Author Topic: Guild Creation Fee  (Read 3675 times)

Exaero_Fiero

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Guild Creation Fee
« on: January 30, 2005, 11:52:03 pm »
As many can see, every day, there are at least few guilds created. However many of them have only one member or live no longer than three days. Some \"younger\" players just create a guild to have a couple of \"l337\" words under their names. Some do it just because they want to become someone important at once. Oh, well.

 I\'m not sure about opinions of other PS players, but myself I would like to see a more strict control over guilds, so that a guild is something more than just a \"l337\" words under the name.

 My idea would be the invention of a large fee for the creation of a guild. The point of it is that, players will have to spend at least some time at playing PS. As well as be absolutely sure in a necessity of a new guild.
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WizardsRule

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i say nay
« Reply #1 on: January 31, 2005, 12:51:46 am »
i say nay.  Also weho are you to make such decisions are you a gm, no.  A programer maybe, no.   THen dont take it on yourself to make such large dicisions.  After all, this is a FREE fantasy mmorpg and will ALWAYS remain a FREE fantasy mmorpg

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Frarda

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« Reply #2 on: January 31, 2005, 01:05:11 am »
This is the Wish List board, its where suggestions go. They aren\'t deciding for the developer, they are suggesting, so don\'t talk like they think they\'re the dev. Personally I think its a good idea. I am certain they didn\'t mean a fee in cash, but a fee in tria.

\"Why look in one other board you were talking about wanting everything to be fully pvp. I say nay. Who are you to make such decisions? A GM? No. A Programmer? No. Then don\'t take it on yourself to make such large decisions.\"

Thats how I should reply to that thread if this is how you are going to react to someone else\'s suggestions.
« Last Edit: January 31, 2005, 01:15:46 am by Frarda »

Harkin

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« Reply #3 on: January 31, 2005, 01:32:42 am »
Quote
Originally posted by WizardsRule
i say nay.  Also weho are you to make such decisions are you a gm, no.  A programer maybe, no.   THen dont take it on yourself to make such large dicisions.  After all, this is a FREE fantasy mmorpg and will ALWAYS remain a FREE fantasy mmorpg


idiot, yes he means in tria, and this is a wishlist thread, where things people propose maybe implemented... he doesnt have to be a GM or Dev, so be quiet...

anyway i think its a good idea, it will limit guilds to only those that are commited unlike most guilds now... so i say go for it...

just because you can spout about it being free, gives you no right to say that people cant express their ideas here...
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Karyuu

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« Reply #4 on: January 31, 2005, 01:40:07 am »
Implementing a fee will just make them want to powerlevel more, I think. Just one more reason to kill things nonstop... I don\'t quite see how it would help much.
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XeNoDeMoS

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« Reply #5 on: January 31, 2005, 02:28:38 am »
it not like you can stop power lvling.as ong as the rogue on ojaroad exists there will be power lvling.i agree with Exaero_Fiero

Icefalcon

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« Reply #6 on: January 31, 2005, 02:48:15 am »
Hmm, powerleveling might go up a little, but I think the amount of n00b guilds will go down alot. The pros outweigh the cons. I know of alot of games that do this, and it has been pretty successful from what I\'ve seen.

DA-BOMB

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« Reply #7 on: January 31, 2005, 04:21:30 am »
Perhaps a different method so they dont feel they have to power level. Mabye they just need a minium number of members to start (WarCraft3), only make it so they dont all have to be online at once, and that in the origanl 5/10/Whatever, only one player per e-mail address is allowed, to stop people from logging in and out of there 3 accounts and accepting the invitation to the guild.

