Originally posted by amogorkon
... But again you have to differentiate between not-consensual (open) PK, backstabbing, open robbery (grabbing things laying on the ground or from a certain place, so that it is obvious who the owner is) and pick pocketing. Dont forget that the justice system must be adequate to all those crimes!
If I must differentiate ?
Not-consensual PK: Also known as griefing, mugging, or random PK. It works the same as arena combat but, can be done outside the arena. It makes you a criminal. It is the main topic of this thread. I proposed you be stuck to a wall and pelted by stones for a period of 24 hours of in game time.
Backstabbing: Physically stabbing someone in the back while they are unaware. Allowable only in the same areas that non-consensual combat is allowed. Should be punished the same as the above crime.
Grabbing things off the ground: not part of the PvP system, currently allowed in the game and is not considered a crime at all. Finders keepers looser?s weepers. Petition a GM if you don?t like it.
Pick pocketing: Discussed in other threads in better detail than it is in this one. If thief fails he should be shackled to the wall and pelted with stones.
Any bounty hunter system will break down to a game of cat and mouse, which will then encourage power gamers and Pkers, but do nothing for Role players.
Hm... You have to take the game-guards into account! What do you think of the possibility of get mercenaries? I imagine a trading-guilt which hires some (AI-)guards for protection... That could also bring some balance into the game.
Any bounty hunter system will break down to a game of cat and mouse, which will then encourage power gamers and Pkers, but do nothing for Role players.
Do you have an example for that? Any game you experienced this? I don?t have any bad experience with that...
And if that is not enough, bounty hunter system do not scale well.
Here I must disagree. I already proposed AI-guards who adapts to the criminals not only in the damage, but also in the number of the registered criminals in a specified area. The moment 100 pkers get into the city, 200 (or 300?) guards are spawned. The strength of the guards could be orientated on the strongest attacker...
I have not played a game with NPC bounty hunters in it. I have played EQ on a red server, DaoC, and Shadowbane. These games do have players that you can hire to hunt down other players, but this did nothing to discourage players from Pking. It actually encourages it. The role players who have not made PvP characters are generally not happy in this environment. You end up with only two kinds of players. Pkers and anti Pkers. This is what I meant by my comment. What game have you played that has a good bounty hunter system in it?
Typically GM\'s are called on to police the world and ban griefers.
And that is exactly why I suggested my system
There was the argument that GMs would rarely make a decision which is consensual with everyone => I introduced the jurors as counterbalance to the force of the GMs.
the GM could still use their GM powers and permanently delete the defendants account.
A person who uses his privileges to override the RP-rules should be reported and loose at least his GM-status. I think abuse of privileges is worse than \"normal\" griefing. As normal griefer you often have numerous players with similar skills against you but as GM normal players hardly can do something against you... I think THIS is a little bit too off-topic, btw.
Your system involved GM?s as judges, I mentioned the abuse of GM?s powers as it pertains to there job as a judge. If they don?t like the outcome of the trial they will be tempted to administer their own justice independently of the trial system. The fact that GM?s already act as game cops, and judges, makes having to conduct a jury trial redundant. To state it in another way. When someone does not like the outcome of a particular encounter they can petition a GM and they will act as bounty hunter, judge, and if necessary, executioner. Why would I bother reporting a crime to just to have a NPC/Player bounty hunter track down the other guy, then explain what happened to a panel of to random players and one GM just to get player sent to a chain gang? I could petition a GM and get them thrown out of the game.
Slave labor from captured criminals could be part of that...
Hey, cool idea! How about a sort of compensation for pain and suffering? The accused also has to pay a certain amount of money to the victim. If he has not enough money, the sentence could be highered like this:
The accused has a crime counter (cc)=15
juror A wants to add 10, juror B 20 and the judge 25. (10+20+24)/3=18
15+18=33
They also agree on a payment of 10000 trias to the victim. But the accused only has 7000. The rest is given from the game to the victim. So the accused has to work for 3000 trias.
1tria = 1sec => so he also has to work for 3000 sec= 50 min.
A cc of 42* 5(?) min + 50 min = 260 = 4,3 hours forced labor.
Looks like math homework to me. Yes 15+18 = 33 but what does that have to do with four and a third hours of forced labor?
Ten Thousand Trias! Yahhooweee! I want to be a victim where do I sign up!!!
@ Perkins, just save a step and insta-port them into custody
[Side note: Spell checker wuz here]
[Edit: I am adding a post from Paxx from the Prison thread in Wish list forum. It indicates that your forced labor idea is possible, looks like my stoning idea is not.]
---- From Paxx\'s post ----
Prison if implemented will be not only for a while online, but also requiring your attention. In essence?remedial labor for your character. Escape?no. makes the prison stupid, jail break possibly.
The goal of prison is to deter certain actions, as a deterrent, in this game it should be time. If it was offline time, then I log on with another character and play, if it is online and not needed, I would log on and leave the character staring at the wall and go to sleep.
Reasons for prison will be based on things you have not really thought about, my vision is more for guild wars?.ah you got caught in our guild fort trying to sabotage our defenses?you must repair the damage your group has done. 30 min of stupid clicking.
Not in newbie PKing cause there will be no newbie PKing.
Now what would really suck is if a master thief gets caught in a place he is well known for trying to steal the equivalent of the crown jewels?100 hours of stupid clicking for you :-)
Just an idea, but it is being thought about.
At issue is who sets the prison term and what is ?balanced? if I am an evil warlord and I catch 5 goodie paladins trying to defeat me?and choose 200 hours of stupid clicking?those players might just forget those characters and delete them. Or different groups might get into a max sentence frenzy just to make sure no one comes against them.
But 5 min ? 1 hour might be ok until the devs decide this character needs more time?bwahaha.
But there are many options and they will be reviewed?ransoms is medieval enough?as long as it is money or somesuch. I just don?t want to see it abused and as such it is necessary to figure out.
It could be set upon guild war stance?all who are captured will be imprisoned for 5 min ? 2 hours, and it is the same for both/all sides.
Dependant on the rancor on both sides it might make it interesting?2 hours it is?guild who forfeits gives up 100000 tira.
Or it can be light hearted fun, Paladins Vs. Evils 5 min imprisonment forfeit loose guild flag for 3 days.
Just some thoughts.
__________________
-Paxx
I would have just posted the link, but the thread is long.