Author Topic: URPS  (Read 8342 times)

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
URPS
« on: January 21, 2005, 12:26:03 pm »
Our first Council meeting is going to take place this Saturday at 1:00 GMT -6.  

Hello everyone.  It is finally ready for members to join the forum.  Its completely finished.  Go to our new site and register: http://plexus.shacknet.nu/ps/index.php

Here is the completed version of the Constitution

URPS Constitution

We envision The United Realm of Planeshift (URPS) as being a Grand Alliance.  In addition, we thought it best to first define what a Grand Alliance is to us:  An inseparable bond between a plethora of groups who have a similar objective, enlaced and fused together by Loyalty, Honesty, and an unweilding passion for relative peace with an unwaivering acceptance of all.  It will forever except all alignments that do not conflct with our nature.  We must understand that Good, Neutral, and Evil, cannot exist without one another.  We are not bound in words alone, but by destiny... If the balance between the three was ever disturbed the Realm of Planeshift would be a mere memory of the fortunate...  We must coexist to ensure survival.

Alpha

We the people and guilds who comprise Planeshift, in order to establish a more perfect union, have bound ourselves together in a Grand Alliance, with the creation of the United Realm of Planeshift Organization.

Section I.

The URPS will be comprised of five entities:  The Council, The Yliakum Pact, Talad\'s Defender, Merchants of the Claw, and the General Assembly.

Branch A.

The Council:

The Council will oversee the breadth of the URPS Grand Alliance: from the Yliakum Pact to the General Assembly.  

In addition, the Council will  decide on Guild membership (Accept/reject new members), ammendments to the Constitution, and all punishments created and enforced.  

The Council will have the ability to tax though it has been struck down unanimously at the moment.  It can also call for a pool of money to be created.  This may happen if the Council believes that it is in the best interests of all entities in the URPS.

It can call up the URPS Militia ( Will be defined under Talad\'s Defender),  though It will refrain from interfering in the wars between any guilds or alliances unless a vote passes through the Council. Its members, when needed can cast a vote, and if it succeeds, they will be helped through negotiations in peace talks and if need be, with the Militia. However, this is last resort, our money and Militia will only be sent by a 3/4 decision of the Council. Wars between two or more members that are in the Council are not its main concern, they will be dealt with as just another case heard before the Council.  

In addition, the Council will meet biweekly at a time agreed upon by the Council so that everyone can get involved.

Membership:

The Council will consist of every leader of every guild (in the URPS),  distinguished members from those guilds, and highly valued Individuals.  Each guild can have two total members on the Council, Each Council member will have a vote equal to one.  In case of a tie the Seer of the Council will cast a final vote deciding the outcome.

The Seer of the Council:  It must be a very active member who is willing to spend the time perfecting the URPS.  This person will oversee the Council and only vote if there is a tie.  He/She will serve a one month term with an addition consecutive month if voted back in office by a simple majority.  The Seer will also elect a Protector of the Realm.  The Seer can be removed from office if a petition is brought against him by any member of the Council and the Judges vote unanimously againt the Seer.  Must be a leader of a guild.

Protector of the Realm:  This member will be chosen by the Seer.  If the Seer cannot be present at an official meeting, the Protector will take his/her place.  This person will have a dual role.  He/she will also be the head of the Yliakum Pact.  This will be a well respected member who holds great influence in the Realm of Planeshift.  The Protector will also serve a one month term and can only be removed by the Seer.  Cannot be the leader of a guild nor of the same guild the Seer is from.      


Branch B:

The Yliakum Pact:

The Yliakum Pact will be headed by three Council members: Lawful, Neutral/Non Aligned, and Chaotic.  It will oversee the recruitment of new guilds to the URPS and they will create briefs to petition the Council for new membership.  

This is no simple task.  They will be researchers, getting an indepth view on a variety of different guilds.  From here, they will negotiate an alliance  with that guild in question and finally have a well organized and highly informative brief that can convince the Council of the guilds worth to the URPS.  A great deal of the URPS\' success will depend on this entity.    

Branch C:

Talad\'s Defenders:

Talad\'s Defenders will oversee negotiations whether it is through peace treaties or cease fires between guilds in the URPS or guilds on our periphery.  At this moment there will be five negotiators.  They will be Lawful aligned so they will uphold what the URPS Council determines to be right and wrong. In addition, they will have to be respected members of the Planeshift Realm.    

