Author Topic: Adreniline  (Read 1875 times)

Seytra

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« Reply #15 on: November 17, 2004, 06:22:10 am »
Yes, that\'s a good thing. As I already proposed on racing topics, this should be in. Also, as Adeli has said, it fear is a good source for adrenaline rushes as well.
So it should be available to
- flee
- fight if cornered
- push yourself beyond your limits to accomplish this extremely important task (like in a race, or lifting the boulder off your child, or whatever)

Obviously, dependant on how long you used it and how draining the things you did while using it, you\'d need to rest very long afterwards.
Also, after it has worn off is when your precision and agility dwindle. Your body shakes, etc..

If you just use it to run faster for a couple of seconds it\'d be not that bad, but if you have been chased by the MOB for max. duration, while wearinh heavy armor and also carrying your unconcious buddy, then you\'re going to take a good long nap afterwards...

Also, just as IRL, this can be triggered repeatedly, but it\'s working duration will decrese quickly (like 30 seconds first time, 20 second time, 10 third time, 5 fourth time and 2 sixth time or something). Also, the required resting time will of course accumulate.
Furthermore, pushing oneself beyond one\'s limits usually inflicts physical damage.
« Last Edit: November 17, 2004, 06:23:13 am by Seytra »

Adeli

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« Reply #16 on: November 20, 2004, 01:17:59 pm »
I think pushing to the extremities should result in death, like in real life.
It would teach you to avoid certain circumstances where ever possible.

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Seytra

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« Reply #17 on: November 20, 2004, 10:37:18 pm »
Quote
Originally posted by Adeli
I think pushing to the extremities should result in death, like in real life.

It does IRL? I\'ve never heard of that. I only heard of ordinary housewives lifting cars, and they didn\'t die. They got severe problems with their spines afterwards, thogh.

Adeli

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« Reply #18 on: November 21, 2004, 06:34:41 pm »
An adrenaline rush is a state of high arousal.
States of extremely high arousal can be very harmful and even fatal if prolonged.

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Cyberchu

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« Reply #19 on: November 21, 2004, 06:54:50 pm »
if this is implimented i hope people willnot be able to keep the effects of adrenaline for a long period of time, this prevents people from stayin on low health to keep these advantages and use them in safer situations (test of strength contest for example)
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Myrtl

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« Reply #20 on: November 21, 2004, 07:10:02 pm »
it would only last for 20 seconds or somthing like that. And there would be a limit how many times you use it in a hour, like once or somthing like that
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Adeli

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« Reply #21 on: November 21, 2004, 07:23:58 pm »
I was more referring to fear. Unrelenting fear can kill you. Like when they put mice in a cage with a snake, but have a glass divider. The mouse gets so frightened, it dies after a little while.

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Icefalcon

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« Reply #22 on: November 21, 2004, 10:44:34 pm »
Quote
Originally posted by Myrtl
it would only last for 20 seconds or somthing like that. And there would be a limit how many times you use it in a hour, like once or somthing like that

I was thinking you wouldn\'t \"use\" it, but it would come automatically, not all the time, but by chance.

Seytra

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« Reply #23 on: November 21, 2004, 11:19:59 pm »
Yes, it should only be usable for very limited time, as I already stated. It should also only be usable a very finite number of times in a given timeframe (like 5 times per hour, with decreasing duration), as I also stated. :)

As for it being harmful, that may well be, but it will not kill you in all cases (in fact, only in very limited cases would it kill you), because otherwise it would be a really dumb idea of nature (allright, nature does have dumb ideas...).

However, I think it should not be entirely by chance (although that might be fun as well), and not entirely user-controlled.

IMO it should be available if the char is in a tight situation, like facing a (number of) foe(s) that is/are way above their \"level\", or if a friend or party member of them is in such a situation and they know it (by seeing most likely). It also should be available for a short time after the char got severely wounded. It should not stay available, though. Maybe it shouldn\'t even be made available by wounding but only by the other situations.

If used, there should be no way to turn it off other than leaving the situation that caused it, or waiting for it to wear off. Also, there should be an option to prolong it, but that should result in physical damage. In any case, it should have a severe impact on the char after it wore off (i.e., very low attributes, requiring long rest), because it has drained so much energy (as I also said already :P). Ppl. should definitely think thrice before using it.
« Last Edit: November 21, 2004, 11:20:21 pm by Seytra »

Krahan

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« Reply #24 on: November 22, 2004, 11:50:37 pm »
Quote
Originally posted by smoak
the rush for nearly dead would depend on just how close to death you are and your will to survive


yes so maybe the higher will you have a better chance of getting this rush. Or it just increases the stats more dependingon will.

Myrtl

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« Reply #25 on: November 23, 2004, 12:05:51 am »
I wasnt really thinking that you could \"use\" it, but more of if you are in a situation when adreniline would kick in and you just had a rush like 10 minutes ago, then you could not succesfully go into another rush just yet.
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