Author Topic: CB Report  (Read 7380 times)

Androgos

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« Reply #15 on: November 18, 2004, 10:30:09 pm »
Quote
Originally posted by fken
how many specific bugs to fixe ?


How could we possible know?
If one bug is to fix the increasing in skills progression, we can\'t discover the second bug if it\'s in the skill level rankup.

Ghosts|Jestal

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Patience, cant no more.
« Reply #16 on: November 18, 2004, 10:39:10 pm »
Shouldn\'t you be done with the \"50 bugs\" by now? I bet the next update will tell about how their is another set of bugs ;)
« Last Edit: November 18, 2004, 10:39:30 pm by Ghosts|Jestal »
Signature deleted for being too small. It was soo small, it represented the smallest sig in the world.

fken

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« Reply #17 on: November 18, 2004, 10:51:28 pm »
thats not what I mean.

\"We planned Phase 2 to complete 2 days ago, but there are those 50 bugs that need our attention before going on, plus we have to add more content to see what testers discover.\"

So My question is :

How many of these 50 specific bugs are still to fixe ?

Gentar

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« Reply #18 on: November 18, 2004, 10:54:26 pm »
patience lads, remember the devs arent gettting payed for this or for your whining, and whining wont speed the process up at all.

plus, the less they tell us about the game the more of a surprise and the more exciting it will be when it comes out
« Last Edit: November 18, 2004, 10:55:44 pm by Gentar »

Xordan

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« Reply #19 on: November 18, 2004, 10:55:50 pm »
Quote
Originally posted by fken
thats not what I mean.

\"We planned Phase 2 to complete 2 days ago, but there are those 50 bugs that need our attention before going on, plus we have to add more content to see what testers discover.\"

So My question is :

How many of these 50 specific bugs are still to fixe ?


None I would think. But you\'re leaving out the:

Quote
plus we have to add more content to see what testers discover.


Adding new content usually means new bugs to find and fix ;)
« Last Edit: November 18, 2004, 10:56:53 pm by Xordan »

Icefalcon

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« Reply #20 on: November 19, 2004, 01:02:49 am »
Just... wait.

They first predicted CB to be released last November, but had too many bugs. It could be another year before the bugs are taken care of...

daecarne

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« Reply #21 on: November 19, 2004, 06:14:46 pm »
Well, IMHO, we must respect the developers work. They are doing a good work for nothing more that their fun and learning, and we will fun us with their work too. And all it for only 0 $$$ or only for our help, and only if we want to help them. Be patient, please!  :D
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

snow_RAveN

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« Reply #22 on: November 19, 2004, 06:56:30 pm »
you know what always bothered me? The ammout of buttons/commands is intimidating. I wonder how\'ll Hot key them ...

oh and YEAH Go Devs ! :D
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Originally posted by DepthBlade
I am not as good as you with posting totally random pointless things that neither are relative or make any sense.

daecarne

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« Reply #23 on: November 19, 2004, 07:16:50 pm »
Yeah, the commands are intimidatory but, the flexibility has a price. And, yeah, there will be configurable hotkeys - scripts for example - , perhaps buttons too.

Extracted from CVS:

Added /key admin command for manipulating keys.  Any object can be a key (it\'s a flag), and  there is support for skeleton keys.
Daecarnë means 'Red Shadow' in Sindarin language

Ok, I know that my english is enough limited.
I know that my knowledge is very limited.
Only I know that I don't know nothing.
So, feel free to fix me.

fken

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« Reply #24 on: November 19, 2004, 07:53:19 pm »
eh daecarne I\'m very far to forget that dev are doing a good job ! I\'m totally supporting them and the free softwares (opensource and GNU\'s ones) and I hope there won\'t be any problem between the patents and the free software too... but that\'s another story...

So I\'m very proud of playing ps and I want to congratulate devs for their job ! but that\'s true : the way they are trying to make us waiting is odd... why telling it\'s close if that\'s not !

Imagine CB release on january : that means 2 or 3 monthes after the 10/31 message : so how many percent since MB ? Yeah in percent this is not really close

Typhorean

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« Reply #25 on: November 19, 2004, 08:27:43 pm »
Quote
Originally posted by Icefalcon
Just... wait.

They first predicted CB to be released last November, but had too many bugs. It could be another year before the bugs are taken care of...


Correct me if I\'m wrong, but the devs didn\'t even release the game to alpha testers last year, did they?  By going and releasing it to 50 people and making some hooplah about it, they\'re not exactly in a position to back out.

Correct me if I\'m wrong again, but there\'s also the fact that last year, they predicted a release just before someone piled a bunch of trade skills onto them.

