Author Topic: Please increase the movement speed!  (Read 4053 times)

Diamondcite

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« Reply #15 on: December 27, 2004, 06:14:06 am »
I don\'t know much about 3d either, so feel free to bash/correct me.

The lag we get from faster movement is no different from the lag we already have, just that with slower movements the lag is harder to notice as less needs to change per frame update.

What I am trying to say is that we only think it\'s lagging more.

Though if the cpu is weak then it might really cause more lag as things needs to be recalculated faster. While the frames that you see draw at a fixed rate, the frames we don\'t see is what eats most of the cpu, the computer needs to calculate the next step at all times. With faster movement it\'ll have more calculations between each frame.
« Last Edit: December 27, 2004, 06:16:43 am by Diamondcite »
I like taking things literally, going overboard is fun! Now... why do I keep getting odd looks?

|Zidewinder|

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« Reply #16 on: December 27, 2004, 09:40:43 am »
Quote
Originally posted by mikedean
I\'ve said this before and i\'ll say it again, you were so happy with getting cb now all your doing is moaning about this and that, shut up and play it

Excuse me, I am not moaning about anything. I\'m just giving a suggestion on something that I think could be improved. That\'s why this forum is here isn\'t it? Did I say I wasn\'t grateful for CB? No, so don\'t go acting like I\'m some n00b crabbing at the devs to get rid of the linkdead errors or something. Jeez.
« Last Edit: December 27, 2004, 09:41:03 am by |Zidewinder| »

Euphoria

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« Reply #17 on: December 27, 2004, 01:26:35 pm »
I like the fact that running to various places takes a while - it wouldn\'t be a persistent online world, and there would be no sense of achievement if you were at various places in an instant. Mind you, I\'d like to see the run speed increased a little while crashes are frequent, as there\'s nothing more frustrating than spending 10 minutes going somewhere only to get a linkdead message. Once the bugs are ironed out, I think it\'s perfect.

Kixie

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« Reply #18 on: December 27, 2004, 09:02:57 pm »
Quote
Originally posted by Euphoria
I like the fact that running to various places takes a while - it wouldn\'t be a persistent online world, and there would be no sense of achievement if you were at various places in an instant. Mind you, I\'d like to see the run speed increased a little while crashes are frequent, as there\'s nothing more frustrating than spending 10 minutes going somewhere only to get a linkdead message. Once the bugs are ironed out, I think it\'s perfect.

Exactly, this post has said everything I was going to say. Agreement 100%. Just deal with the speed people, but they really can\'t do anything about that atm without sacrificing people\'s enjoyment of the game.

|Zidewinder|

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« Reply #19 on: December 27, 2004, 09:37:44 pm »
Well in my opinion, realism doesn\'t necessarily equal fun... I think they should strike a ballance between having ultra-realistic movement and having it not be a HUGE inconvenience just to walk from the Plaza to the Magic Shop or something. Most people don\'t have all day to sit there watching their avatar \"running\" (I use the term loosely :P ).

Jubobo

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« Reply #20 on: December 27, 2004, 10:19:18 pm »
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Most people don\'t have all day to sit there watching their avatar \"running\" (I use the term loosely :P ).


i do

Iamthom

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« Reply #21 on: December 27, 2004, 10:30:44 pm »
thats why i suggested a speed level/attribute. The more you run the faster you can go, more realism and it makes you happy (well maybe not at first). Sorta like in gta, the more you run on foot the longer you can hold down the sprint button, in this case you could run faster (forever). This ould also be used along side dexterity and avoiding attacks......and maybe quests? Racing against a npc. Or perhaps an olympics style race? Who knows! lol, many possibilties.

Though I still dont think the max speed should be that fast, not faster than any other transportation

p.s. lol it would be funny to see enki\'s run on all fours to run faster =D
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|Zidewinder|

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« Reply #22 on: December 28, 2004, 06:41:06 am »
Quote
Originally posted by Iamthom
thats why i suggested a speed level/attribute. The more you run the faster you can go, more realism and it makes you happy (well maybe not at first). Sorta like in gta, the more you run on foot the longer you can hold down the sprint button, in this case you could run faster (forever). This ould also be used along side dexterity and avoiding attacks......and maybe quests? Racing against a npc. Or perhaps an olympics style race? Who knows! lol, many possibilties.

Though I still dont think the max speed should be that fast, not faster than any other transportation

p.s. lol it would be funny to see enki\'s run on all fours to run faster =D

This would be a great solution to the problem! :) Maybe Agility could affect movement speed?

Foresteer

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« Reply #23 on: December 28, 2004, 09:14:19 am »
at the moment speed is the least of my worries.. lag is much better but when in hydlaa plaza it can take 10 minutes for me to walk past all those rendered characters entering the world XP...

