Author Topic: Kran reproduction  (Read 10908 times)

Walzmyn

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« Reply #45 on: January 17, 2005, 03:10:43 am »
ahh, opps. I kinda miss typed.
I meant to say we might be able to borrow from his line of thinking - more on the social development not the procreation - to \"flesh out\" the Kran story line.

ment in no way to imply you didn\'t come up with it. I think your idea is pretty engenious (sp?) actually.

Pratchett\'s a very good ready BTW. Kinda like Tolkien meets Twain. :)

Black_rose

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« Reply #46 on: January 17, 2005, 06:18:03 pm »
seytra,


it means that you are all anti kran jerks
their are kran males and females but you stereo type them!!!!!!! :D


actually it means that their are but they look basically the same (with different parts of the lock if you know what i mean)
KABLUMMPPP!

Aravi

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« Reply #47 on: January 17, 2005, 07:15:11 pm »
In response to Skylander:

\"My crystal is bigger than yours\"

Just had to be said :P

Skylander

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« Reply #48 on: January 17, 2005, 07:55:45 pm »
lol Aravi.  never judge a Kran by the size of it\'s crystal,  it\'s how it uses it.
« Last Edit: January 17, 2005, 07:56:32 pm by Skylander »

RainyShadow

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« Reply #49 on: January 31, 2005, 01:13:34 pm »
I don\'t see why krans should have no sex. They may just be like the dwarves, there are males and females, but they\'re all similar, they all have beards, etc.; so it\'s hard to tell the difference.

About the kran reproduction, i preffer to imagine it similar to the way that phoenixes are reborn... think about it...

Everything is magic, isn\'t it? ;)


P.S. Tratchett\'s Discworld is great!
« Last Edit: January 31, 2005, 01:15:24 pm by RainyShadow »

Black_rose

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« Reply #50 on: February 01, 2005, 12:31:50 am »
precicely shadow, plus THE MAN is trying to put down THE KRAN!
KABLUMMPPP!

DA-BOMB

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« Reply #51 on: February 01, 2005, 04:21:41 am »
Hey I have a brillant idea, lets just ask a Kran!
Atlas

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« Reply #52 on: February 01, 2005, 07:31:16 pm »
Er... well, I\'m a Kran and I don\'t know...

Anyway, the theorys seem good to me... I mean the serious not the \"just joking\" ones...
I think the devs made this \'coz they didn\'t remember something to say \'bout Krans and also this would players to expeculate... I mean this way there can be ppl ingame interested in the subject and instead of going to RL make a documentary about apes, they can log to PS and study Krans...

Even though I\'m a Kran don\'t know how do we reproduce... I think we do at the moment and forget when we\'re born and then we tell no one maybe \'coz we like to keep it secret, or no one has to do with our private lives or it\'s too embarassing...
Happy Birthday Knowledge Seekers!

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Allan Wegan

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« Reply #53 on: October 26, 2005, 09:06:46 pm »
I think, the Kran should be a unique species, too.

Maybe the god that made them loves to make them and so he creates more Kran as more players create Kran characters. The god uses magic to create them out of stone but after creation they are just living beeings belonging to magic like an apple belongs to magic.

The Kran themself do not have to know, where they came from - maybe, nobody told them because nobody know it (with the exception of the creator).

So maybe the initiation of a young Kran in an existing society is more than just beeing borned - the full functional Kran is created somewhere deep under the surface and eventually it has to dig it\'s way to the higher  layers untill it first encounters other beeings. It can be alone just for decades - even centuries - before it first encounters another intelligent beeing - other Kran of course (gods tend to know how to place their constructs right, so they likely find the way they should find).
So Kran \"families\" can be some sort of comunities just created to be not alone anymore (since there is no need to build them to survive).

There is no argument against magical creation if a god does it. And i think, some Kran communities can have myths and rituals about creation of their kind (\"you have to give the great red sea bluish crystals of incredible size and exquisite clearness after each great quake to get a new member of the community soon - but most the time the crystals are not good enougth or the great red sea do not want to create a new Kran or someone have done the ceromials wrong...\" *g*).

Jinkeen

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« Reply #54 on: October 27, 2005, 08:41:03 am »
I have read this thread.  I have been thinking for a while.  I like the process for the creation of the Kran from the stone and seed.  I am not sold on the carrying of the seed....

What if the seed does not come from the individual?  To be transplanted just anywhere in any rock by any Kran?

