personally, I liked the way that they did it in DAoC, except for the no mining skill, I like being able to gather my own materials rather than having to buy them, I\'d like the ability even if the stuff I mined didn\'t have as high a quality as the stuff I bought...
anyway, say you were a weaponsmith, first you choose the weapon you\'re going to make, with a 0 skill, you choose the smallest weapon, a dagger... make the hilt, (failing, and likely losing some of your materials along the way) that takes like 30 seconds real time, then you make the blade, same as before, you probably lose some material, and it again, takes another 30 seconds, and then you have to put them together, which is another 30 seconds, after failures and the time it takes to make the components, it usually takes about 5 minute per weapon and you don\'t get a point in a skill every time you make one, so it could be a half hour before you can make the next weapon in the list, higher metals require more skill
the thing that balances trade weapons is the fact that it really does no good to sell a low lvl character a weapon that\'s high lvl, because 1. they don\'t have the money 2. they can\'t use it, all weapons are given a lvl, and if you\'re using a weapon that is beyond your lvl of experience, it doesn\'t do as much damage as it could.
after three weeks of constant gaming, I only had a 500 skill in WS and was only crafting mid lvl weapons
another big issue was that in order to craft seige weapons you have to have high skill in all areas of crafting, not just WS, which puts a lot of emphasis on the trade skills, lots of people invest time in them, since seige weapons can\'t be bought...
sorry, I talk about it in both past and present because it\'s still popular, but I quit playing it... too difficult to lvl solo in that one, they imbalanced some of the monsters around lvl 17 or so and you don\'t get nearly enough xp from the ones you can kill