So I was thinking about a honor system for ps. A person who kills a lot of evil aligned monsters would turn good and vice versa. Evil monsters could be like bugs, cyclopses, etc. And good monsters could be bears, birds, etc. And as one person killed more of \"the enemy\" they would gather more honor for their side. Now aside from from the normal magic system, there could be honor reqs that if you reached a certain honor you would get a \"good\" or \"evil\" skill. An evil mage and a good mage should have their differences if you ask me. One should have some type of skills and another should have another kind. Even if they both studied the same type of magic. I think this would add a lot into the rp aspect of ps having people
be good or evil instead of just saying it. And in the battle arena players could also gain honor from killing the opposite honor. And ofcourse the honor skills would be given to all people with that honor, not only mages. (since there are no classes in ps)
This could also make good vs evil battles come true. Imagine hundreads of people rushing at eachother

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I got this idea from a game called Redmoon (which is only in english on private servers) and from knights of the old republic.
PS, visual differences could also be really cool. But are not nessicary and could be added much later.