Originally posted by idorut
Kind of interesting that you say there are no classes in PlaneShift. Knights, Thieves, Mages, Craftsmen? Are those not classes? Perhaps they haven\'t been fully implemented yet but that doesn\'t mean they aren\'t part of the game.
Have you seen any hint of a class in PS? I haven\'t. A class basically limits your char to a profession by penalising some things (to the point of not being available at all) and easing others. This very clearly is not part of PS, and also never will be. So no, there are no classes in PS. There are \"paths\", but these are nowhere near classes. They\'re just a quick way of doing the char creation to end up with results that will do for most people.
Originally posted by idorut
Go back and read through this thread again, you\'ll see plenty of people saying \"the point of the game is not to kill monsters, yadda yadda, stop complaining about not having any money and just play the game, etc\" Well, as far as I\'ve seen, there is no way to train your skills without money, and no way to get money other than killing monsters.
I suppose you could try mining, but first you have to kill some monsters to train your mining skill so that it actually works.
I noticed. Yet they\'re right. The point of PS is
not killing things. And they\'re also right in asking you to stop complaining about not having money, because what would you do with money, anyway? Exactly, buy a weapon.
Yes, there is mining, and you can start with a skill in it right from the char creation.
You\'d simply need the 100 tria for a pick, which can be gotten from quests.
Speaking of quests: they don\'t work ATM. Bugs. As you hopefully know, PS is alpha software, and thus there are bugs and most things are missing.
What you are doing is to judge the envisioned product by what is in the alpha version, which is like judging a finished house by it\'s carcass, or a person by their skills when they were 5 years of age. :rolleyes:
There is a
huge difference between what PS is envisioned and trying to become, and what\'s already implemented.
Originally posted by idorut
For the record... I\'d say that whoever developed the first RPGs probably knows a lot more about the way they\'re supposed to be played than you do. So you claim the pen and paper style RPGs were more hack and slash than storytelling. Maybe that says something about the real focus of a Role Playing game, eh?
No, because if this was true, they wouldn\'t have changed, eh? However, they have, and some quite remarkably. You can see this by the way the plots of the campaigns have evolved. While in the first campaigns there were plenty of encounters that simply didn\'t make any sense at all (like you tear down a wall and find two orcs in a room that was sealed for centuries, alive and eager to attack you (not dead and eager to get out!)), while today cities have an economy, politics and relations to each other, and the entire world / overall plot is coherent and consistent with the campaigns.
Summarising, I think they were simply lacking experience and a base to build from - both had to be created first.
Originally posted by idorut
I never said that building your character\'s story life in the game isn\'t a major aspect of a roleplaying game. I was simply defending those who prefer combat over emoting and chatting. After all, what can you RP if all your character does is sit around all day? You\'d be the most boring character in the world, that\'s for sure.
In that case we seem to be in agreement.
However, the char could still be a politician or priest. After all, what else do their RL counterparts ever do besides emoting and chatting? Same for bards, fortune-tellers and others, so there\'s a number of possibilities there which cannot satisfactorily be covered by a skill system.
Edit: As for inhibiting duelling in the plaza: until the NPC guard AI is smart enough to take that job, IMNSHO the job falls to either the GMs or the engine. The GMs could freeze / ban offending players for some RL minutes, or the engine could simply turn on auto decline / disable the challenge command for the hydlaa zone, though the latter would remove the option to have legitimate (i.e. RP) duels in back-alleys.