Author Topic: mutant race forms (vamps and wherewolves)  (Read 4135 times)

Black_rose

  • Hydlaa Citizen
  • *
  • Posts: 453
  • If I could I would, but I don't know how.
    • View Profile
    • My myspace is all I have
mutant race forms (vamps and wherewolves)
« on: December 25, 2004, 08:42:57 pm »
well, what if their were creatures out their that would change you, make you a vampre that can not go out at day, or wherewolf that changes on a full moon. or other related things (tell me if you think of the,).

just think of it their would be skills that would go with them, here are the following.

skills,
skills come with player level, you must learn them by finding them or asking one of you\'re kind to transmit the knowledge to you ( a skill) or jus teach you through some sort of a training program.

vampire,
lvl 1
- bite (automatic),
this is a basic skill that will heal you at any health depending on how mutch you drain, this would be the prime skill of vampires, required for rituals to. (player/ creature must be weakned or volenteer)
- night vision (automatic),
self explained, basic passive.
lvl 2
- enhanced strength (automatic),
self explanitory, basic passive.
lvl 3
- stealth (find),
this skill will render you to a darker, quieter and stealthier being.
-turn ritual (automatic),
the last skill you will automaticly learn, this starts with making you bite, then you use this skill with a cup of blood (made by sliting you\'re wrist with a knife) it forces the victem to be a vampire like you. (player must surrender or be weakened)
lvl 4
-physcic vampireism (find or tought {f/t}),
this skill is very hard to find and learn, it drains the energy (health and mana) off of an unsuspectin victim, the victim takes  passes out (logs out for 15+ minutes depending on severity of drainage) they wake up \"drained\".
lvl 5
n/a
lvl 6
-immunity to garlic (taught)
you are now strong enough to wihstand garlic in small doses, before any dose would kill you. so you should slowly learn immunity to stay safe.

i have to go home, i am hoping to get around 50 lvls this weak so i can get these in. but one of the best skills will be immunity to sunlight.  then i will work on where wolves
KABLUMMPPP!

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #1 on: December 25, 2004, 09:02:40 pm »
I\'m sure this has been posted about before. Please search.

AFAIK, Talad isn\'t too fond of this idea. But hey, ever hear of roleplaying? :) (I have a vampire character myself)

Black_rose

  • Hydlaa Citizen
  • *
  • Posts: 453
  • If I could I would, but I don't know how.
    • View Profile
    • My myspace is all I have
(No subject)
« Reply #2 on: December 25, 2004, 09:04:28 pm »
yeah i brought it up just saying i thought of a idea about it in another thread... it took over that thread but was not an official thread.
KABLUMMPPP!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #3 on: December 26, 2004, 01:29:16 am »
Geez, if we have these \"mutations\" (which are in fact diseases), then we might just as well have dragons! It\'s more than overused. :tdown:


My general comment:
Vampires suck. ;)

Black_rose

  • Hydlaa Citizen
  • *
  • Posts: 453
  • If I could I would, but I don't know how.
    • View Profile
    • My myspace is all I have
(No subject)
« Reply #4 on: December 26, 2004, 06:08:05 pm »
ive only seen two games with vamps as playables, and they would not have to be turned, it would be some stupid method of just start as one.

plus if ya dislike vamps, be a slayer or a wherewolf.
KABLUMMPPP!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #5 on: December 27, 2004, 02:57:36 am »
It\'s not really a matter of me liking vamps / werewolves or not. It\'s just that I think they\'re unoriginal and also don\'t fit the PS setting at all, because they force a certain (very clich?) background on the game world.

Couatl

  • Hydlaa Resident
  • *
  • Posts: 86
    • View Profile
(No subject)
« Reply #6 on: December 27, 2004, 04:45:54 am »
Yes... Vampires and werewolves are not a mutation, but a disease caused  by a bite. As for this idea is it just kind of unoriginal, even though I always cheer for the wolf cause vamps suck..

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #7 on: December 27, 2004, 06:33:10 am »
Vampires are only clich? if you think of all the clich?s vampires have. Most of which arn\'t true. :P The best way to think of vampires is from the ideas and creations of WhiteWolf, makers of the Vampire: The Masquerade RPG (not the PC game). That\'s how I roleplay with my vampire (she\'s from the Malkavian bloodline, if anyone\'s interested :P).

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
(No subject)
« Reply #8 on: December 27, 2004, 08:02:45 am »
Sorry gentalfolk, but none of the races in PS are truly original.  All of them have been used before, from RPGs to comics to childrens cartoons.  Some of them are even, dare I say it, overused.  Yes, even the Kran.  It is not the races that will make this world unique, it is us.

Nearly all PS races are from different worlds, so anything is possible.  Who knows what else could come through the portals?  Vamps maybe?  Possibly dragons?  I missed the thread on why there shouldn\'t be dragons, I will look for it later.  But I agree with Moogie (in another thread) that dragons are noble, intelligent creatures that should not be overlooked just because they are \'unoriginal\'.  

As for Vampires and Werewolves, they could be adapted to PS in a number of ways, though I don\'t care for either. However, I wouldn\'t mind role-playing a Weredragon.

NIm

  • Traveller
  • *
  • Posts: 18
    • View Profile
(No subject)
« Reply #9 on: December 27, 2004, 06:24:14 pm »
It doesn\'t have to be werewolves and vamps, it could be any mutation, caused by a mutagenic substance(certain potions, some animal bites, certain spells, even buildup of magical energy.) mutations would not have to be major, just minor things like +1 strength, -1 dexterity, spit poison, cure random mutation, noisy motion[-1 stealth], bad eyesight[visual filter on the screen to make things blurry in the distance], , or random polymorph. there are hundereds of things you could do, and they would not all have to be random either. you could have a potion of mutate infravision, or a potion of cure specific mutation(used to get rid of something like -1 intelligence while maintaning spit poison) cure all mutation...... you get the picture.

a were mutation would be induced by
a bite from such a creature.