In addition to negotiators, the URPS will need enforcement capabilities when negotiation is no longer an option.  We will call up a Militia of 15 members when needed.  They will be under direct control of the Council,  and will be comprised solely by URPS members.  Each guild leader will have to submit a three member list to the Council of their most active players who are  brilliant strategists and warriors, who can work effectiviely in groups.  The Council will make the final decisions on who joins the Militia.  If a guild does not participate in combat/conflict then this is void.

Branch D:

Merchants of the Claw:

The Merchants of the Claw will oversee the entire economy of the URPS.    This will consist of buying and selling of property, running the shops of URPS, and doing the resource gathering: mining, lumbering, etc...  

Merchants of the Claw will carry with them the greatest burden in this organization.  They will control nearly all of the URPS\' money.  Whomever recieves this position will be highly trusted by all and they will uphold and champion honesty and integrity.  

Branch E:

The General Assembly:

The General Assembly is the entire breadth of the URPS.  It consists of all individuals and guilds that are involved.  Its functions are quite simple.  It is the fuel behind the URPS.  This is where the ideas freely flow, where the people give back to the community, and what moves the URPS to perfecting what has never been accomplished.  It is filled by people with unbreakable wills and the determination to complete this never ending quest for balance.

Section 2.

Judicial Branch

The URPS must keep a balance between Order and Chaos.  In order to combat this a law making body has been created.  The URPS law making body will consist of three judges.  They will determine if acts are unconstitutional and will defer to the Seer of the Council to pass judgement.  Each judge will serve a two month stay in office and will not be able to serve consecutive terms.

The URPS Code of Honor

Edict I

A URPS member cannot attack another URPS member out of anger, greed, or hatred.

Edict II

URPS members must respect every other URPS member by being Courteous, helpful, and tolerant.  

Edict III

Every URPS member must present themselves in a respectful way in the realm of Planeshift.  No cursing at players out of hatred, no singling out newer players in an attempt to show your superiority, and if asked, help whomever you can, as long as it does not go against the nature of the URPS and is plausible.

Edict IV

Any guild, that is a member of the URPS, should not declare a guild war or initiate a guild war against a guild not involved with the URPS without the Council\'s approval.  Without Council appoval, the guild in question will recieve no help from the URPS in their war unless it is imperative to our (URPS) existance.    

Edict V

Every guild, that is a member of the URPS, must follow all edicts, rulings of the Council, and rulings of the Judges.

Edict VI

Any case or issue brought before the Council must be presented with integrity and in truth.  

Consequences

For knowingly defying Edict I - III, it will be punishable by a 100 tria fine on the first offense, 500 tria for the second offense, and 1000 tria for the third offense.  Anything past three offenses will be left up to the Council to decide, with a maximum penalty of 5000 tria.

For Knowingly defying Edict IV - V, it will be punishable by a 1000 tria fine on the first offense, 5000 tria on the second offense, and 10000 tria on the third offense.  Anything past three offenses will be left up to the Council with a maximum fine of expelment of the guild in question.

For knowingly defying Edict VI, it will go strait to the Council for judgement.  The guild in question could be fined any amount of money the Council sees fit and this guild could also face expulsion  

All offenses acquired during one month will be lessened by one at the end of each month.  

All offenses will be reset each month.

Guilds who have joined the alliance:
Sentinels of the Ragnarok
Black Order
Moonlit Council
Ovates Guild
Blood Claw Inc.
Port Calem
Knowledge Seekers
Champions of Yliakum
Raven Guard

Supporting Guilds:
Dark Empire
Zelphirien


Council members:  Valbrandr, Induane, Sangwa, Annah, Elvira, Auran, Bardialus, Natrina, Taldor, Ashamm, Gatuna, Lordbug, Vanderbal, Robinmagus, IceFalcon, and Effixi Aduro.

Each guild can have up to two members (including the leader) participating in the council.
« Last Edit: February 16, 2005, 04:32:31 am by Valbrandr »

Icefalcon

  • Veteran
  • *
  • Posts: 1610
    • View Profile
(No subject)
« Reply #1 on: January 21, 2005, 05:25:45 pm »
The Mercenary Guild will have to decline your invitation. We have no desire for peace or alliances. We will not be assosiated with any other guild in Planeshift.

