Although it is with great regret that I write this final closing chapter to the story of the Legendary Warriors\' direct line of history, I must go through and announce the official closing of the Rangers Guild, founded in the Golden Summer of 2003, added to Kada\'s on the twentieth of September
2003, and dissolved upon the third of March, in the year 2005. It is ultimately aggravating that it has come to this, reduced from former grandeur to quiet death by the prolonged siege of Time, however continuing to grasp at an ethereal whisp of history can do nothing more than return dreams. I present to you a deceased guild, a case study in the inability of paperwork to create a shining beacon, only to extend a beacon\'s life. The most carefully crafted laws of man are but whimpers against Time.
It was decided among the mutual remaining two members of the guild that now is the time to let it go. Letting go of it does not mean forgetting, however, and I ardently hope that what this guild has affected a positive change in the lives of planeshift\'s many citizens, as it has done for me. I remember friendship, freedom, and comradery.
And so now let it be written, the history and epitaph of The Rangers Guild of Planeshift.
Prologue:
A long time ago, nigh in the morning of the second age, a ynnwn by the name of Enraged arrived in the town of Hydlaa. He had aspirations of greater glory, and gathered all those who would come to him in the guild of the Legendary Warriors. Those who stayed over time would, in fact achieve that goal, to become the legendary. However, many who came did not stay, and the roster was filled with hollow names, no longer important to anyone.
Some of the ones destined to that greater glory were Monketh, Grakrim, Seperot, Draklar, Rayna, Arbraz, Tranor, and Druke, Shadowx still lingers on occasion. Several guilds have formed from its Ruins. Well, anyway, for a time \'twas good. The Legendary Warriors prospered, \'twas said \"The Sun never sets on the Legendary Warriors\". They were common, and they were generally respected throughout these parts. Their post-forum thrived, their ruby packs were full, and they were happy. Their leader was more rude than his members, however. He caused disputes between himself and other guilds. One member in particular Draklar, got so annoyed that he left with a good complement of the guild and founded The Defenders Brotherhood. The Circle of Legends was one of those who had been annoyed. One \'Holy Hacker\' firebombed himself and the post-forum of the Legendaries. Enraged grew more paranoid by the day. He went ballistic on the leaders of the Circle of Legends, and he would regret it.
This is what really led to the inevitable end. The decline continued until such time that Enraged saw fit to remake the guild as: The Rangers Guild, Seperot would use his house (site) as the hub of communications. Enraged would become simply, \"Ranger\". But the tide was against him, Grakrim, Seperot, and Monketh held an emergency meeting to decide their fate. They decreed it was unsafe to allow Enraged to stay, as he might bring the end to the guild. They set out on their own with Tranor and Shadowx. Thus ended the time of the Legendary Warriors, past halfway into the Second age. It lives on in those members who stayed and gave.
Chapter One:
The Rangers Guild was the last guild to form from the ruind of The Legendary Warriors. Its founding members were Seperot, Grakrim, and Monketh. After a short time they were joined by Tranor of the Order of Naugrim, and Shadowx, another old Legendary. A small but tight-knit group, they slowly grew on the fringe, spied on other guilds, and even acquired the celebrated Lady Moogie, whom has now gone on the become a High Priestess of Aliathi. Various decrees were writ, structure was created, rubies were mined and extracted, activity and times were good.
One of the decrees was even to create another realm to the liking of the rangers. (Guild RPG) It, however, never got beyond planning stages. But all guilds fall to the will of time. No active recruiting drive had been set up, so restlessness began its slow invasion. Eventually, the guild\'s forum-house burned to the ground. The guild began to fall apart, so much so that another emergency meeting had to be called.
The three Masters gathered again to decide the fate of the guild.
Chapter Two:
It was decided that leadership would be given solely to Monketh while Grakrim and Seperot departed. Seperot continued to host the guild in his house (site). In the begining, Monketh was helped richly by his advisor, Lynx Lupo. Lynx helped place the guild in a stable setting and organize it\'s basic mechanisms. XpYtZ, and Quwaar, who had applied previously, were immediately entered into the guild.
Eventually, Lynx and Tranor left to take their seperate paths. A ynwnn by the name of Grumly was admitted into the guild, holding much experience. He was taken by restlessness. Nearing the dawning of the new age, a revitalization project began. Unfortunately, XpYtZ dissappeared during its middle, grinding it to a halt. The guildmaster had begun his own project to recreate the guild eventually, but his constant travel prevented him from getting much done.
Chapter Three:
The rebuilt home of the Rangers was opened July 19th of 2004, with much fanfare and hope for the future. In an attempt to revive the remaining, a book was devised as a means of fame and duty to the community. Its\' title? \"The True Ranger.\"
What is writ is presented herein.