Author Topic: Officially Disbanded: The Rangers Guild  (Read 5900 times)

Monketh

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Officially Disbanded: The Rangers Guild
« on: March 03, 2005, 10:16:35 pm »
Although it is with great regret that I write this final closing chapter to the story of the Legendary Warriors\' direct line of history, I must go through and announce the official closing of the Rangers Guild, founded in the Golden Summer of 2003, added to Kada\'s on the twentieth of September
2003, and dissolved upon the third of March, in the year 2005.  It is ultimately aggravating that it has come to this, reduced from former grandeur to quiet death by the prolonged siege of Time, however continuing to grasp at an ethereal whisp of history can do nothing more than return dreams.  I present to you a deceased guild, a case study in the inability of paperwork to create a shining beacon, only to extend a beacon\'s life.  The most carefully crafted laws of man are but whimpers against Time.
It was decided among the mutual remaining two members of the guild that now is the time to let it go.  Letting go of it does not mean forgetting, however, and I ardently hope that what this guild has affected a positive change in the lives of planeshift\'s many citizens, as it has done for me.  I remember friendship, freedom, and comradery.

And so now let it be written, the history and epitaph of The Rangers Guild of Planeshift.
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Prologue:
 
A long time ago, nigh in the morning of the second age, a ynnwn by the name of Enraged arrived in the town of Hydlaa. He had aspirations of greater glory, and gathered all those who would come to him in the guild of the Legendary Warriors. Those who stayed over time would, in fact achieve that goal, to become the legendary. However, many who came did not stay, and the roster was filled with hollow names, no longer important to anyone.
 
Some of the ones destined to that greater glory were Monketh, Grakrim, Seperot, Draklar, Rayna, Arbraz, Tranor, and Druke, Shadowx still lingers on occasion. Several guilds have formed from its Ruins. Well, anyway, for a time \'twas good. The Legendary Warriors prospered, \'twas said \"The Sun never sets on the Legendary Warriors\". They were common, and they were generally respected throughout these parts. Their post-forum thrived, their ruby packs were full, and they were happy. Their leader was more rude than his members, however. He caused disputes between himself and other guilds. One member in particular Draklar, got so annoyed that he left with a good complement of the guild and founded The Defenders Brotherhood. The Circle of Legends was one of those who had been annoyed. One \'Holy Hacker\' firebombed himself and the post-forum of the Legendaries. Enraged grew more paranoid by the day. He went ballistic on the leaders of the Circle of Legends, and he would regret it.
 
This is what really led to the inevitable end. The decline continued until such time that Enraged saw fit to remake the guild as: The Rangers Guild, Seperot would use his house (site) as the hub of communications. Enraged would become simply, \"Ranger\". But the tide was against him, Grakrim, Seperot, and Monketh held an emergency meeting to decide their fate. They decreed it was unsafe to allow Enraged to stay, as he might bring the end to the guild. They set out on their own with Tranor and Shadowx. Thus ended the time of the Legendary Warriors, past halfway into the Second age. It lives on in those members who stayed and gave.
 
Chapter One:
The Rangers Guild was the last guild to form from the ruind of The Legendary Warriors. Its founding members were Seperot, Grakrim, and Monketh. After a short time they were joined by Tranor of the Order of Naugrim, and Shadowx, another old Legendary. A small but tight-knit group, they slowly grew on the fringe, spied on other guilds, and even acquired the celebrated Lady Moogie, whom has now gone on the become a High Priestess of Aliathi. Various decrees were writ, structure was created, rubies were mined and extracted, activity and times were good.
 
One of the decrees was even to create another realm to the liking of the rangers. (Guild RPG) It, however, never got beyond planning stages. But all guilds fall to the will of time. No active recruiting drive had been set up, so restlessness began its slow invasion. Eventually, the guild\'s forum-house burned to the ground. The guild began to fall apart, so much so that another emergency meeting had to be called.
 
The three Masters gathered again to decide the fate of the guild.
 
Chapter Two:
It was decided that leadership would be given solely to Monketh while Grakrim and Seperot departed. Seperot continued to host the guild in his house (site). In the begining, Monketh was helped richly by his advisor, Lynx Lupo. Lynx helped place the guild in a stable setting and organize it\'s basic mechanisms. XpYtZ, and Quwaar, who had applied previously, were immediately entered into the guild.
 
Eventually, Lynx and Tranor left to take their seperate paths. A ynwnn by the name of Grumly was admitted into the guild, holding much experience. He was taken by restlessness. Nearing the dawning of the new age, a revitalization project began. Unfortunately, XpYtZ dissappeared during its middle, grinding it to a halt. The guildmaster had begun his own project to recreate the guild eventually, but his constant travel prevented him from getting much done.
 
