The major flaws I was mentioning which seems to be lost... is the ability to kill huge monsters, attack, and otherwise without having to worry about being attacked back.
I thought this would have been extremely prevelent as it\'s easy to build up characters quickly.
Later if monsters will be dropping items, and being able to attack say a Tefusang, Trepor, or otherwise with a really low character and have success with no worries of being attacked back, then you\'re going to find characters leveling quickly.
The biggest problem with super stating isn\'t the progressions points, in two days killing gobbles and rogues in the sewers I was able to accumulate 86-102 (some got used for training) progression points, or whatever. Sure...
Progression points are useless without money. However, if you can attack larger creatures which drop items of value, and give you gross amounts of experience, you\'re going to have people jumping levels and stats very quickly, legally, which will be almost impossible to check. You can start out with rats, progress to gobbles, then to rogues, trepors, and even with a weak character you can engage ubernauts in the ruins by getting them stuck on walls and fighting them in the way described in the beginning of the thread.
Even if you were tracking kills, to experience, progression points, or whatever, everything would checkout, even human intervention looking over this would technically not be able to see a problem, as the character in all fairness exploited a combat problem, which should register progression points, kills, a loot if there was an item to loot, and everything checks out.
Money is tight, why waste it on potions of healing and otherwise...
I\'ve seen posts where people are waiting to fight ubernauts until they can grab glyphs of fire and much much higher skills. Why? Fight them now... when you can fight and not get hit.