However, I personally would be interested in joining as an independent, if that is possible.

Bardialus

  • Hydlaa Resident
  • *
  • Posts: 186
    • View Profile
(No subject)
« Reply #2 on: January 21, 2005, 05:37:24 pm »
Surely a contract is a temporary alliance with the customer?
Ovates: With a story we can change the world

http://www.Ovates.tk

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
(No subject)
« Reply #3 on: January 21, 2005, 05:42:38 pm »
Icefalcon we do except individuals.  You will be a great help to us.

Edit:  And everyone who is associated with the URPS, our first order of buisiness is at hand.  Go to the forum under round table and tell us what you think.  (Of course you have to register first)
« Last Edit: January 21, 2005, 06:16:43 pm by Valbrandr »

DepthBlade

  • Veteran
  • *
  • Posts: 1838
    • View Profile
(No subject)
« Reply #4 on: January 21, 2005, 07:56:22 pm »
OOC: That site is identical to Kada\'s -0 points for creativity, 0 points for originality, 0 points for cool-

miLosh

  • Hydlaa Resident
  • *
  • Posts: 111
    • View Profile
    • The Community of Vaalnor
(No subject)
« Reply #5 on: January 21, 2005, 08:57:41 pm »
Quote
Originally posted by DepthBlade
OOC: That site is identical to Kada\'s -0 points for creativity, 0 points for originality, 0 points for cool-

OOC: that kind of things happens when two are using the same CMS. unfortunatly, kada has based their whole website on the standard \'Chronicles\' phpBB template. by accident we are using the same, but only for the forum - the rest is unique.  and man what do you want? the website is online since two days and far away from beeing finished - as for the forum template, you can be sure as hell i\'ll change it, i do not want to be a clone - there are just more important things to do right now.

there is more to find than you can lose...

Quote from: Phinehas
Lishom and Jekkar won't rid themselves of me that easily...

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
(No subject)
« Reply #6 on: January 21, 2005, 09:45:34 pm »
Even if your guild is not in the alliance, individuals can join if you want to help us...  Thank you.
« Last Edit: January 22, 2005, 02:08:28 am by Valbrandr »

Phinehas

  • Guest
(No subject)
« Reply #7 on: January 21, 2005, 10:40:46 pm »
Good luck with it Valbrandr, you\'re going to need it. I seriously suggest getting one of the more respected guilds to join. You\'ve got DE, but that\'s the only guild on your list that has my respect.
« Last Edit: January 22, 2005, 02:07:33 am by Phinehas »

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
(No subject)
« Reply #8 on: January 21, 2005, 10:44:08 pm »
Thank you Phinehas even though you are not inspired, lol.  We are trying to bring in more guilds that are respected.  And we have got a few maybes but I will not name them until I know for sure.
« Last Edit: January 22, 2005, 02:06:53 am by Valbrandr »

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
We will need help
« Reply #9 on: January 21, 2005, 11:05:00 pm »
Please post with ways to make this work?  Have any real and creative ideas?
« Last Edit: January 22, 2005, 02:05:48 am by Valbrandr »

Efflixi Aduro

  • Veteran
  • *
  • Posts: 1871
  • O_o
    • View Profile
(No subject)
« Reply #10 on: January 22, 2005, 12:41:00 am »
Valbrandr is really trying hard to get this thing put togeather guys. He has a site and forum up and me and him are currently working out the rules and stuff.  Please, to any guild who can help, or anyone, please do. My guild can\'t help but since he\'s so dedicated Im going to help him out.

This actually might succeed this time :P
Lol Internet

Moogie

  • Forum Legend
  • *
  • Posts: 4551
  • Artist/Flash Animator
    • View Profile
(No subject)
« Reply #11 on: January 22, 2005, 02:13:20 am »
*Moogie guards the thread from spam, having removed half a page of it here already*

Stay ontopic, stay nice, and don\'t forget the constructive in \"constructive critisism\".

Kiern

  • Forum Addict
  • *
  • Posts: 2680
    • View Profile
(No subject)
« Reply #12 on: January 22, 2005, 02:39:50 am »
Uh.  

Brilliant way to start off my post, I know.  But anyone can put up rules, forums, whatever...the hard part is actually coming up with how you are going to run things.  Which, as far as I\'ve seen, you don\'t have a clue as how to do this.

