Sure, sentient creatures with two feet and two hands have been used in loads of games, and therefore they\'re unoriginal. Geez. Klyros and Harpies are totally different. The reason why humans, elves and dwarves are in PS is because it\'s a must-have for fantasy games, to allow players to know at least some of the species. However, that doesn\'t mean anything. Fact is that PS tries to not use more unoriginal things than necessary.
Originally posted by Under the moon
dragons are noble, intelligent creatures
Yes, that\'s exactly how I view dragons as well.
Originally posted by Under the moon
that should not be overlooked just because they are \'unoriginal\'.
However, that\'s also exactly the reason why I don\'t want them in PS.
Most likely, they\'d either end up being some uber-monster, or they\'d be some uber-NPC. They\'re just too powerful to
not have extreme influence on the game world, and this would require the story of PS to be changed in many aspects. I like it as it is, though.
And yes, I occasionally play WW games myself, but that\'s an
entirely different matter. This games have been
designed around the vamp / werewolf concepts, whereas PS hasn\'t, and IMNSHO doesn\'t have any reason to be. Vamps, as I already said, force a certain kind of background onto the game they are in, and this background doesn\'t fit PS. This background can\'t be integrated subtly if these diseases are meant for players, simply because there\'d be too much of them to go unnoticed / to have no impact.
I don\'t see PS gaining anything from either concept.
Analysing we get:
Vapms: depend on blood, problem with sunlight, holy weapons and stuff depending on background
I don\'t see any way of fitting this into PS without destroying the feel of the current story.
Werethings: almost uncontrollable change into a vicious form of animal
That is what, to a more controlled extent, druids usually do anyway, therefore there\'s no need for this version of it in PS.
The mutation idea has been posted before, and I\'m not entirely against it. However, this needs very careful thought. The mutations IMO must not be too extreme, i.e., they mustn\'t create different species (yes, I know that all the different species IRL came from mutations, no need to tell me that. I still think it\'d go way too far to have it in PS.).