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Karyuu

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« Reply #8 on: January 31, 2005, 04:33:04 am »
I do like the minimum amount of members required idea. In reality, guilds don\'t really start out of nowhere, they start when an already-gathered group of people with common interests want to form a larger organization. I think that will definitely force people to either look for similar guilds or roleplay to find members.
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Frarda

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« Reply #9 on: January 31, 2005, 04:37:28 am »
I could go for that instead, too. It does make sense... :)
« Last Edit: January 31, 2005, 04:37:52 am by Frarda »

Exaero_Fiero

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« Reply #10 on: January 31, 2005, 05:10:14 am »
Quote
by DA-BOMB: Perhaps a different method so they dont feel they have to power level. Mabye they just need a minium number of members to start (WarCraft3), only make it so they dont all have to be online at once, and that in the origanl 5/10/Whatever, only one player per e-mail address is allowed, to stop people from logging in and out of there 3 accounts and accepting the invitation to the guild.

 
 I\'m afraid, that will hurt small but elite guilds like Ashes and potentially strong powers like Helmora Velsha and Raven Guard.

 It may also be as you say, however to prevent cheating using \"one-minute members\", it might be helpful to add an additional rule to that. The easiest I can think of is if the the guild has less members, than the standart for creation, it is automatically disbanded. Considering that all the characters from one account can only sustain in one guild.

Quote
By Karyuu: I think that will definitely force people to either look for similar guilds or roleplay to find members.


 Why are so sure a newbie will roleplay in order to find himself member? Don\'t you think, it will be easier for them to trash the chat with \"Sup, who wantz 2 make teh guil?\" shouts?
 
 Look at the very first post in the thread and reread the sentences 3 & 4 of the first paragraph. Do you really think there are  any decents guilds to please that side of a newbie nature?

 I would also not be surprised, if such implemention will trigger a wave of \"Uberguildism\"...
« Last Edit: January 31, 2005, 05:14:25 am by Exaero_Fiero »
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Soulless_Body

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« Reply #11 on: January 31, 2005, 07:19:17 am »
Quote
Originally posted by Exaero_Fiero
 As many can see, every day, there are at least few guilds created. However many of them have only one member or live no longer than three days. Some \"younger\" players just create a guild to have a couple of \"l337\" words under their names. Some do it just because they want to become someone important at once. Oh, well.

 I\'m not sure about opinions of other PS players, but myself I would like to see a more strict control over guilds, so that a guild is something more than just a \"l337\" words under the name.

 My idea would be the invention of a large fee for the creation of a guild. The point of it is that, players will have to spend at least some time at playing PS. As well as be absolutely sure in a necessity of a new guild.




I think to make a guild you should have about 10 people to make it. Any less and NO guild. lol.


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Karyuu

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« Reply #12 on: January 31, 2005, 08:01:56 am »
Quote
Originally posted by Exaero_Fiero
Why are so sure a newbie will roleplay in order to find himself member? Don\'t you think, it will be easier for them to trash the chat with \"Sup, who wantz 2 make teh guil?\" shouts?


No, because that will cause problems with GMs, and they\'ll either get a warning, or a swift kick if they persist. So yes, I am sure that it\'s going to have at least a few positive results.

This will cause them to interact more with other characters instead of running off to kill mobs or mine rocks, and if they don\'t interact in the right way, then they will face some consequences.

Not too hard.
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Smith: No, My Lord. I am attempting to conceal it.

Ashamn

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« Reply #13 on: January 31, 2005, 09:39:01 am »
Quote

I think to make a guild you should have about 10 people to make it. Any less and NO guild. lol.


To a guild be oficial, needs to have a web-site and 10 members. About the rest of the guilds that you are talking about, ho cares with them?
Do u care with all the new guilds that appear in PS day after day?

Those \"guilds\" dont exist for me, unless there are good ppl and pledged ppl behind they, ho take this has he/she objective to RolePlay.
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Jakob

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« Reply #14 on: February 01, 2005, 01:49:35 am »
Perhaps instead of a cost in trias, put a limit on the number of members allowed depending on how long the guild master has been on PS.  That wouldn\'t really stop \"noob\" guilds, but said guilds would gradually become better over time.

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