Author Topic: Civil Containment  (Read 1563 times)

Sarrow

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Civil Containment
« on: March 18, 2005, 04:45:48 am »
Hydlaa, Entrance of the laanx dungeons: 1600 hours

Sweat slowly ran down a soldier’s armor. An infantry of 75 men stood at the entrance of the laanx dungeons, all waiting for blood. The silver armor of the soldiers slowly began to frost as candles went out. The group stood in terrifying trance. Suddenly a flash of red crept along the walls as a swarm of black and silver stormed the legionary. Dumb stroke, the soldiers stood in terror as black figures devoured the first defense of men. A leader regained courage and lifted his sword in a swelling battle cry. Soon the whole infantry yelled in rejoice as they swung their swords in battle. Flashes of silver struck hides of black as everything fought for its life. Soon the hall was overrun by the creatures as legionary after legionary fell in silence. In a Desperate attempt, a surviving soldier limped towards the crystal orb warning flare. He sighed in relief when he finally reached the blue circle. A deep hollow breath patted the helmet of the soldier. He slowly looked up; a black lumbering shadow stood in-between freedom. The creature bellowed as a scream went on and died down. Slowly the shadows crept back into the dark.

                            The City Guards
After the Dungeon siege ended the Hydlaa Legionary was left in a state of weakness as funds dropped and a shortness of soldiers raised within two years the branch broke up. In its place a new branch of military rose, calling itself the City Guards. Each sector of Hydlaa was then controlled by an infantry of soldiers, which was run by a commander. This allowed for each sector to be protected more efficiently as each infantry sought to fund itself with tria, men, and shelter. But as more cities opened trade with Hydlaa, Security had to be strengthened. The City council agreed to establish a sub branch from the City Guards. It was called the Civil Containment. These specialized branches of elite soldiers were to maintain constant over watch over Hydlaa which included Citizens, traders, foreign ambassadors, and even the government. Soon this organization began to overpower them as they sought to destroy the city guards. Squads of these elite soldiers stationed themselves in each sector as they relieved city guards of their weapons. A strike-down force then stormed the City hall and took each council hostage. Under forced contact the council agreed to give full military power to the Civil Containment in exchange of full protection against any threat. Civilians and traders laid down hostile fighting to this supreme force of containment.    


                                        Structure
This Squad-based guild consists of a brigade which commands 4 squads. Each squad contains five soldiers who each of a specific duty.
Regular infantry squad
1. Two close combat light weapon (axe or sword)
2. One siege/heavy (claymore)
3. One long-range spell caster (long range summon missile
4. One close range
Fire Team Squad
1. Four Close combat light weapons
2. One long-range/short range Spell caster
Recon
1. 3 Rogue specialized assassins
2. 2 distraction spell casters (frost, weakness)
Special Operations
1. 5 All Terrain Soldiers (knowledge of all skills)

Ranking  
Recruit- This is the rank where under qualified soldiers go. Here we help people reach the requirements to enter the guild and commit service.

Checkpoint Officer- Here members start to learn about the depth of the guild and act as sentries or light spies for the guild. People begin to focus one skill on this level

City Guards- This is the rank where a member is in waiting or qualifying for a brigade squad. Once a soldier is qualified he/she must do a quest set by the commanders and complete it successfully.

Containment Squad- A person who passes the requirements and completes the given quest is then placed in the squad him /her applicants for.

Containment Leader-This is given to the strongest person on a squad, this applies to in terms of magic damage, sword/axe damage, or ability to do multiple skills. Containment Leaders are to have exceptional leadership skills

Special Operations- This is when a person successfully passes the requirements to enter a Special Operations squad. This squad works behind the scenes to strike enemies at times of surprise.

Basic Operations commanding- This is a lesser council which settles disputes of Squad leader and below. They set required quests, promotions, and requests.

Special Operations commanding- This three man rank higher council, councils with the Commander and sets up tactics for the whole guild. They are to keep the special ops soldiers in check.

Commanding officer-in-chief- The head-of-Operations commander Promotes Special Operation soldiers to the lesser and higher council. He claims war and keeps the guild in order.

Intentions  
We are a chaotic Neutral guild that keeps the public in extreme surveillance; we break down arguments and if necessary beat down rule breakers.