Chapter Three:
The rebuilt home of the Rangers was opened July 19th of 2004, with much fanfare and hope for the future.  In an attempt to revive the remaining, a book was devised as a means of fame and duty to the community.  Its\' title?  \"The True Ranger.\"
What is writ is presented herein.
« Last Edit: March 04, 2005, 09:22:32 pm by Monketh »
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Monketh

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« Reply #1 on: March 03, 2005, 10:19:10 pm »
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Writ by Lhoran En\'Elone
The Ranger:
There are thousands upon thousands of inhabitants, all of different races and upbringings, scattered about Yliakum. Many of these people are comfortable in their day to day lives as ambassadors, carpenters, miners, priests or thousands of other jobs that exist in our society. Some though, a rare breed of creature, are filled with a wanderlust and a thirst for, not only knowledge of the wild places in our world but also, they desire to see them for themselves. These find their ways, in most cases to the great city of Hydlla and begin their quests for power, knowledge and adventure. Some choose to take this path alone and some with bands of friends or even the guilds of the realm. The ranger falls into the last this breed; being filled with a wanderlust and in most cases a particular admiration for nature.
The Ranger seeks to know the secrets of life and understand the workings of the world. This does not not mean that the Ranger is always kind and loving. The true Ranger is as fierce an enemy as one could have, but the Ranger knows the proper time and place to express their emotions and when to use words rather than their fists or even their magic.

The Rangers view of Good, Evil and every thing between:
The Ranger views the world through the eyes of nature and in that view has come to call things by seasonal names. The first season is Spring, the second Summer, the third Autumn and the fourth Winter. These seasons travel in cycles and overlap at many times, none having a perfectly set time but being very close to specific events in Yliakum.

The first season, Spring:
 Spring is the season of birth and life, those Rangers who follow the season of Spring are passive in all situations, and learning from the world around them at all times. They view all instances with wide-eyed wonder and assume that all peoples motives are good. They can be called naive at times but it is only that they see things in the most pure and early stage of development; to them all things are new and no path is irreversible.

The second season, Summer:
 Summer is the season of festivals and the celebration of life. Those that follow this season are jolly and happy people who view the world as a game. They are commonly seen in bars and at parties in the square. They love to laugh and are not understanding of those who spend to much time worrying about problems or working. The ranger who follows this path is seldom home but tends to make their abode in the farming areas of the world.

The third season, Autumn:
 Autumn is the season of harvest and celebrates the maturity of life. Those who follow this season tend to be melancholy viewing the world and all that happens in it from two perspectives. Being so close to the Winter season they see the absolute end of life and sense their own mortality but still realize the joy that there can be in living. The ranger that follows this path tends to relate to few people and can even be reclusive.

The fourth season, Winter:
 Winter is the season most commonly related to death. Though there are a number of festivals throughout this time of the year; most people see it only for its sterility. Many who follow this season view the world in a detached almost emotionless manner. The Ranger who follows this season tends to see the worst possible motives in all peoples actions.

Though these Seasons relate more to a Rangers personality then to good or evil, this is because the Ranger realizes that any act at the wrong moment is an Evil act and any act at the right moment is a Good act. It is not the action that is evil or good but the way in which it is committed and the emotions by which it is given birth. This proverb about conversation sums it up nicely:
?The true art of conversation is seen not in those who
say the right thing at the right time; but in those who
refrain from saying the wrong thing at the right time.?

The paths of the Ranger, The Hunter, Druid and Shadow Ranger:
Within the ranks of the Rangers Guild there exist three distinct paths of study and life. Separate in their functions and studies the three areas combine within the guild to make it strong and balanced. Each member of the Rangers Guild has chosen a specific route which aligns with their own tastes and ambitions.
The Path of the Hunter:
 The Hunters have focused their learning on weapons and armor as well as an understanding of general war tactics. Though they, like all rangers, have spent much of their time in the wild they use their knowledge of hunting and trapping to lead their enemies into situations that place them as the hunter and their foe as prey. The hunters focus on their physical attributes and their knowledge of the wild to service the city and the guild. Most hunters have taken to the professions of Tanner, Gatherer or Guide, fitting professions for those who have a taste for combat and are not bothered at the site of blood, especially their own.

