Author Topic: What should the pricing and distribution of the game be like?  (Read 11508 times)

alcapalis

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« Reply #45 on: April 08, 2002, 09:19:06 am »
he\'s talking about Planeshift hosting fan-sites and e-mail adresses and having redirecting url\'s and stuff to raise some money..
I like the idea.. but it dont know if anyone would buy it...
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gwydion2

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« Reply #46 on: April 08, 2002, 03:57:05 pm »
Quote
Originally posted by alcapalis
he\'s talking about Planeshift hosting fan-sites and e-mail adresses and having redirecting url\'s and stuff to raise some money..
I like the idea.. but it dont know if anyone would buy it...

How about the clans/guilds? They could use it. I think they\'d like a part of the space.

MoRpHiNe

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« Reply #47 on: April 08, 2002, 08:43:34 pm »
ya thats what i originally intended and ment, but of corse im gunna be makin T-shirts and hats and mouse pads as my own way of income soon, so hopefully if i make enought money off of sellin that and some drugs(only weed) i should be able to make some kinda profit more than 100$ and then ill send it to them : ) SO DONT BUG ME BOUT HOW DRUGS ARE BAD, I WONT LISTEN

for the T-shirts tho, im gunna have some quotes that ppl round here, New England MASS, love, and want to show to the teachers our hateful intentions... (i hate my skoo)
I kno I kno, I\'m a newB dont make fun of me..

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CRSdefiance

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« Reply #48 on: April 10, 2002, 05:54:31 am »
I understand that projects such as this require money, but I think that if we really search for a way, we can find it.  I have a few ideas that seem to be slightly different than those already expressed.  

Selling things is an unreliable source of income.  You can\'t predict how much money you are going to raise over a given period of time.  I think that ads are unfortunately the way to go.  I have a few suggestions to keep the client ad free, but the game still contain those messages that advertisers want us to believe is so valuable.  What if the ads were displayed in game, on a message board in the towns, or places like that?  That would free up the client from ads, but that doesn\'t ensure that people will click without being told to.

What I\'m thinking is, what if you give incentives to click banners.  It isn\'t mandatory by any means, but players have a reason to WANT to do it.  For example, after X clicks, a player might get some sort of item that is non tranferrable, after 4X clicks they customize the name of one of the items, change the hue of their armor, get a new item--whatever.

The point is, give the players non transferrable items that they can show off (adding the personalized touch would really help that out a lot).  If new players see what they can get just by clicking a stupid banner (no work involved), perhaps they will click so they can get the items that they see others wearing or bragging about.

At any rate, whatever you do to raise money, you need to make the players want to do it, and not make them do it.  A happy player, is a returning player, and a returning player wants to click more to get the next reward...  

stickman

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« Reply #49 on: April 10, 2002, 06:34:32 am »
no-one would want to advertise with planeshift though if they KNEW people were only clicking cause they had to.

i would think that anything to do with modeling weapons and things for money would not be worth it... they would take awhile to do, and poeple wouldn\'t want to pay tons of money for them... unless u guys have time to burn...

i would say do simply things like selling titles, changes to characters(like hair color, skin color)... and maybe selling the right to start up a registered clan?

so if u wanted to set up a clan (legit clan) u would pay some money, and it would be placed on a list WITHIN the game with all members and enemies... and u would make member updates and declarations in the game...

like u could go to like a guild hall... and if u were the creator of the clan u would add / delete members and things...

this way... because it costs money to make a legit clan, there wouldn\'t be millions of nameless clans floating around...

but of course people would still make unofficail clans outside the game... so i dunno...

« Last Edit: April 10, 2002, 06:44:43 am by stickman »
i lost my sig... i hope ur happy

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alcapalis

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« Reply #50 on: April 10, 2002, 09:58:10 am »
Quote
and maybe selling the right to start up a registered clan?

sorry to say it.. but that idea is really sucky.. :)
The game is going to be free.. so all the things that are really an important part of the game should be free too...
Guilds are a very important  part of the game i think.. so you shouldn\'t have to pay for it..
i think selling the customized items and stuff like that is a good idea... becuae it wouldnt have much impact on the game.. but its only to showoff
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MoRpHiNe

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« Reply #51 on: April 10, 2002, 08:58:42 pm »
ya i agree with alcapalis guilds shouldnt have to be made with real money, in-game money ya, but realy, would you pay real money to make a guild? then what if it dies off? u kno, i dont think i wanna pay 5$$ for each guild i\'d make then have it die off in like what a week.. cause in new games, with all the bugs, most prolly wont last long unless you actually kno the person or have thier e-mail, i member 1 time i joined and it died off after i joined and i couldnt get on cause some bug kept me from logging in.


and if u go to FAQ section it says this --

\"Will there be guilds in Planeshift?
 