                      Recruitment requirements
Anybody is free to enter the guild but can only stay in the recruitment rank until he/she meets the requirements to reach the next two ranks.
Basic training Requirements:
1. Ten in either sword or axe skill
2. The ability to cast summon missile
Squad Entry requirements:
1. A level 35 in the desired skill
2. At least a 5 in crystal way if not a spell caster



Notes: I am at the moment looking for anybody to set up a website for me, or I could do my own (a crappy one)

I know this may seem futuristic but I want to see how this impacts the PS community.
Civ
Sar-row (say-row)  n.  1. A individual or group that protrays discrimination to current society. See synonyms at Revolutionists

Phinehas

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« Reply #1 on: March 18, 2005, 10:14:20 am »
Well thought out, but a little lacking on the RP side. For instance, I\'d never let you have that much power.

Ashamn

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« Reply #2 on: March 18, 2005, 10:28:55 am »
Nive introduction, nice ideas too, but if ur here to keep the order \"we\", the rest of the Yliakum population, should have guarantees that u\'ll never abuse of your power. Ur entering in hard ways and u know that.
In any case its an ambicious project, and i\'m liking of what i\'ve read.

Good Luck  :)

And Phinehas can\'t u trust in nobody? Dont make precipitated judgments of u dont know.
Draw me not without reason
 Sheath me not without honor
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Phinehas

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« Reply #3 on: March 18, 2005, 10:35:11 am »
Quote
Originally posted by Ashamn
And Phinehas can\'t u trust in nobody? Dont make precipitated judgments of u dont know.

I trust no one with that much power.

Ashamn

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« Reply #4 on: March 18, 2005, 10:45:55 am »
Wich power? This guild is in the beggining, they arent an army with 10 000 players, if so they have 5 or 10 members.
And if they say that they are here to keep the order and \"help the weak\" (and save princess from dragons :) ) i think its better give them a chance.
I\'ve gave them a vote of trust (i know that counts nothing to u), its going to be bad if they desapoint me, wich i doubt cause I only expect good things from guilds ho have philosophies like this one.

« Last Edit: March 18, 2005, 10:47:01 am by Ashamn »
Draw me not without reason
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Phinehas

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« Reply #5 on: March 18, 2005, 01:32:17 pm »
Quote
Originally posted by Ashamn
Wich power? This guild is in the beggining, they arent an army with 10 000 players, if so they have 5 or 10 members.
And if they say that they are here to keep the order and \"help the weak\" (and save princess from dragons :) ) i think its better give them a chance.
I\'ve gave them a vote of trust (i know that counts nothing to u), its going to be bad if they desapoint me, wich i doubt cause I only expect good things from guilds ho have philosophies like this one.

You have no sense of RP.

Ashamn

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« Reply #6 on: March 18, 2005, 02:08:55 pm »
In certain ways i have to agree with u   :)
Its something i must improve
Draw me not without reason
 Sheath me not without honor
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Induane

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« Reply #7 on: March 18, 2005, 02:42:11 pm »
I think overspecializing the RP aspect of a game like this takes away from it.  It put constraints on yourself and char.  Sure if you want to behave differently you can, but if you are a strict RP\'r then you\'d have to do so with a different char who that action fits into.  

Too strict RP puts a cap on creativity.  True creativity doesn\'t come from a mind worrying about fulfilling their characters traits.  I didn\'t have anything at all in mind for my character.  A blank slate, and as I played him ingame, I watched how he interacted with players and how his character developed.  And since that is dependant on myself it showed me new aspects of my own personality that I hadn\'t really explored before.  It also led to a character distinctly different in some ways from myself, and I keep those differences in mind as I play.  The point is that RP should develop not be predetermined from the start.  This is boring, and ultimately pointless.  Characters and guilds shouldn\'t start with a RP aspect at first necessarily.   It should develop as they gain members and see the direction the guild wants to move.  This keeps it from being another guild that is predestined to behave in one static predictable way.

All that ramblng aside, I wish you the best of luck with your guild.  It looks like you took a bit of preparation before you posted which is good, and not that common :)  Once your guild is well established talk to myself or our leader Valbrandr.  Perhaps our guilds can work side by side ingame.

Good luck and take care!