The Path of the Druid:
 The Druids have chosen to focus their learning on the magical and metaphysical arts. They are commonly members of a religious group, though they seldom choose to honor any single deity. Instead they worship all that nature has to offer, seeing the world at large as physical representations of spiritual things. They often excel in the more scholarly pursuits and usually have a vast wealth of knowledge that can be tapped but that they do not volunteer. The Druid is usually seen by those of other guilds as more of an enigma since they focus on magic and have a keen knowledge of battle but seldom enter the battle field of their own volition, choosing to do so only after they feel all other options have been exhausted. The most common professions for Druids are those of the Healer, Alchemist, Herbalist or \'Seer\', fitting professions for those who enjoy learning and travel.

The Path of the Shadow Ranger:
 The existence of the Shadow Rangers was once denied by the Rangers Guild. It was thought at that time that anyone who was performing the delicate tasks that the Shadow Rangers conducted needed to be autonomous from the guild. However the practice caused many of the Shadow Rangers to become discontented with the guild and leave it, taking their knowledge and practices with them. Great work has been done in an attempt to rebuild that lost knowledge but even the Oligarchs are not sure of all that was lost. What is known is that the Shadow Rangers worked as a form of intelligence gathering institution even occasionally doing bits of espionage and assassination for the guild. A darker side to the more friendly and open Druids and Hunters. The Shadies (as they were eventually referred to) had the single task of insuring the guilds success in all endeavors and reported directly to their section leaders or even the Oligarchs; never knowing who else was one of their group. Most commonly the Shadie will take up residence in a single city, and while thy may know much of their surrounding areas their spy networks are their most powerful resource. Common professions for the Shadow Ranger are those of the Cobbler, Black Smith, Shopkeeper or Bartender: low profile jobs, where people tend to speak without thinking about who you may be listening for.

-------------------------------------------------------------------------------------

Prerequisites, Citations and Guild Points:
 Prerequisites:
The Rangers have a series of prerequisites that must be met before a member of the guild may claim to be of a specific class. Though a person may be a member of the Rangers Guild without having met these guidelines they are unable to choose a Path without having met them and those who have not chosen a Path can not advance to the rank of Ranger.

Hunters are currently required to have knowledge of two weapons skills (Primary to level 3 Secondary to level 1), Body Development to level 1 and light or medium armor to level  2. (Heavy armors are not suggested for the Ranger as they are usually loud and restrict movement.)
Druids are currently required to have knowledge of the Brown way to level 3, a secondary Way to level 2, Alchemy(N/I) and Herbalism(N/I).
Shadow Rangers are currently required to have knowledge of a Primary weapon to level 2, Backstabbing(N/I), Hide in Shadows(N/I), Lock picking(N/I) and Find/Set traps(N/I).

[ooc]We realize that many of these skills are either not yet implemented or have no trainer available. For this reason members may declare their Path and will be notified when they are required to meet the newly implemented skills. A period of delay will be granted to those who need it to be determined by the Oligarchs.[/ooc]

 Citations:
Occasionally a Ranger commits an act of extreme bravery or merit. In these situations the Oligarchs are informed of the actions and meet to resolve a proper reward for the Ranger. This are known as citations and are announced to all the Guild members within Yliakum at the time that the Ranger is rewarded and are posted on the Citations board in the Guild Hall.
Citations may be granted for:
  • Acts of extreme bravery in battle.
  • Acts of self sacrifice.
  • Continued assistance to a specific person or set of people in Yliakum (Advising or Mentoring)
  • Being the catalyst for an Alliance.
  • Serving the Guild in a specific manner deemed admirable by the Oligarchs.


Some of the rewards received when a citation is given:
  • Tria
  • Weapons
  • Armor or other wearable items.
  • Promotions


 Guild points:
Guild points are received from an Oligarch, Elite-Ranger or Council Member for various actions which are deemed worthwhile but are not worthy of a citation. Points cause you to become more relied upon in times of need and help your superiors know how much trust they should put in you. Once you have accumulated enough points you will have a chance to test to your next Rank within the guild. However, should your points reach below certain amounts you may be demoted or even expelled from the guild.

Guild Ranks:
All Guilds have ranks within them, these show the respect due a person who has been in the guild a long time or who has served the guild in special functions. Ranks grant the Ranger power within the guild and respect from without.
The available ranks are:
  • Traveler: This rank is usually only temporary though some members are reduced to it for reprimanding.
  • Roamer: The roamer has been in the guild a while and has learned their way around Hydlla and Ojaveda nicely.
  • Tracker: The tracker has become an adept ranger and has probably acquired enough knowledge to decide on a Path.
  • Ranger: The most prevalent rank within the guild, the ranger has chosen a path and helps in many guild affairs.
  • Elite-Ranger: Given to Rangers who have mastered their chosen environment.
  • Lieutenant: Granted to Rangers who have shown a particular ability to lead within the guild.
  • Council Member: Bestowed by the entire guild upon those who have proven themselves worthy of the guilds trust.
  • Oligarch: One of the three leaders of the guild they hold the power to make a final decision but seldom make any decision without holding council with the other Oligarchs.
  • Oligarch-Manager: The position of Guild Leader. The Oligarch Master is usually the Master of Alliances and Funds. They share their power with the other Oligarchs.