  Most Definitely, there will also be special powers for associated with each guild. Character with a good amount of (in-game) money and a number of followers can built a new guild.\"

Specifically the IN-GAME MONEY part
I kno I kno, I\'m a newB dont make fun of me..

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stickman

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« Reply #52 on: April 11, 2002, 12:24:04 am »
ok then scrap that idea...

but still how much are people gunna be wiling to pay for the special weapons? i cant see anyone really spending much more then say 20$ or so...

also i dunno how long it takes to model something but i am guessing it would take many hours (especially if its a custom job) ... so i dont see how they are really gunna be able to pull that off, unless the modelers have alot of free time on their hands.
i lost my sig... i hope ur happy

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MoRpHiNe

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« Reply #53 on: April 11, 2002, 02:33:21 am »
i say, if you want to design something, they sould have a program for you to design it yourself, that way, they dont get so tied up in making it, you have something else to do with your life, and everyone is happy, plus if u dont like something you could just change it, then when your done, submit it, then when they implement it, its all yours, they dont have to worry bout all this other stuff..
I kno I kno, I\'m a newB dont make fun of me..

Competeing with me is like the special olympic\'s, even if you win, you\'re still a retard.


http://www.hitmanclan.tk

Delmar

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« Reply #54 on: April 11, 2002, 04:52:26 pm »
OK I think I have the solution.  ?PlaneShift brought to you by Dell? [Fill in any large Tech Company].  The idea would be to have Dell (or other) provide the server(s) on their existing connection to the net and they get the sponsorship rights.  What Tech company would not jump at the chance to get the goodwill of 100,000 geeks with very little cost to themselves?  I am an IT manager and when purchasing items that are technically the same I go with the company I know and like.  So when I go to purchase my next 20 PC?s I chose Dell over HP (or others) because Dell was nice enough to provide me with free entertainment.  Thoughts?

alcapalis

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« Reply #55 on: April 11, 2002, 05:14:39 pm »
heej.. didnt i read exactly the same post somewhere else on this board? hmm.. just a little guess.. :D... i think we arent that stupid that we need to have a post posted twice...
but its nice of to also think about the dumb people around here.. :)) (are they over here?)

sorry man.. just joking..  i just really need weekend.. i\'m getting to ignoring
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MatzeB

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« Reply #56 on: April 11, 2002, 05:57:54 pm »
The old discussion about money...
We\'re not (and we\'ll probably never be) a commercial project, which means that we don\'t need to make money... A small exception will probably be the server, but I assume that\'ll not be too expensive and feasible with either donations or a cheap subscription if donations don\'t work...
I can understand that you\'re all thinking about banners or custom player models, but I wonder who will really pay for this? I\'ve got a much better idea: Create your own cool custom skins and models and donate them to the project! This helps much more than a few bucks more...
I\'m counting on contributions of the community to the game later! We\'re doing this for fun, and you\'re playing it for fun, so if you want to thank us, contribute in form of more fun (=skins, quests, worlds etc.) and not stupid money.

Delmar

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« Reply #57 on: April 11, 2002, 08:49:02 pm »
Last time I checked a dedicated server on a decent size pipe (OC3) ran about $500 per month.  Most of them also limit bandwidth/month and charge extra if you go over.  Runescape is running 10 servers to handle the load.  I think you may find that the server cost will be a problem.  That is why having a company with these resources in place as a sponsor my work out.

Cyonamie

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« Reply #58 on: April 11, 2002, 10:45:16 pm »
the servers the ps are using have been offered by a company, in other words, THEY ARE FREE.


Conaire

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« Reply #59 on: April 11, 2002, 11:17:04 pm »
they should ask Ntl World for a server