:emerald: I do not know if you know this Draklar,
But a Crystal Hunt in CB would take 1 Dev (or maybe high-level GM) about 30 minutes to maybe an hour to implement. what is involved is a dev going around the dungeon stopping & typing something like \"/creatspawnpoint Ruby\" or something to that effect & bam there is a ruby spawn point. We still have the old Crystal Meshes & Textures in CB they just are lying around the art\\things folder. all they have to do is set up spawn points & define Crystals as sell able items which shouldn\'t take more then 10 mins so I doubt it would take up allot of time.
:diamond: Cad could probably do it but I am guessing...

I think it would give people something else to do besides mining, now this would take much longer to implement, but maybe if you found a Crystal you would have to \"/dig Ruby\" for it to harvest it or something, but as I said that would probably take more time & probably some programming I think.
:emerald: This could be a petition thread, I it would be a great idea as long as you can\'t earn more money mining per hour (otherwise no-one would mine) Crystal hunt is much more fun (& Dangerous) then mining. Maybe there should be enough spawn points but really long spawn rate so you can\'t just stake-out a Crystal Spawn point.....
:diamond: I would see Crystals a more of a collectable item, maybe someone RP\'ing a Jewler could collect them or pay others to collect them, if they are hard-to-find they are probably great for RP imho.