What if the Kran community has a ritual whereby through a gathering, once a year,  they call forth the seed from Talad (adding a magic flair so many have called for).  The seed travels down to them in the form of a small meteor consisting of an alloy of silicon not found here and a DNA strand activated by being supplanted in a sacred rock of a garden..  It of course contains all of the necessary components to dissolve the rock core of its placement and stimulate growth of the new Kran.  The seed is then placed in an ancient and well-protected rock garden, created at the time of their beginning.  It can be an honor bestowed upon their greatest warrior to plant the seed in the stone. The warrior is chosen through a tournament held at the gathering before the ritual of calling down the seed is performed.

I think someone mentioned a seven year gestation for the Kran to develop from the rock.  Imagine each year the ritual gathering is performed.  The seed is called down and planted on the very day the newest Kran is \"born.\"  The gathering Kran then also celebrate the \"birth\"  of the new Kran with a naming ritual and a copy of the players guide (j/k).  

The warrior who was bestowed with the honor of planting the seed is now forced (honored) to become a rock garden guardian for the gestation of that seed. It is a sabatical for him from questing and fighting.  He becomes one of the seven guardians (need a name)of the Rock Garden (needs a name). This is a rotating duty held for seven years. The  guardian of the newly \"born\" Kran, who has been in the garden for seven years,  leaves the garden and becomes the mentor of the new Kran for a designated period.  In this way each Kran is protected from seed till maturity, the end of his tutorial period,  and guarantees that the species gets stronger by learning from the best warriors.  

There is no need for a faster rate of reproduction because the process abolutely makes sure the viability of the species is carried on.  No unaccompanied Kran is ever untrained or unprepared for what will meet him.  This leads to incredibly long life-spans along with their body material origin being timeless and virtually indestructible.

To complete the story for our purposes, it is widely known that no Kran is ever seen with his mentor; the training area is secret and unknown to outsiders.  No outsider has seen or knows the location of the secret garden of rock.  The Kran just appear one day as formiddable, well-trained, and stoic.  Those that do not survive or complete training are returned to the earth by their mentor who then (to satisfy the hara-kirists) returns himself to the earth as a failed Kran.  The method is not known and has never been witnessed(or at least not thought of by me).  It is very rare that this occurs as Kran are vigilant, honorable, and reliable.

I beleive this has incorporated many of the ideas put forth in the thread into a believable and well-constructed story.  The process of the seed workings was covered in the first post of the thread so I did not go into it again, but it is easily implanted into this story in the right place.

I hope you enjoy this as much as I enjoyed writing it.  Good to get the creative juices flowing again after 4 months of Battlefield 2.

I also just noticed that this thread is very old and probably moot by now :(
« Last Edit: October 27, 2005, 08:59:48 am by Jinkeen »

Zan

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« Reply #55 on: October 27, 2005, 10:07:21 am »
I haven\'t read the rest of the thread but I love your story, Jinkeen :D and I think I\'m going to take it as real for my roleplaying.
Zan Drithor, Member of the Vaalnor Council
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Seytra

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« Reply #56 on: October 27, 2005, 04:06:14 pm »
The new additions sounds good except for a few things:

1) Divine creation
This is a (IMO) problematic thing that is not setting-neutral AFAICS. It is stated only that Talad created the Kran species. However, if we were to define that he still[/I) plays a role in the continuation of the species, we are on very thin ice here, because there is no mentioning of anything like \"he continues to ensure continuation of the Kran\". It would also have a direct impact on every Kran, as they\'d be forced to worship Talad.
To me, the settings doesn\'t give any indication that Talad does anything more for the Kran now than for any other species, just like Laanx and the Lemurs. So I think divine intervention isn\'t a good idea.

Also, the meteor idea doesn\'t fit in with the setting: underground. There cannot be meteors in the scientific sense. Rocks falling off the ceiling yes, but the ceiling isn\'t incredibly high above either, a few thens of kilometers at most.

Add to that that Talad would have to be bothered for each and every Kran being born. There are several parts of the history that suggest that he was occupied by other things for some periods, and also the entire creation process seems to me to be a one-time thing, that has been finished instead of an ongoing thing in Talads case. And due to the very human-like behaviour of the gods, it would be at least questionable if Talad would actually continue with this given the desaster he caused. So I think the Kran species is more than likely self-sufficient.

2) Other forms of magic in Kran reproduction doesn\'t strike me as very fitting, given that they are highly un-magic and resistant to magic. This means that reproduction by way of magic is even les likely for them as for any other species.

3) Warriors only: this doesn\'t really strike me as something good. Granted, the protection of the proposed secret garden would obviously be served best by a warrior. However, Kran do not, from the species description, strike me as particularly inclined towards battle, so the mindset implied by the proposed background doesn\'t seem fitting to me. I think the guardian may become a mentor for a new Kran but only in part. The new Kran would after some time need to decide what it\'s actual interests are and seek another mentor. Otherwise, Kran would have severe restrictions in all fields but fighting, which also is not mentioned in the settings.