Correct me if I\'m wrong AGAIN, but if that happens one more time, I\'m sure they\'ll just release whatever they currently have and then start working on *another* release.

As is it, they\'re in the process of ironing out bugs.  It\'s like flattening a sheet on a bed.  You push the wrinkles from one end.  It makes wrinkles in the middle...you continue to push those wrinkle further and further until the sheet doesn\'t have any more.  50 bugs might lead to 30 bugs, which might lead to 35 bugs, which might lead to 20 bugs, but after two or three cycles, the number starts dwindling fast.  N\' M\'Blah, too.
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ArcaneFalcon

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« Reply #26 on: November 20, 2004, 01:16:13 am »
Concerning the commands, the necessary commands will be pretty easy to learn I think.  In order to make the game as in depth as they are planning, however, there needs to be a lot of commands to cover all the skills and abilities.  As far as learning them goes, after playing for a few months I doubt you will even remember you had trouble in the beginning (especially if you\'ve already been playing MB).

As far as progress to the release goes, it is definitely coming along, but I still wouldn\'t pin any dates, or even guesses to dates, on the release yet.  They may just run into a bug that requires a lot of work to fix.  It\'s not like smoothing wrinkles on a bed where they\'re all pretty small and easy to smooth out.  Sometimes the wrinkles made by flattening others are huge, and require that you redo some of the smoothing on the already smoothed parts.  I would like to say the devs are getting close, I think they are, but there\'s just no telling.

:emerald:

Seytra

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« Reply #27 on: November 20, 2004, 02:15:38 am »
Quote
Originally posted by fken
eh daecarne I\'m very far to forget that dev are doing a good job ! I\'m totally supporting them and the free softwares (opensource and GNU\'s ones) and I hope there won\'t be any problem between the patents and the free software too... but that\'s another story...

But there already are! Apache and other FOSS projects are already unable to deploy SenderID, because Microsoft has a patent on it and specificly excludes FOSS from using it. It\'s part of M$\'s battle against the GPL and many other non-BSD licenses (guess why they are fine with BSD...). And it\'s definitely going to become much worse in the near future.
Also, graphics drivers are even harder to make than ever, since vendors don\'t publish their specs anymore at all due to fear of getting sued over patents. However, FOSS relies on the specs. The just emerging Linux gaming is about to be squashed by this.
Software patents (i.e. patents on ideas) are going to make IP not mean \"intellectual property\" but \"intellectual poverty\".
Quote
Originally posted by fken
So I\'m very proud of playing ps and I want to congratulate devs for their job ! but that\'s true : the way they are trying to make us waiting is odd... why telling it\'s close if that\'s not !

Imagine CB release on january : that means 2 or 3 monthes after the 10/31 message : so how many percent since MB ? Yeah in percent this is not really close

It\'s close, as has been said. As usual, the estimated time has proven to be way too short. However, they are testing, and that\'s a lot closer than it has ever been AFAIK. So even if it\'s going to be three more months, it\'s way closer than it ever was. :)

I know what debugging can be like. It really isn\'t fun to have to redesign and redo some of the core infrastructure (along with the interfaces and everything that uses them, i.e., a lot), just because there is some race condition that doesn\'t leave a choice. Even with the best planning these things do happen. Also, the availability of spare time isn\'t the most constatn / predictable thing...
So while I obviously would prefer CB to be out today I\'m not going to be angry if it takes another year.
The way I see it the devs are doing the very best they can, and also aren\'t deliberately getting our hopes up falsely.

Edit: As for the commands: I\'m all for flexibility. If this means that there are going to be 30 pages of commands, then it\'s fine with me. :) Also, I think that there will be the usual kind of \"rightclick\"-interface so that all commands that can be used on objects are already covered by this very convenient way. The rest can be put on hotkeys, as has been said. I\'d like to have an arbitrary number of onscreen-buttons though, like desktop icons, and an option to make them all slide into the sides (and one to have them come back. :) ), but that can wait till after CB release.
« Last Edit: November 20, 2004, 02:23:32 am by Seytra »

Cyberchu

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« Reply #28 on: November 20, 2004, 10:31:43 am »
It cannot be far now if they say this on the cleint downlad page
Quote

Please be aware that a new version (0.3)will be ready very soon. If you have a slow connection we suggest you to avoid downloading the current 0.2 version and wait for the next one.

can it?
Under construction

It is through suggestions and critisisms that we improve our ideas

Remember to

Hatchnet

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« Reply #29 on: November 20, 2004, 02:39:05 pm »
Hopefully its not far Cyberchu