Hydlaa, Entrance of the laanx dungeons: 1600 hours
Sweat slowly ran down a soldier’s armor. An infantry of 75 men stood at the entrance of the laanx dungeons, all waiting for blood. The silver armor of the soldiers slowly began to frost as candles went out. The group stood in terrifying trance. Suddenly a flash of red crept along the walls as a swarm of black and silver stormed the legionary. Dumb stroke, the soldiers stood in terror as black figures devoured the first defense of men. A leader regained courage and lifted his sword in a swelling battle cry. Soon the whole infantry yelled in rejoice as they swung their swords in battle. Flashes of silver struck hides of black as everything fought for its life. Soon the hall was overrun by the creatures as legionary after legionary fell in silence. In a Desperate attempt, a surviving soldier limped towards the crystal orb warning flare. He sighed in relief when he finally reached the blue circle. A deep hollow breath patted the helmet of the soldier. He slowly looked up; a black lumbering shadow stood in-between freedom. The creature bellowed as a scream went on and died down. Slowly the shadows crept back into the dark.
The City Guards
After the Dungeon siege ended the Hydlaa Legionary was left in a state of weakness as funds dropped and a shortness of soldiers raised within two years the branch broke up. In its place a new branch of military rose, calling itself the City Guards. Each sector of Hydlaa was then controlled by an infantry of soldiers, which was run by a commander. This allowed for each sector to be protected more efficiently as each infantry sought to fund itself with tria, men, and shelter. But as more cities opened trade with Hydlaa, Security had to be strengthened. The City council agreed to establish a sub branch from the City Guards. It was called the Civil Containment. These specialized branches of elite soldiers were to maintain constant over watch over Hydlaa which included Citizens, traders, foreign ambassadors, and even the government. Soon this organization began to overpower them as they sought to destroy the city guards. Squads of these elite soldiers stationed themselves in each sector as they relieved city guards of their weapons. A strike-down force then stormed the City hall and took each council hostage. Under forced contact the council agreed to give full military power to the Civil Containment in exchange of full protection against any threat. Civilians and traders laid down hostile fighting to this supreme force of containment.
Structure
This Squad-based guild consists of a brigade which commands 4 squads. Each squad contains five soldiers who each of a specific duty.
Regular infantry squad
1. Two close combat light weapon (axe or sword)
2. One siege/heavy (claymore)
3. One long-range spell caster (long range summon missile
4. One close range
Fire Team Squad
1. Four Close combat light weapons
2. One long-range/short range Spell caster
Recon
1. 3 Rogue specialized assassins
2. 2 distraction spell casters (frost, weakness)
Special Operations
1. 5 All Terrain Soldiers (knowledge of all skills)
Ranking
Recruit- This is the rank where under qualified soldiers go. Here we help people reach the requirements to enter the guild and commit service.
Checkpoint Officer- Here members start to learn about the depth of the guild and act as sentries or light spies for the guild. People begin to focus one skill on this level
City Guards- This is the rank where a member is in waiting or qualifying for a brigade squad. Once a soldier is qualified he/she must do a quest set by the commanders and complete it successfully.
Containment Squad- A person who passes the requirements and completes the given quest is then placed in the squad him /her applicants for.
Containment Leader-This is given to the strongest person on a squad, this applies to in terms of magic damage, sword/axe damage, or ability to do multiple skills. Containment Leaders are to have exceptional leadership skills
Special Operations- This is when a person successfully passes the requirements to enter a Special Operations squad. This squad works behind the scenes to strike enemies at times of surprise.
Basic Operations commanding- This is a lesser council which settles disputes of Squad leader and below. They set required quests, promotions, and requests.
Special Operations commanding- This three man rank higher council, councils with the Commander and sets up tactics for the whole guild. They are to keep the special ops soldiers in check.
Commanding officer-in-chief- The head-of-Operations commander Promotes Special Operation soldiers to the lesser and higher council. He claims war and keeps the guild in order.
Intentions
We are a chaotic Neutral guild that keeps the public in extreme surveillance; we break down arguments and if necessary beat down rule breakers.
Recruitment requirements
Anybody is free to enter the guild but can only stay in the recruitment rank until he/she meets the requirements to reach the next two ranks.
Basic training Requirements:
1. Ten in either sword or axe skill
2. The ability to cast summon missile
Squad Entry requirements:
1. A level 35 in the desired skill
2. At least a 5 in crystal way if not a spell caster
Notes: I am at the moment looking for anybody to set up a website for me, or I could do my own (a crappy one)
I know this may seem futuristic but I want to see how this impacts the PS community.
Civ