Under The Moon is right, =very few things are original, just combined in original ways. Even so, I think we should avoid things that are too cliche, like dragons, vamps and werewolves. but even those things can be used, but they must be used carefully. after all, JRR Tolkien created a masterful work (the Silmarilion, the Hobbit and Lord of the Rings)using the rather cliched orcs, goblins, elves, wizards, and dragons.

All I\'m saying is that devs need to be careful when(or if) they put soething overused in planeshift. it could be disasterous.

The mutations idea came from dungeon crawl, a single player rpg, made with ascii graphics. http://www.dungeoncrawl.org
« Last Edit: December 27, 2004, 06:47:02 pm by NIm »

Black_rose

  • Hydlaa Citizen
  • *
  • Posts: 453
  • If I could I would, but I don't know how.
    • View Profile
    • My myspace is all I have
(No subject)
« Reply #10 on: December 27, 2004, 07:35:56 pm »
never heard of that is it any good???


also the way i figured it is it would be an addon for any race, unlocking and closing places (a holy azure city would shun you) and making you stronger in certain attributes and stuff, of course with downs that you can tackle, it would start you off EXTREMELY weakened like fear of sunlight ect. ect then it would give you power, it would be something that only very experianced players might want to do. and i think i may have said before that if you could think of a mutation/disease it would be good. i called them mutations because diseases are always weakening while mutations could be good (like people with gils/ webbed feet) not to mention the idea of some coming from magic would be awsome too. and also saying that not using a race because \"so many games\" use them makes no sense for two reasons, 1- i only saw a few games that allowed vamps and none with wherewolves exept for a morowind mod. also 2- elves and dwarves have been in tons of games along with some sort of winged creatures (klyros = harpies = avens = ect. ect)
KABLUMMPPP!

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
(No subject)
« Reply #11 on: December 27, 2004, 08:19:46 pm »
Sure, sentient creatures with two feet and two hands have been used in loads of games, and therefore they\'re unoriginal. Geez. Klyros and Harpies are totally different. The reason why humans, elves and dwarves are in PS is because it\'s a must-have for fantasy games, to allow players to know at least some of the species. However, that doesn\'t mean anything. Fact is that PS tries to not use more unoriginal things than necessary.

Quote
Originally posted by Under the moon
dragons are noble, intelligent creatures

Yes, that\'s exactly how I view dragons as well.
Quote
Originally posted by Under the moon
that should not be overlooked just because they are \'unoriginal\'.

However, that\'s also exactly the reason why I don\'t want them in PS.
Most likely, they\'d either end up being some uber-monster, or they\'d be some uber-NPC. They\'re just too powerful to not have extreme influence on the game world, and this would require the story of PS to be changed in many aspects. I like it as it is, though.

And yes, I occasionally play WW games myself, but that\'s an entirely different matter. This games have been designed around the vamp / werewolf concepts, whereas PS hasn\'t, and IMNSHO doesn\'t have any reason to be. Vamps, as I already said, force a certain kind of background onto the game they are in, and this background doesn\'t fit PS. This background can\'t be integrated subtly if these diseases are meant for players, simply because there\'d be too much of them to go unnoticed / to have no impact.

I don\'t see PS gaining anything from either concept.

Analysing we get:
Vapms: depend on blood, problem with sunlight, holy weapons and stuff depending on background

I don\'t see any way of fitting this into PS without destroying the feel of the current story.

Werethings: almost uncontrollable change into a vicious form of animal

That is what, to a more controlled extent, druids usually do anyway, therefore there\'s no need for this version of it in PS.

The mutation idea has been posted before, and I\'m not entirely against it. However, this needs very careful thought. The mutations IMO must not be too extreme, i.e., they mustn\'t create different species (yes, I know that all the different species IRL came from mutations, no need to tell me that. I still think it\'d go way too far to have it in PS.).

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #12 on: December 28, 2004, 07:27:41 am »
That\'s exactly why I suggested roleplaying it. :) That way, there will be relatively few vampires in the world, and there will also be no advantages/disadvantages in playing a vampire, nor will it have any affect on the storyline or setting of the game (since most roleplaying doesn\'t).

I mostly agree that adding these sorts of mutations/diseases/wereforms to the game\'s rules/system would create too much focus on people actually using them, thus making them overpopular, and like you said Seytra, changing the very ways of the PS world. It wouldn\'t be a good feature to add.

Frarda

  • Hydlaa Resident
  • *
  • Posts: 146
    • View Profile
(No subject)
« Reply #13 on: December 28, 2004, 09:08:17 am »
Quote
Originally posted by Seytra
Klyros and Harpies are totally different.

Klyros are practically gargoyles, but who cares?

Merdarion

  • Hydlaa Notable
  • *
  • Posts: 547
    • View Profile
(No subject)
« Reply #14 on: December 29, 2004, 10:59:43 pm »
Frada are Klyros of stone?
Come Klyros form churches roofs?

Well i just had a idea

a Morphling:

A person wich gained trough a \"Disease\" the ability of changing parts of their bodies.

Trough that their body has to be flexible  which makes them less enduring and weaker (The bones have to be kinda gelatine-like)

ingame that means that they would get a permanent Strength Malus + an endurance Malus.

And they would have to each much more

hmm now the idea seems kinda stupid
« Last Edit: December 29, 2004, 11:07:26 pm by Merdarion »
I want to be a flame, to crumble to ash, but never ever burnt.

I want to rise higher, rise up to the heavens, but sink, just sink down deeper and deeper into nothing,

I want to be an angel, a chosen, a devil, but I am just a creature that ever wants what it wont get.