Originally posted by Socrates Demise
@ Socrates Demise: This isn\'t really that much of an option, now is it? After all, there might be good reasons (even IC ones) to not have ridiculously high END.
Seytra: This seems to me to be the only option. If the Charactor does not have the stamina to run all teh way to Ojv. then they won\'t be able to. In real life if you find you cannot do something you want ot be able to do you have to train to do it. The same is true in this game.
Thank you for pointing out the obvious. :rolleyes:
I totally noticed that this is the only option
as things stand now. However, I\'m asking for a change to things.
I don\'t deny that stamina is realistic. And I even see validity in it\'s presence. However, I think that it would be detrimental to implement it 100% realisticly. Just like death, perfect realism would make the game frustrating.
However, maybe I\'m just accustomed to running, and it is more realistic to have distances take long to cover.
However, I don\'t think that my END of 42 is
that low. After all, Enkis INT is 40
by average. Yet, I haven\'t met one Enki that was being RP\'d to be dumb, while I\'ve seen at least one Kran who was RP\'d that way, despite that Kran have 45 INT on average. Not even Enki NPCs are in any way dumber than their non-Enki collegues. So
if 42 END is low, then shouldn\'t 40 INT be just as low?
@ Hatchnet: Of course this will make me stop and chat for a while. However, as of yet, this has happened almost exclusively at either source or destination of my travels, and rarely inbetween, so that there isn\'t any need for regeneration anyway. Maybe this\'ll change in the long run.
I like Necronomium\'s idea from
this thread, which should really be just a minor change to the current implementation, which already depends on carried load.