... so why discuss this?
Well, perhaps to give them a hint what we would like to have in the future

)
There will always be 2 opinions, depending on your character: Either you want to have easy success (to avoid getting bored) or you don\'t (then you want to feel like having worked very hard for something to be proud of it).
None of them is wrong, but there is a way to combine them.
I think, the best solution is a medium, like it is done in almost every popular game/rpg: Easy to learn, hard to master.
1st step: Players need a felling of success rather often, to keep playing something - why would you spend your free time on something that is no fun, but rather frustrating or boring?
The easy solution is: give them easy success in getting better stats and bombard them with money. Quite easy to do.
If you are able to get the best items in the game very soon that way and you are soon more powerful than any enemy, the game will indeed gat boring after a short period of enyoing the power.
2nd step: You need to have aims for the medium or distant future, aims you can not achive in a few hours or days of playing.
The easy solution would be to give very little exp for anything you do, or to give as few money as you get atm/make things rather expensive to make ALL stats and item worthy.
If there are no other things you could regard as a success, it will be boring for too many of the players.
The ones who don\'t believe me, take a look at Diablo 2 or WoW - successful games with similar technics like planeshift.
Conclusion: Either you have more things to do (1) (and to succeed at) than gainnig money and exp., or you need to get these rather often (2).
(1) Probelm solved for anyone, if you are able to succeed in these other things rather often.
(2) To keep motivation up in the long run, either there need to be lots of items/stats/monsters or everything is more difficult to get, the more you have already.
I am sure the devs know about it and balance will be restored after everything is implemented

Atm, i regard it rather frustrating to run down to the serwers for 2 weeks to notice any success.
Free bonus: Getting killed from time to time by \"robust\" rats or even the slightly stronger ones or gobbles, that i never intended to fight :rolleyes: