Oh, it is indeed an interesting time for the klyros, especially since they have the least information on how to behave of any group, since they\'re not directly out of anything else, like most of the other races, and have no real world analogs.
All we know is that they have a strong sense of brotherhood, they have the will to outright ignore a deity demanding worship, fully displaying its power, while being slaughtered, as a -race-. They appearantly created or had created for them a portal from another world. And they really really really like crab.
They\'re also the newest race in Planeshift historically, as well as in regards to character models, so they\'re the least integrated. Their physical differences no doubt enhance this.
As such, I\'ve focused on making my klyros a staunch anti-deist, who is unimpressed by \'leader\' types of any stature, considers displays of power to be tacky and boorish, considers knowledge to be the most wonderful thing in the world along with a good pipe (which he became fascinated with wholly because of its association with fire, the one element the klyros aren\'t strongly adapted for), and acts as a sage, selling that information, while keeping the best for the sake of serving his people.
They\'re fun (and interesting) little buggers.
Of course, there\'s always the occassional verbal berration of over-small doorways...
Which is even more fun.