Author Topic: mutant race forms (vamps and wherewolves)  (Read 4142 times)

Seytra

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« Reply #30 on: January 01, 2005, 03:26:30 am »
@ Moogie: I\'m aware of the fact that diseases are often carried by settlers. This, however, would have resulted in the disease spreading and being present since tzhe early days, or at least since the arrival of the last settler. However, this would still have changed Yliakums history at least sufficiently to warrant an entry in the player guide or the setting itself.
You could of course argue \"Stone Labyrinth!\", but I\'m with Annah on this: I think that this very diseases don\'t belong / fit into the PS world. Not to insult you, but I believe to have read, in one of the many \"more races!\" threads, a post of yours which uses the very same argument that Annah presented here, and that I am also trying to make: embrace the PS history and immerse yourself in it, finding interesting and appealing ideas within it, instead of trying to force concepts that you have seen in other games / stories onto PS, by trying to RP them. There certainly are foreign concepts that are woth adding, but the proposed one is well known, and as such to me the reason for it not being mentioned in / deductible from the setting is that it\'s deliberately been left out, i.e., not wanted.
It is my opinion that while there certainly is room and need for RPing things that aren\'t implemented, as you pointed out, but also that this room does have limits, which are the setting. Thus, it is possible to RP that your mother or even you work as scribe, because while this isn\'t mentioned in the setting it is reasonable to assume that this job exists, but not to RP a vamp, since there is no indication that this is intended in the setting.
In fact, it\'d be just like RPing a dragon. I also hate the idea of were-dragons, not just in PS, but in general, because were and dragon are opposed like fire and water IMO, due to the way I see dragons. It\'d be just like a were-philosopher, without the originality. :)

Anyway, back OT: what\'s a psychic vampire? One that sucks mana, not blood? That doesn\'t change anything, vamp is vamp. The very ability may be implemented or RP\'d as part of the conventional magic of Yliakum, but not vampiric in any way.

Black_rose

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« Reply #31 on: January 01, 2005, 09:58:38 pm »
i can see how currently they would not fit, but if you add them along with other dark things you could make this work, they could have gotten in through the death realm or have been their as animals (a curse cause them to take the form) and they do not need to be old, what about getting in through the laberynth and getting to the cities at night? and vampires in our world are often thought of as myths. they actually fit the medievil- dark age- rennesaunce era\'s nicely.
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Seytra

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« Reply #32 on: January 02, 2005, 06:57:19 pm »
Obviously, if you change the setting, then they will fit. However, I don\'t want the setting changed, it\'s fine as it is ATM. Especially I don\'t think it\'s a good idea to change the setting to cater to the unwillingness of some players to embrace something new, or to give up their usual chars. PS isn\'t a dark age setting. In fact, it\'s rather bright compared to RL medieval times. Dark settings do have some appeal, but so do bright ones. Since PS already has a setting, it shouldn\'t be changed without a very good reason.

Black_rose

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« Reply #33 on: January 02, 2005, 07:07:27 pm »
hmmmmmmmmmm

good point but what if their were evil cities, im sure they talked about that in the player guide somewhere...

that way you could go to a nice, cartoony setting or a dark, anime setting
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CalebShores

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« Reply #34 on: January 02, 2005, 08:29:18 pm »
Yall need to go play daggerfall, and D2 again, changeign a different form is something a medevil druid, or a curse of some sort would add. It gives your character more of a variety in being able to become something different instead of staying the same ole character all the time. i think this would be a great idea. If you disagree you should just try to see how this works.

Moogie

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« Reply #35 on: January 02, 2005, 08:51:57 pm »
I still stick with my opinion that these things are okay, even if you were to limit them to the Death Realm. Anything is possible in there, after all. :)

Seytra

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« Reply #36 on: January 02, 2005, 08:53:11 pm »
I have no problem with the char changing. In fact, I like this idea, if I get to choose. However, the specific things that are proposed to change into (vamps and werethings) are what I don\'t like (in PS).

@ Black_rose: my (albeit very quick) search didn\'t yield anything on that in the guide?

Edit: @ Moogie: yeah, the DR seems to be \"settingless space\" ATM, and as of yet, I\'d be forced to accept that \"anything is possible\" argument in this special case. :)
« Last Edit: January 02, 2005, 08:56:37 pm by Seytra »

spedoinkel

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« Reply #37 on: January 03, 2005, 12:40:48 am »
Not really anything I\'ve seen of Planeshift so far is truely original.   In fact you could say there are no more original ideas, but it\'s how you use the cliches that counts.

