The new additions sounds good except for a few things:
1) Divine creation
This is a (IMO) problematic thing that is not setting-neutral AFAICS. It is stated only that Talad created the Kran species. However, if we were to define that he still[/I) plays a role in the continuation of the species, we are on very thin ice here, because there is no mentioning of anything like \"he continues to ensure continuation of the Kran\". It would also have a direct impact on every Kran, as they\'d be forced to worship Talad.
To me, the settings doesn\'t give any indication that Talad does anything more for the Kran now than for any other species, just like Laanx and the Lemurs. So I think divine intervention isn\'t a good idea.
Also, the meteor idea doesn\'t fit in with the setting: underground. There cannot be meteors in the scientific sense. Rocks falling off the ceiling yes, but the ceiling isn\'t incredibly high above either, a few thens of kilometers at most.
Add to that that Talad would have to be bothered for each and every Kran being born. There are several parts of the history that suggest that he was occupied by other things for some periods, and also the entire creation process seems to me to be a one-time thing, that has been finished instead of an ongoing thing in Talads case. And due to the very human-like behaviour of the gods, it would be at least questionable if Talad would actually continue with this given the desaster he caused. So I think the Kran species is more than likely self-sufficient.
2) Other forms of magic in Kran reproduction doesn\'t strike me as very fitting, given that they are highly un-magic and resistant to magic. This means that reproduction by way of magic is even les likely for them as for any other species.
3) Warriors only: this doesn\'t really strike me as something good. Granted, the protection of the proposed secret garden would obviously be served best by a warrior. However, Kran do not, from the species description, strike me as particularly inclined towards battle, so the mindset implied by the proposed background doesn\'t seem fitting to me. I think the guardian may become a mentor for a new Kran but only in part. The new Kran would after some time need to decide what it\'s actual interests are and seek another mentor. Otherwise, Kran would have severe restrictions in all fields but fighting, which also is not mentioned in the settings.
4) The secret garden: this also is problematic given the comparatively vast size of Yliakum and the appearance of Kran everywhere. This means that having one single such location isn\'t necessarily easily done. It is possible, but there is a likelyhood that with Kran spreading over Yliakum, communities would create similar sites in their vincinity. Not only that, but they could also have come to differ between individual communities. If there is only a central place, then, even with only comparatively weak community bounds, chances of Kran appearing will dramatically dwindle with the distance from the site.
The aspect of the community being created for reasons other than survival is only partially viable AFAICS. While it is true that with children the need for strong protection is greater, it still isn\'t tied solely to that. A community, albeit less tight as in child-bearing societies, is still of benefit so unless the Kran would have a mindset strongly inclined towards solitude they\'d still form communities for protection (which would be in line with the not being alone aspect as well).
Another As for the mentor / never seen with the mentor part: thi is the same as with all other species, and will likely be removed when a tutorial level becomes implemented. It is more a backstory thing than something that would be visible ingame. Also, I think this would take away the options from players to act as mentors for other players.
So my proposal would be
- keep the guarded site idea but extend it to a community-wide site, or at least a few sites, each central to only a few, spacially close, communities, not a global one.
- partially keep the mentor idea but remove the focus on fight so that Kran will retain the option of having peaceful jobs and not be inferior at them
- make the formation of communities, one not based on family, which is in-line with what I mentioned in the other posts, but based on other, weaker aspects like overall benefit due to cooperation, proximity to the rock garden (or similar site) or even based on interest. This would mean that communities wouldn\'t be self-sufficient, but more or less specialised, and have strong interconnections to trade. This would mean that the level of trade between Kran communities would be a lot greater than that of comparably sized other communities. This will likely still be the case when a community doesn\'t majorly consist of Kran, as communities likely retain their mindset by attracting like-minded inhabitants.
These aspects would also serve to not separate the Kran from the other species, which IMO is very necessary given both the limited space and the \"mostly mixed\" population, save the marriage aspect which doesn\'t apply to Kran.