that when one witnesses a crime, one has the option to report it next time one finds a guard.
That wont be easy to implement, since the guards dont understand the logic of human language...
Provided, of course, that one has not been killed in the meantime.
Hm, why not? When you die in PS you don`t forget things happened before death.
This would also bring up the possibility of blackmail if a crime is witnessed by a human... He could threaten to report it if he\'s not paid...
That is, of course, a greater problem but has also some positive aspects, i agree

Should therefore be a \"statute of limitations\" on reporting crimes, like a week or so, to keep it from getting out of hand.
Agreed.
Of course, the blackmail target could always simply kill the blackmailer...
That is bad. Players could be getting stuck in vicious circles. This would be of course realistic... but probably not really fun...
If you want to keep the fun but also the option to blackmail someone, it should be officially implemented to possibly have the option to restrict it, if it is needed.
The question is how to realise that.
Might be a good idea to make the guards tend to gravitate toward high crime areas to a limited extent as well. Would force criminals to occasionally change ambush spots...
Yep, that would be nice, but how could the AI figure out where the \"high crime areas\" are?
I have an idea about the backstabbing:
The effect of backstabbing is that the victim dont know who killed him. But since there are different camera-views, the player of the victim could be able to see the name of the attacker, although the char is not seeing him. That would produce a paradox situation: The player knows who killed him, but he would have to pretend in RP that he wouldnt.
So my proposal: The assassine must start his attack outside a specified radius (in RP explained as \"he must sneak to his victim without beeing seen or heard\" ), plus he only could start it, if the victim (-char) does not look in his direction. If those two conditions are fulfilled, the assassine starts an automatic attack, which can be intercepted by the player, but the player cannot do anything else while the automatic sequence is running.
While in backstab-modus, the char is moving without noise to the victim and tries to keep in an angle where the victim cannot see him. Also the name of the attacking char is not visible to the victim, while in this mode. If the backstab is successful, the killing should beeing recorded for everyone visible as \"??? backstabbed Player XYZ\" or simple \"Player XYZ got backstabbed\". Of course, \"inofficially\" the assassines name should appear in the server-logs.
Then there would be also some subtleties about the backstab-modus and when it fail...
amogorkon