Any of you read the Discworld books?  It has all of your standard fantasy fair, but just twisted enough so that it is original. Trolls are just silicate life forms.  Large stone creatures with brains like semiconductors.  There are teetotaler vamps.  Werewolves are just ordinary people with a social desease.  They can shift to and from wolf form as they please.  Elves are evil extradimentional creatures that feed on fear and confusion (IMHO the best implementation of elves ever).  There are dragons but they are just stupid swamp lizards that explode if they don\'t eat right.  There are noble dragons but these are also extradimentional, extremly intelligent, and powerful creatures that deserve the awe and respect the intsill.

Witches, wizards, living furniture, anthopomorphic personifications, all of these things.

On the subject at hand, I don\'t think at this point Vamps would fit.  Lycanthropes might be a bit of a streatch, but Fable worked them in well to it\'s own world and it worked.  I see no probelm with dragons.  It just depends on how they are treated.  If all dragons are gargantuen brutes, then that is just silly.  If they all sit around in librarys reading from dusty tomes, smoking pipes, that would be silly also.  A race of dragons that have varying sizes and attributes is the best way to go.
« Last Edit: January 03, 2005, 12:41:55 am by spedoinkel »

Cybio Kingfist

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« Reply #38 on: January 03, 2005, 04:35:32 am »
Quote
Originally posted by Seytra
Geez, if we have these \"mutations\" (which are in fact diseases), then we might just as well have dragons! It\'s more than overused. :tdown:


My general comment:
Vampires suck. ;)

I agree entirely. I also used to play Furcadia. Instead of anthros every other character was a vampire or demon or some crap like that. They are overdone, like my sister\'s cooking.

Same with werewolves. Bah.
The steel priest is back and ready to start converting.

Cybio Kingfist

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« Reply #39 on: January 03, 2005, 04:36:12 am »
Quote
Originally posted by Moogie
I still stick with my opinion that these things are okay, even if you were to limit them to the Death Realm. Anything is possible in there, after all. :)

Everything except living. O_O
The steel priest is back and ready to start converting.

Incenjucar

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« Reply #40 on: February 14, 2005, 02:35:33 am »
Quote
Originally posted by Cybio Kingfist
I agree entirely. I also used to play Furcadia. Instead of anthros every other character was a vampire or demon or some crap like that. They are overdone, like my sister\'s cooking.

Same with werewolves. Bah.


And don\'t forget the vampyres and other combined forms, all of which were near-godly.

...Leads to the title \"God Slayer\" not being that big a deal... brrrr.
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Hatchnet

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« Reply #41 on: February 14, 2005, 04:14:43 am »
From what I understand Vengance has already said tere will be no vampires and I doubt that we will have any of the more conventional lycanthrops as well. This does not mean we will not have similar creatures formed from magical diseases and just a note such diseases become a permanent part of the new host after an incubation period meaning that after the period was up the deathrealm would recognise the disease as a normal part of the character.

Syzerian

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« Reply #42 on: February 14, 2005, 05:02:49 am »
These types of discussions really annoy me.
Instead of of just yelling \"I HATE VAMPIRES\" \"THEY DONT EXIST IN PS\" why dont you actually try and think of a solution such as a new type of creature.
eg.
Yandros
This disease is often contracted by fighting undead that have been affected by the radiation from the azure sun. When contracted the victim usually has a full week before the disease completely destroys the victims immune system. In this time the disease is easy to cure but those who are too poor to afford proper medication usually become fully infected becoming a Yandros. These people become more agile than what they were before but when around hot areas their blood turns black and thick causing them too lose almost all of their energy. When indoors there is almost no way to tell a Yandros appart from anyone else except in dark places since their eyes emit a slight glow. This disease also infects the soul so death cannot cure it as many Yandros have regretibly discovered. The only cure is to get a priest to preform an extremely painful spiritual cleansing which cleanses the soul but the body still needs to be cured so it is customary that after the cleansing the priest stabs the infected person with a golden dagger in the heart. This has to be done within 24 hours of the cleansing otherwise the disease will manifest itself again.

That took me 10 seconds to think up. If you guys put 10 seconds into this topic it might not be so bad.

zabeal

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« Reply #43 on: February 14, 2005, 05:21:55 am »
Some sort of a disaese, especially one limited to the Death Realm might be a very good idea. Perhaps there could be a curse, much like vampirism that made you stronger, but when affected by it you cannot leave the DR. So then not only would have to find a way out, you would have to find a way to remvoe the curse. And perhaps there would be otehr problems, like the boost in stats only lasts for a while after feeding from a victim...

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yellow dart

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« Reply #44 on: February 14, 2005, 05:45:49 am »
if u want some quick ideas look at some of the dungeons and dragons creatures.

im sure some of them would work or would be an iterseting concept to add.