Pencil and Paper:
My hubby and I have been running/designing a Fantasy campaign for about 16 years. We have created our own system...the rules were created in such a way that makes it difficult for a DM to show any kind of bias towards a particular player. We have not been playing much in the last few months due to RL issues, but hope to resume soon.
MMORPG\'s, I believe, have gained in popularity because most people simply do not have the time to develop a campaign world, write/learn modules, etc.
Any DM on here could probably tell you how difficult it can be to come up with enough material for 1 or 2 games a week; Not an easy task, especially for a good DM.
I use MMORPG\'s to fill in the gaps when I don\'t have enough time or people to game traditionally.
It is possible to run private games on the internet. I do believe there is software that they have created that will roll dice, etc This is a good option for those that prefer a more traditional gaming experience but lack people to play with.
Incidentally, some MMORPG\'s are so bad, that I find it impossible to believe that the designers have ever played traditional games, designed them, or ran them. I have not played \"PlaneShift\" yet, so I have no idea; except the comments I\'m reading on this board sound really positive. I think it\'s awesome that they are creating a free gaming world on their own time.
I\'m referring to my experience with ACDM. I find it hard to believe the Devs for this game have any traditional gaming experience..it just keeps getting worse. So, I\'m shopping around right now, trying to find something better.
PnP rules.....but MMORPG\'s fill in the gaps nicely