Also the faster you run the more splines and polygons must be rendered and skinned in the same amount of time.. (that wouldn\'t cause the server to lag to much.. it would cause YOUR computer to lag trying to handle it all. i think, then again i know less then nothing about 3d and coding)

And later a \"run\" needs to be added.. this is more like a \"jog\" (fine with me.. my PC couldn\'t handle a true run XD) so that those with good PC\'s could tear @** and those of use who are poor and have crap PC\'s can put-put-put along
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ZappaZ

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« Reply #24 on: December 28, 2004, 07:08:24 pm »
What if there was special \"traveling\" boots that you could buy wich made you more vulnerable but also made you faster?

EDIT - What if those where only usable outside of areas with a normally high playercount (like cities) or (taken to the extreme) only usable on highways?

Personally i think the movement speed matches the starting city in PS quite nicely.

Also correct me if im wrong but isn\'t the movement animation rendered client side and \"faster running legs\" would only make a impact client side, no more bandwidth would be needed for a char to run faster?
« Last Edit: December 28, 2004, 07:37:35 pm by ZappaZ »

Frarda

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« Reply #25 on: December 28, 2004, 08:26:56 pm »
Quote
Originally posted by ZappaZ
Also correct me if im wrong but isn\'t the movement animation rendered client side and \"faster running legs\" would only make a impact client side, no more bandwidth would be needed for a char to run faster?


Thats right, however it would look like people are teleporting if they go too fast, because people can move farther and change course to a larger extreme in a short period of time.

Faster running speed wouldn\'t generate much PC lag. The frame rate stays the same. If you\'ve played Morrowind you know you get the exact same FPS with your speed at 1 as you do with your speed at 100.
« Last Edit: December 28, 2004, 08:27:46 pm by Frarda »

ZappaZ

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« Reply #26 on: December 29, 2004, 02:03:27 am »
Quote
Originally posted by Frarda
Thats right, however it would look like people are teleporting if they go too fast, because people can move farther and change course to a larger extreme in a short period of time.


Are you sure? Why isn\'t that happening when playing games
like UT or Q3? If there isn\'t enough bandwidth then the
teleporting would happen at a low movement speed to right?
Only that it wouldn\'t look as bad.

And how wide is the gap between the current movement
speed and what you call \"too fast\" ?

Frarda

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« Reply #27 on: December 29, 2004, 02:42:23 am »
Quote
Originally posted by ZappaZ
Quote
Originally posted by Frarda
Thats right, however it would look like people are teleporting if they go too fast, because people can move farther and change course to a larger extreme in a short period of time.


Are you sure? Why isn\'t that happening when playing games
like UT or Q3?


You don\'t go too fast in UT or Q3, you don\'t cause trouble with that. Those servers usually have enough bandwidth. If you play something that has cars like Halo or whatever you notice them jumping around, thats what is the issue.

Quote
Originally posted by ZappaZ If there isn\'t enough bandwidth then the
teleporting would happen at a low movement speed to right? Only that it wouldn\'t look as bad.

Your character would be \"predicted\" and if they aren\'t where they are when the server communicates your client again they teleport. So if you have a ping of 300 like me then they have .3 seconds to change direction and go other places, so its not a big issue unless they\'re going very fast or you get a higher ping.

Quote
Originally posted by ZappaZ
And how wide is the gap between the current movement
speed and what you call \"too fast\" ?


Since I haven\'t managed to walk without the game crashing yet, I don\'t know how fast you move in CB :(

|Zidewinder|

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« Reply #28 on: December 29, 2004, 03:02:31 am »
Quote
Originally posted by ZappaZ
Quote
Originally posted by Frarda
Thats right, however it would look like people are teleporting if they go too fast, because people can move farther and change course to a larger extreme in a short period of time.


Are you sure? Why isn\'t that happening when playing games
like UT or Q3? If there isn\'t enough bandwidth then the
teleporting would happen at a low movement speed to right?
Only that it wouldn\'t look as bad.

And how wide is the gap between the current movement
speed and what you call \"too fast\" ?

Though I don\'t think lag would be an issue with faster running speeds, I must say that you can\'t compare a MMO like PS, with thousands of people on one server, to games like UT or Q3, with 32 people to a server.

Frarda, I\'m not talking about going as fast as the cars in Halo lol. The movement speed in games like UT and Q3 would be exactly what I want.

bbum

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« Reply #29 on: December 29, 2004, 08:14:02 pm »
i think the speed is perfect, and i love that your walk by default and need a run key. I even hope theres stamina eventually that limits how long you can run run/jump before you have to sit down. maybe then walking and runn speed should be tweaked.