The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

Monketh

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« Reply #2 on: March 03, 2005, 10:20:31 pm »
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Our Motto: ?Master your Environment.?
It might be asked what, exactly, we mean when we say this. Many guilds claim mastery over many different things within the world of Yliakum. We claim no mastery over any single thing, but instead over an environment. To ?Master? their environment the Ranger must learn not only to survive in it but also to extract from it more than the normal person might be able to. For instance, while the normal person may be able to survive in the wilder lands the Ranger will thrive there. Where water and food might be scarce the Ranger is able to find more than enough to feed himself and anyone else that might have accompanied him into the area.
Some Rangers choose to master the lands most commonly associated with us; the wilder lands. Others though may be more inclined to master an environment less associated, like the desserts, the ruins, the cities or even the waters. There is no place that the true Ranger is not capable: yet the difference between a Ranger and an Elite-Ranger is just this, their ability to go from being capable of living in, to being at home in an environment.
There are many environments in the world of Yliakum. The Rangers master them all the Ranger, masters one.

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Writ by Monketh Saiviono, and of somewhat lesser quality
Frequent Travellers can benefit greatly from knowledge of their lands and travels, as well as the practices, habits, and skills that are forever coupled with distance journeying.  Those who make a living by roaming the wilderlands, cities, and deserts of Yliakum must know the practices, habits, and skills of an effective ranger to continue living.
If one is to Master any environment, it is essential that one must know first how to survive the environment and its\' elements.
Critical to survival are Water, Food, Shelter, and the ability to deal with harmful forces.

Survival
Water
 The average Ylian can survive for three days without water.  Thankfully, much of the Yliakum area has plentiful clean water readily available.  However, the survive in the environment one must plan for a lack of such things.  The most obvious solution is to bring it with you, but water is hardly a packable item, and circumstances are subject to change.
 During the early morning and in the late evening, water can be collected from the dew of plant leaves.  To do so, tie cloths around your limbs or branches, and run them through the foliage.  You will need a great deal of dew to produce a decent amount, however.
 Dew is rare in arid areas, where the plants themselves frequently store water.  Cactii, in particular, can be cut open to find a wet, juicy pulp.  
 Stagnant water and all water can contain disease and parasites.  Boiling water kills most disease and most parasites.  If the water is dirty in look, simply run it through a tight-woven cloth.

Food
A lesser priority because the average Ylian can survive three weeks without it, food can be obtained either from plants or beasts.  Any traveller seeking to go a long distance should know the basics of butchery and cooking, how to take an animal from live, to steak.  This book does not go into this as it can be harmful to nature.

Plants:The common Brushberry can be found in most decidous forests, borderlands, plains, and rainforests.  The stem of the berry itself is in most cases one-third the length of the finger, although in rainforested areas it can be as long as the thumb.  The berry is a bright red (which stains the mouth), and circular when ripe.  It is about as wide as the average sword hilt.  Brushberry has waxy, dark-green leaf which grows in clusters of three.  The leaf has the shape of an oval.  All branches are a dark, smooth, brown.
  The Pinalla Tree can be found only in semi-arid zones.  It measures about two stories tall in height, which may make it difficult to climb.  The leaves shoot upward out of the trunk, then bend down as they reach their end.  The leaf breaks into many spike-shaped leaves growing out at first then roundly tapering as the leaf comes to an end.  The fruits of the tree are three-sided and yellow, resembling smoothed lemons.  The sides each end in a joining groove.  Bark from the tree is always a light brown, which forms cascading, ascending sheaths (one in the other in other and so on...), making it easy to climb.

The project has never been completed, and this book remains unpublished.  Entering its\' final days, the guild\'s remainder gradually drifted apart and seperated due to other responsibilities.  Conducted in a friendly manner, the guild\'s existence was called to a halt, and the members departed.

Epilogue:
The transformation of any organization is natural and to be expected forever.  Many come and many go across the spans of the realm, and this was but a momentary bond of fellowship to be remembered by all those who took part in\'t.  It is part of the ages now, as all good things become in time, leaving the mark of itself parmanently in the history of Yliakum as a gathering always respected, and always in honor.


