I have 2 sugestions that may gather both supporters and non-supporters

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Sets of weaponsThere could be sets of weapons wich the player could configure to maximize their fighting skills or as an alternate form of attack/defense... It\'s much like sets in Diablo II.
Example:
Set 1 - (I would use it for ranged attacks)
A bow and a quiver of arrows
Set 2 - (I would use it for close combat)
Two swords or a sword and a shield
Set 0 - (Used for non agressive stances)
You wouldn\'t be using/carrying in your hands none of your weapons
You could toggle both sets by pressing buttons 1 and 2 (for example). There should be of course a non attack/defense delay with this, like 2 seconds of inactivity (simulate weapon exchange) that could even change according to the weapons and skills...
This would increase both playing (easier to change a fight\'s course, turning it interresting to both players) and realistic (every warrior has a couple of weapons) parametres of the game...
The actual equip mechanism is too slow to be used in a combat situation
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Clearer statsYou really can\'t tell anything by looking at stats...
HP, Mana, Fatigue and Experience stats have on their right side a XX% value. This is better expressed by the graphics bar... I would prefer to see a XX/Total (X points o Total Y)
The PP value should have on it\'s right the total of PP that you have already earned... XX/Total (you have X prog points of The total points you have gathered)
This could be used to better acert one\'s
level (whatever that means)
The selected npc/player bar should show is
level or his total HP, or both of them...
That way you could have an idea on one\'s power (you shouldn\'t be able to fully know it, because you wouldn\'t know how he used is PP to train his skills...)
These are just some ideas that i think that would improve this already great game...
Thanks for the chance of participate in this project...