Author Topic: Something for the evil players  (Read 1852 times)

Moogie

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« Reply #15 on: February 17, 2005, 03:21:16 pm »
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Originally posted by ramlambmoo
The point of the exercise was the monsters following me, not the glitch with the areas and the invisible monsters.  That was just the icing on the cake.  The point was i could do the same thing by hiding the monsters around a cornor instead of using the glitch, and so that wouldnt be against the rules, and so it wouldnt be griefing.  The case that i did would have been, but meh, it wasnt amazingly successful anyway so i would view \'griefing\' as a compliment, since it wasnt anywhere near successful enough.  It was more \'annoyancing\'.


The fact is that you did use a glitch, thus it\'s griefing. I perfectly understand that if you didn\'t use a glitch, it would just be evil. But, again, you did. Understand now? :P

Xordan

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« Reply #16 on: February 17, 2005, 11:26:41 pm »
Why do you laugh at lawful evil?? Lawful evil just means that the person uses the law to their advantage. Like finding a loophole in something and exploiting it. They also might have a sense of honor which would also make them lawful :P

Samoth

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« Reply #17 on: February 18, 2005, 03:47:26 am »
I always thought that lawful evil meant that you were very strict in following the tenets of evil.  Poisoning wells, scamming widows out of their inheritance, and kicking dogs.

Just kidding about the dogs.

Samoth

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« Reply #18 on: February 18, 2005, 04:45:19 am »
Let?s try to outline the tenets of evil.  It?s hard to avoid the western Christian ideals of good vs. evil, but lets try.

Evil characters would:
1.  Kill other players.
2.   Steal from other players.
3. Covet (steal) other players significant others.
4.   Worship evil bias gods.

Well, the evil news is that all of these are not currently possible and all but the last will never be.  The good news is that things are not much better for the lawful good characters.  Good characters just go around helping people succeed.  Helping people find the rats and the ore.  If there were any old ladies they would help them cross the road.

So what is left for the evil character, maybe worshiping Loki the ancient god of mischief.  Along those lines what ramlambmoo did was just mischief, not grieving.  Sorry Moggie, I think doing it over and over again would be grieving, but once or twice is just mischief.  Most players can just run around the monsters of today (hey how about some fast monsters).  Dying once is just a hassle but can?t be considered misery.

Allowing evil behavior is something that will be very hard to do. Evil weapons and armor certainly.  I hope to see backstabbing and maybe Evil trades like poison making.  But true polar moral behavior might be beyond the capabilities of the modern MMORPG.

ramlambmoo

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« Reply #19 on: February 18, 2005, 05:24:59 am »
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The fact is that you did use a glitch, thus it\'s griefing. I perfectly understand that if you didn\'t use a glitch, it would just be evil. But, again, you did. Understand now?  


But the glitch wasnt what was killing the players.  Let me give an example.  If i say, hid a whole lot of monster around the cornor, then used a glitch to fly above the choas and watch it, then that dosnt make it griefing just because a glitch is involved.  To be griefing the glitch would have to somehow make it possible when it wouldnt be possible if you didnt use the glitch.  The glitch wasnt fundamental to the mayhem working, just a nice addition.  Subtle difference, but that was the point i was trying to make before.

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So what is left for the evil character, maybe worshiping Loki the ancient god of mischief. Along those lines what ramlambmoo did was just mischief, not grieving. Sorry Moggie, I think doing it over and over again would be grieving, but once or twice is just mischief. Most players can just run around the monsters of today (hey how about some fast monsters). Dying once is just a hassle but can?t be considered misery.

Allowing evil behavior is something that will be very hard to do. Evil weapons and armor certainly. I hope to see backstabbing and maybe Evil trades like poison making. But true polar moral behavior might be beyond the capabilities of the modern MMORPG.


Agreed.  Its very hard to make an evironment where you can be evil in character without pissing people off out of character.  Certaintly a balance will need to be struck, but just because this sort of thing would be bad if implemented poorly isnt a reason not to try things out and see how they go.  Thats why its beta.  I mean no-one cares at the moment if they die, etc because the database is getting wiped anyway and its just testing.  Better to try things now then it is to back away, and leave everyone wondering later on why these sorts of ideas wern\'t implemented.

Xordan

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« Reply #20 on: February 18, 2005, 02:12:59 pm »
Maybe if lots of full PVP zones will be added, in areas where you can\'t avoid them while travelling, then it would make things much better for the evil characters. I\'m not sure how many of these are planned, but afaik they\'ll be around sometime.