To the guild\'s allies and friends, I will remain loyal to you and stand by my words in the past.  To my guild\'s enemies and foes, I give you a clean script upon which to write your destiny, failure or success.  I have realized that I cannot live in the past, but I can remember it.  May the young ones of Crystal Blue be as blessed as I have.  It is well.  Now I bid you all a fond good evening and end my formal and overwritten declaration.  Enjoy your evening.

~Monketh,
Former Guild Leader


PS: Dang that was long.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

dragonfire999

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« Reply #3 on: March 03, 2005, 10:33:25 pm »
saddened to see such a noble guild be done away with...
in the future i may join another guild, possibly by your side

(that was long :O)

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= <3

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seperot

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« Reply #4 on: March 03, 2005, 10:43:06 pm »
its a very sad day indeed :( to see a part of my past disapeare finnaly flicker out is sad  indeed...

ah well im sure people of good or neutral backround will be clawing to get you guys ;)

*Seperot puts back his happy funtime mask and skips around*

Hadfael

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« Reply #5 on: March 04, 2005, 12:06:27 am »
I will never find the right words...

Sad, it not enough to express my feelings after reading the title of this thread...

It\'s not only your story that is ending but a part of Yliakum\'s story. A part of mine as well.
 ;(

We will meet again, and it will always be a pleasure...

DepthBlade

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« Reply #6 on: March 04, 2005, 12:39:53 am »
OOC: Well you guys had a great role, great run, great presence within the community...one that won\'t drift away into time and be forgotten that I assure you. :) Long live The Rangers Guild!

faldrok

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« Reply #7 on: March 04, 2005, 12:55:02 am »
OOC: Well, the guild just kinda piddled on lately...not to sound rude, mind you. It just seemed to lose its popularity when all the members left about a year ago; you guys know which ones I am talking about. Now Monketh...I\'m not trying to say that you aren\'t capable of leading a guild alone, or being in the leadership postion, and this wasn\'t really your fault. It\'s the n00bs who didn\'t want to be Rangers...that\'s who! :P

IC: I couldn\'t give a rat\'s ass that you were alive. Rangers...walking around in bushes, pfft! You need to show your faces every once in a while, cowards! Yar, I feel the same way about Seperot\'s style. >.>

OOC: Let this be a warm and touching farewell to one of the most lived-out guilds this realm has seen. Monketh: You stuck with it for almost two years, and for that, I tip my hat. Good luck.

(You know, this IC/OOC thing bugs me...but I need to clarify since people will get them all confused and stuff...)

Ayshe

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« Reply #8 on: March 04, 2005, 01:33:53 am »
Truly a sad occasion.

I have watched the paths and forks of the Legendary Warriors for some time, and have seen many good things arise of it. As time passes fewer things in our world remind me of the days gone, back when I was still a guildless cub, and the legacy of the Legendary Warriors was one of these things.

May your paths still lead to glory

- Ayshe
The Felines Lair

Icefalcon

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« Reply #9 on: March 04, 2005, 01:43:57 am »
Very sorry to hear it Monketh. Even though you never had many members, I still counted the Rangers as one of the \"top\" guilds in Planeshift. It is always sad to see one of the ancient guilds disband.

Are you and Lhoran planning on freelancing for a while? Or do you have another guild in mind? In any case, best wishes to both of you. It is good to start fresh every once in a while.

Robinmagus

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« Reply #10 on: March 04, 2005, 02:09:14 am »
Truly a sad moment..i wish you best of luck for the future :D

Proof: You even got golmir to post!!! What a guild you must have been...
Talamir - DeT, Dark Empire, etc, etc, etc.

Levski

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« Reply #11 on: March 04, 2005, 03:09:02 am »
I wish you the best of luck in your new endeavours Monketh and Quwaar.
Ingame name:  Nuv Cerdyn  ~   Member of: The Blitzers Guild

Monketh

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« Reply #12 on: March 04, 2005, 03:13:16 am »
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Are you and Lhoran planning on freelancing for a while? Or do you have another guild in mind?


For those of you wondering, I plan on evaluating all my options over the course of several days, perhaps weeks, before taking any serious action.

@Robin: Golmir is a friend of mine and if my memory serves was a former legendary himself.
The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force. -UtM

windwalker

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« Reply #13 on: March 04, 2005, 03:41:00 am »
snif

sad to see such a good guild go
« Last Edit: March 04, 2005, 03:41:31 am by windwalker »


\"An archmage often can react poorly to interruption. Please reconsider before it is too late.\"

Rallelalli

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« Reply #14 on: March 04, 2005, 03:54:15 am »
It is always sad when a respected and long-lived guild has to disband, but the history of it will remain. I know you will not need my best wishes in finding a new home, but I wish it to you anyways.
May fortune smile on you.
*Beware the wraith of the cat.*