Your Politically and Socially points seem fine to me...though pointless, nothing people can not do with regular alliances or just plain by theirselves.  The biggest problem is this \"Economically\" thing.  You will help people achieve economic stability?  Just how do you propose this?  This seems to be the equivalent of a guild putting up something like \"We are the greatest\" or something else equally inane.  Planeshift itself has no economic stability, I don\'t see how guilds are supposed to.  Sure \"sometime in the future\" but whose to say all these guilds involved won\'t be dead broke?  Or not willing to help out the other guilds?  Which brings me to my next point...

This part is more about the guilds who have already joined rather then the idea in itself - I can see people getting together to work this out.  But what the hell were the guild leaders/council thinking?  You shouldn\'t just join something because it sounds cool, make sure it has a running system...if it doesn\'t then help out and try to get it there.  But join it immediatly?  Right...I just don\'t think a lot of thought was put into that and so not much will happen there.

And for once I\'m not trying to provoke someone, I don\'t care if it\'s not \"constructive crticism\" from you point of view...so cry about it.  Criticism is criticism, whether or not someone points out and details all your flaws and says how to fix these, you can still gain something from it.  It\'s \"no flaming\" not \"be nice and always put smilies at the end of your post\".

For the record, I am for this idea.  I love politics and it could be a lot of fun.  But only if it is worked out correctly, and I can\'t say the start of this is great.  A lot more time of letting this simmer before even thinking about trying to get people interested would have been a lot better.

Rush rush rush, it never works.
« Last Edit: January 22, 2005, 02:40:50 am by Kiern »

Induane

  • Veteran
  • *
  • Posts: 1287
  • What should I put here?
    • View Profile
    • Vaalnor Inc.
(No subject)
« Reply #13 on: January 22, 2005, 06:14:27 am »
Alot has to be thought out in this to help make this work.  Economic stability doesn\'t have a clear cut defination.  I don\'t know about guild economic stability, but when I think of an individual players economic stability, I remember some of the members we recruited in our guild.  One had come into the game like many others, - with nothing - At first acheiving anything seems a daunting tast.  Just punching enough rats to death to buy a cheap pick takes forever.  This is understandibly discouraging.  I used to keep around several extra picks and swords to help people get started.  I couldn\'t fund many people, but I was worried someone would quit before they got started, and thus never realize their potential.  Still - it will probabily have to be reworked, as will probabily alot of this.  This is why its here now - to find holes, mistakes, things that are totally wrong, etc. and find a way to make this work.

A great thing about this game is the potential it has.  We already see it in game as new abilities, areas, NPC\'s etc... But just as important is the role that politics plays in this game.  Many of the concerns you addressed are right-on Kiern. They are things we are working hard to figure out.  This can work - but it will require alot of cooperation.  We need not just the guilds support, but the support of individuals, and even the DEV\'s.  This is the first game I have ever played that made me feel like it was possible to have influence in.  This adds a degree of realism to the game that all other games I have ever played have lacked.  

And we are not trying to rush per-say.  We wanted to get our ideas out there as soon as possible, and let it evolve itself.  The idea is that with everyone brainstorming together, then this will become much greater than the work of one person ever could.  In open-source software development there is a saying: \"Release early, release often\"  This helps people know at what level the software is, what features are implemented and which are not, which helps spur development.  We are trying to emulate this model in a way, getting the community to help build.    

There is still lots to be done - including contacting some of the developers directly.  Does anyone know how I could do this?  PM me and let me know or email me at my new email OldSpiceAP@gmail.com

Thanks for everyone who has posted.

Valbrandr

  • Hydlaa Notable
  • *
  • Posts: 935
    • View Profile
(No subject)
« Reply #14 on: January 22, 2005, 10:02:35 am »
Kiern, you are correct.  The ideas are still a bit too broad and they need to be molded in a fashion of what is possible in PS.  Dont get me wrong, we have spent lots of time on formulating what we already have but some ideas I could not expand on.  Though I disagree that people/guilds should wait to join.  If they join now they can help with all the ideas and help us specify and clearify.  We do need help...  In addition, you seem to have ideas.  Please register at our forum and give us specific feedback on what needs changed.  I am sure we can work out a compromise. 8)

Edit:  I have worked on the post, tell me if it sounds better and more specific.
« Last Edit: January 22, 2005, 10:28:44 pm by Valbrandr »