Originally posted by aarobber
The basic idea is that only the source is open, the data files (models, maps, database, etc) are closed and do not fall under the GPL. If you create your own models, maps, quests, items, etc. you\'re definitely allowed to run your own server, but it\'s not a PS server without the PS data.
This has been debated many many times before, so, instead of arguing here, I suggest searching through the forum history if you\'re interested in the specifics.
I agree with your statement, and have made this precise point in the past, like in this thread:
http://www.planeshift3d.com/wbboard/thread.php?threadid=15423&boardid=13Planescape is the name of the code base as seen by the name of the sourceforge project that this code base comprises. Therefore, as Planeshift is GPLed anyone may run this as a server. I believe no art is needed to run a server, a database server and tables certainly is, but as a server admin will be making them up from scratch there is no license clash with these either. Hence there is no licensing problem in running a server period, all material needed is either under the GPL or must be contributed by yourself.
To go back to my original point, a number of false statements have been made here concerning the running of a server. They have been made using fairly strong language:
Originally posted by Karosh_Steinkatz
And sure, you can do with the source what you want... EXCEPT for running your own instance of PS publically. If you want it for your LAN party, fine, but then compile it by yourself and DO NOT make it accessible to the general public. I do not want to get into trouble because of this by releasing a server.
Originally posted by Karosh_Steinkatz
No, I won\'t release a version of the server. Reasons:
1. The devs don\'t want \'wild\' PS servers out there.
2. You may only connect to \'official\' servers.
The thread of disinformation here is a bad thing for developers, potential developers, and casual gamers alike. It needs to cease. It should be clear to everyone, but most importantly of all, it needs to be clear to developers like yourself especially, as you are bound by the terms and obligations of the GPL in being a contributer of code. To anyone still in any doubt over this, please read the GNU GPL FAQ if you have not already done so. In my opinion it is a core strength of the Planeshift project, something that sets it apart from rival downloadable MMORPGs.
http://www.gnu.org/licenses/gpl-faq.htmlI am quite surprised developers have not made this point before now, heres hoping they are hard at work bringing out quality code