4) The secret garden: this also is problematic given the comparatively vast size of Yliakum and the appearance of Kran everywhere. This means that having one single such location isn\'t necessarily easily done. It is possible, but there is a likelyhood that with Kran spreading over Yliakum, communities would create similar sites in their vincinity. Not only that, but they could also have come to differ between individual communities. If there is only a central place, then, even with only comparatively weak community bounds, chances of Kran appearing will dramatically dwindle with the distance from the site.

The aspect of the community being created for reasons other than survival is only partially viable AFAICS. While it is true that with children the need for strong protection is greater, it still isn\'t tied solely to that. A community, albeit less tight as in child-bearing societies, is still of benefit so unless the Kran would have a mindset strongly inclined towards solitude they\'d still form communities for protection (which would be in line with the not being alone aspect as well).

Another As for the mentor / never seen with the mentor part: thi is the same as with all other species, and will likely be removed when a tutorial level becomes implemented. It is more a backstory thing than something that would be visible ingame. Also, I think this would take away the options from players to act as mentors for other players.

So my proposal would be

- keep the guarded site idea but extend it to a community-wide site, or at least a few sites, each central to only a few, spacially close, communities, not a global one.
- partially keep the mentor idea but remove the focus on fight so that Kran will retain the option of having peaceful jobs and not be inferior at them
- make the formation of communities, one not based on family, which is in-line with what I mentioned in the other posts, but based on other, weaker aspects like overall benefit due to cooperation, proximity to the rock garden (or similar site) or even based on interest. This would mean that communities wouldn\'t be self-sufficient, but more or less specialised, and have strong interconnections to trade. This would mean that the level of trade between Kran communities would be a lot greater than that of comparably sized other communities. This will likely still be the case when a community doesn\'t majorly consist of Kran, as communities likely retain their mindset by attracting like-minded inhabitants.

These aspects would also serve to not separate the Kran from the other species, which IMO is very necessary given both the limited space and the \"mostly mixed\" population, save the marriage aspect which doesn\'t apply to Kran.

Radix

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Some more seeds for Kran reproduction
« Reply #57 on: October 28, 2005, 05:27:25 am »
My suggestions may have been addressed and rejected already, but I have seen nothing to confirm it here, so...

 My thoughts are based on the existing history (of course), but using the information a little differently.  Also, I have added some ideas from the Jayose library (in-game).

 Talad created the Kran from an imperfect understanding of the same power Laanx was taught, his creation went wild during the creation due to his poor control and permanently disfigured Laanx.  This suggests due to the permanent nature of the damage to Laanx, that the nature of the released power was perhaps distorted and out-of-phase with the magic imbued by pure Crystal energies.
This would provide a basis for kran resistance to and their difficulty using common magic.

 If this is combined with the suggestions put forth in the library about the danger of normal living things being warned to keep a minimum distance from the Crystal due to dangerous energies, perhaps a seed material taken to a close enough distance to recreate the original accident on a smaller scale.  The direct kran involvement   might be that the pattern of their distorted makeup from their explosive beginning would need to be used as a filter between the more extreme Crystal energies and the \"seed\" for a period potentially dangerous to a single kran.  In other words, a series of kran individuals, for safety sake, would take turns imposing a kran imprinting on the Crystal energy to simulate the \"accident\" of their mass birth.

 The biggest hole I can imagine at this point is that it would like take and older or better informed Talad to conceive of the method and drive it into the kran as a racial knowledge, since by definition kran should be nearly incapable to devise the method on their own. To answer that hole with some balance and story appeal, would be to create an insert similar to the near extincion of the Lemurs.  It might relate that it was fortunate that the kran had long lives because the race was in danger of dying off, before Talad could devise an effective means to provide perpetuate the kran.  It was Talad initial attempts to change the kran all at once as a race that defeated his every attempt.  It was not until, he realized that he simply could not harness the necessary energy from the Crystal with enough control to be successful, that a less ambitious solution needed. Finally, after so much time that the end of the kran could be foretold by the seers Talad conjured a solution which resulted in a long-term solution to allow the kran an unlimited future.

=============
Ok, if this is a repeat, then maybe it is a good myth for story-telling.

=============
« Last Edit: October 29, 2005, 04:36:17 am by Radix »

bilbous

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Re: Kran reproduction
« Reply #58 on: August 20, 2006, 07:58:29 pm »
Everyone knows kran come from ulbernauts that get encrusted in caves over a period of 1000 years. Just like how stalg-tites and mites are created.