Or there could be ways to improve the game for ALL kinds of players. More quests, more items and animations that enrich your pub going experience (mugs, HA, try harmonicas, the \"sit\" animation that detects the chair and puts your rump in it, what about those fancy lutes I been hearing about? or the \"cheer\" emote.... maybe some music in the pub, and the more people/players IN the pub some talking noise and laughter).
More mobs in various new locations (to spread OUT the hunters) complete with rich quests to kill some of those mobs (motivation for the role players to get some exercise and Mix and mingle with the *horrified gasp* hunters *cringe*).
Point is that ANY game CAN and SHOULD appeal to all kinds of players. Role players are not evil, nor are they gods, hunters are not evil...nor are They gods. And just because the game is aimed at one \"player type\" (social and role player) does not mean that the other three kinds should be rounded up and summarily \"reeducated\" or booted with various shouts of \"ROLE PLAYING GAME\" \"get lost powerleveling loser\" or other curses.
(and FYI I am not anti role player, nor am I a powerleveler...I am an explorer type, but right now the world is not THAT much of an explorer\'s hay day... so I make due with what I got...which right now is a Role play weak environment full of clones that can\'t sit, stand, dance, cheer, run in place, fall down or anything animated. We can\'t change expressions. And not much of a world for killing (which I happen to LOATHE...but you got another way of getting cash at a reliable rate so I can hit the pub, see a show, buy a hot dog with crisps or something?))
Instead of bemoaning the existence of something new...for instance the EVIL *lightening flashes* powergamer, Why not seek out a way to PULL them out of the sewers and into a working quest with backstory?
Instead of running to the new neighbors house with pitchforks and torches...why not invite him/her over for dinner and try to over look the BAD table manners?