Originally posted by Lordbug
Necronomium, you didn\'t understand. It should stay as it is, but with more and weaker rats that hit with like 0.50 or something like that.
It\'s really hard to earn money in Yliakum (at least right now) and ppl have to group and divide the loot will take forever before they can get some train and tools for whatever thay want to do!
EDIT: made an experience with an alt and checked in defensive mode... still die. But can kill 1 weaker rat, but only found one.
I really don\'t see the problem. I know that there are about the same number of easy rats as there are hard ones. And, depending on your starting stats / skills, a sword won\'t get you further than melee.

I am lvl 7 sword and just noticed that I can kill just as well / badly with my melee at lvl 0 than with the (now vanished) claymore. So there goes.

On the note of earning money, I think fighting shouldn\'t be the best option, and it should definitely
not be the way for newbies. In fact, I think that newbies should start off
mining, and through that earn the money to eventually train fighting and buy weapons!
Therefore, I think that it should be a matter of completing one single quest (or part of solving it) to attain mining knowledge.
My idea would be for \'quist to assign the gold quest, but hand out a pickaxe along with it. If the char doesn\'t have mining skill, it should still be possible to mine, but obviously it\'ll take loooong to find the gold. Therefore, they should dig for coal first, which should be easier to find. They could thereby give \'quist a reason to give them training in exchange (cheaper than usual until they reach lvl 1). Also, the reward should be the pickaxe and some extra money.
Now they have something to start with, without being given a free ride.
Originally posted by Lordbug
I think the devs know about the Klyros problems, A nice thing would be making their wings er... mmm... what\'s the word... like a ghost? walk through wals and all that since Klyros can\'t keep them close to their body...
Cut \'em off I say!

Seriously, they should be able to either fold them up more tightly or at least stretch them straight backwards so that they can go through the doors. Lacking an animation and option for it, the ghosting option seems like a reasonable temporary fix (swords poking through walls already!). In fact, we should have the same thing for \"ducking\" until people can duck so that everyone can go through the doors.