51 am »
I mean think about it lets say PS decides to have 1server with a maximum to hold 500players.  I would guess if this were the case there would be at least 750 accounts, if they all clicked the ads 2 or more times a day Planeshift could support it self well.  
« Last Edit: January 21, 2002, 09:02:13 am by Buechler »

Bill

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« Reply #20 on: January 21, 2002, 09:26:01 am »
But you must remember most adds give not even a dollar of money. That would mean by the end of a day there could be only about 20 dollars.

Thekkur

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« Reply #21 on: January 21, 2002, 11:16:27 pm »
That\'s right bill. most adds in fact only get you $0,01 (or even less) dollars PER CLICK. Even if 1000 players click the banner once each day, you would only get 10 dollars a day...

Thekkur

Bill

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« Reply #22 on: January 21, 2002, 11:23:13 pm »
Yep.

Also some (or all?) banner companies make it so there is a [enter number here] hour time between clicks where it will really count. So if you click it several times it will only count once, have to wait a set amount of hours until the click will be counted again.

Kiern

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« Reply #23 on: January 22, 2002, 12:05:30 am »
i dont know about all this banner stuff but what i do know is that i would definatly pay as much money as i have to as long as i get cool looking stuff and there is a mail-in address

Trynnon

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Mandatory clicking on adds
« Reply #24 on: January 22, 2002, 03:51:06 am »
Actually, from what I remember about advertising, the companies who advertise don\'t allow \'mandatory clicking\' on ads or \'clicking quotas\' or even multiple ads per page in most cases.  These things just don\'t help thier cause (i.e. sales)...

Thekkur

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« Reply #25 on: January 22, 2002, 10:23:29 pm »
There are companies that pay for only showing a banner, not actually clicking it. What counts then is the amount of hits per day on the page. The companies pay a certain fee and on top of that the company pays you for each click on the banner. Companies only want do this when there\'s more than 1000 hits per day on a site.

In addition it is possible to make rotating banners (each time you visit the page you see another banner) when you have 2000 or more hits per day.

Thekkur

taikon

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« Reply #26 on: January 23, 2002, 06:53:44 am »
I think all theese are great ideas i think you should try the special weopans for real money and the guild house thats cool and having your own houses that wouldnt be bad you bye your house and you could say store items and get a free heakl in your own home  :)  donations and advertisments are a good way hey i think this game will be good im sorry i wont be able to contribute to expensive but the reason i wanna play is its free and the graphics look SWEAT!!!  :)
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antonio842

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« Reply #27 on: January 23, 2002, 08:17:55 am »
how much money a week are you guys gonna need

Holy_spike

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« Reply #28 on: February 21, 2002, 01:41:07 am »
This is already going down the wrong road....  I would love it to be absolutely free but we dont live in a world like that.  What I see is that people could pay for the rights of construction of a house or something like that.

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Dumb Woob

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« Reply #29 on: February 21, 2002, 02:44:13 am »
i think an initial cost would be the best and not a per month thing... or make items customizable for money, but don\'t change their stats...