Phinehas

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« Reply #8 on: March 18, 2005, 02:52:32 pm »
Quote
Originally posted by Ashamn
In certain ways i have to agree with u   :)
Its something i must improve

But you\'re a good sport, and that counts for something. ;)

Induane, I think your post shows a misunderstanding of real RP. Real RP is not \"My char is evil, I shall now act evil.\" Real RP is what you\'ve said, developing one\'s character apart from oneself.
« Last Edit: March 18, 2005, 02:54:55 pm by Phinehas »

Draklar

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« Reply #9 on: March 18, 2005, 03:01:54 pm »
Quote
Originally posted by Induane
Characters and guilds shouldn\'t start with a RP aspect at first necessarily.   It should develop as they gain members and see the direction the guild wants to move.  This keeps it from being another guild that is predestined to behave in one static predictable way.
...And makes it yet another unimportant guild :P
Or to make it more clear: If people won\'t join guilds because it fits their characters [rp here], it\'s going to turn out like one of the countless guilds with no visible purpose.

Trust Sarrow? Sure - If I get really, really drunk :P
AKA Skald

Ashamn

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« Reply #10 on: March 18, 2005, 03:26:18 pm »
Quote
Originally posted by Draklar
Trust Sarrow? Sure - If I get really, really drunk :P


I\'m not here to defend someone but i think all the people in here should have some quantity of trust gave speacially by u and the oldbies and other players too, one time that its great hear good things and have some interest from other people in the things we\'re creating.
If not the guild will probably think that it\'s condemned from the beggining to failure.

EDIT: grammar..
« Last Edit: March 18, 2005, 03:27:20 pm by Ashamn »
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Sarrow

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« Reply #11 on: March 18, 2005, 03:50:23 pm »
I know RP may lack here, but im setting a guild not based on history but on government. Call us a government service. (thats why I used branch instead of things like group)

We are not a guild that will have the plan to takeover (though  came from the cabal) I do plan to have a partial control on what the public is doing, keeping tabs on guild wars, riots, and gossip. We will never beat down any civilian on free will, though some people will become over-zealous.

Besides I have people in the guild who dont believe in a military force that can control the public so im limited in a few area ;)
« Last Edit: March 18, 2005, 03:50:39 pm by Sarrow »
Sar-row (say-row)  n.  1. A individual or group that protrays discrimination to current society. See synonyms at Revolutionists

Ashamn

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« Reply #12 on: March 18, 2005, 04:03:14 pm »
Quote
I do plan to have a partial control on what the public is doing, keeping tabs on guild wars, riots, and gossip.


I have to desagree with that. I\'ve to gave up of my frist opinions and i\'m starting to think how Phinehas was right. wich his sad for me cause i was with very hope that this could be a great guild rising up in here.
Maybe u\'ve wroted it wrong but when u say: \"I do plan to have a partial control on what the public is doing\". Oh boy, sorry but u wont have that.  :rolleyes:
« Last Edit: March 18, 2005, 04:05:03 pm by Ashamn »
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 Sheath me not without honor
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Sarrow

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« Reply #13 on: March 18, 2005, 04:15:19 pm »
Partial control is a magical word, it can mean im going to force you to obey us like how strike-down military forces in real life do. Or I could just place soldiers near groups to participate on what is going on through society giving advise through and through. Dont think us of as some police force that will force citizens to do whatever we wish. I could always call ourselves the Civil Protectorate. :)
Sar-row (say-row)  n.  1. A individual or group that protrays discrimination to current society. See synonyms at Revolutionists

Phinehas

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« Reply #14 on: March 18, 2005, 04:16:19 pm »
Quote
Originally posted by Ashamn
Quote
I do plan to have a partial control on what the public is doing, keeping tabs on guild wars, riots, and gossip.


I have to desagree with that. I\'ve to gave up of my frist opinions and i\'m starting to think how Phinehas was right. wich his sad for me cause i was with very hope that this could be a great guild rising up in here.
Maybe u\'ve wroted it wrong but when u say: \"I do plan to have a partial control on what the public is doing\". Oh boy, sorry but u wont have that.  :rolleyes:

You see, Ashamn. Don\'t be so quick to condemn my ability to make judgements. No hard feelings though.