Author Topic: Level design w/ maya  (Read 2936 times)

bbum

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Level design w/ maya
« on: August 24, 2002, 04:05:51 pm »
Im interested in some level design for PS using maya 4 unlimited

...if I were to send in some designs what format would you want them in? (mylevel.???)

plz respond and ill be sure to send you some of my work soon  :D

bbum

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dont read this post its long and boring about me
« Reply #1 on: August 24, 2002, 04:20:13 pm »
btw thought id share alittle about myself since im pretty new to the PS community

I have been into level design with various editors for FPS games ( Unrealed, Worldcraft, radiant ) for around 5 years now and developed maps for different MOD development teams for games like Quake3, Sof2, RTCW, and halflife.

but over the years my gaming taste has converted to MMORPG\'s and latley ive been despratley searching for some sort of RPG development.

Im planning on doing level design for a future carrier so I knew I needed to start learning the bigger stuff.

I tried both 3ds max and maya... maya seemed much more aimed toward level design so I think thats what I will be working in.

I probly wont be posting any pics of my work for around a month  since I still need to convert my skills to maya and get better aquanted with it ...but just thought like saying hi and starting to get to know you guys


tcd12642

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excuse me
« Reply #2 on: August 24, 2002, 04:22:42 pm »
[Post deleted for being both!  - Vengeance]

« Last Edit: August 25, 2002, 05:03:18 pm by tcd12642 »
currently working on....

[FONT=verdan
a]tcd12642[/FONT]
[/B] [/SIZE] of the elite rs tactical assault team

Tomaseth

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Cool..
« Reply #3 on: August 24, 2002, 04:23:18 pm »
Welcome to the community! I\'m sure you\'ll like it here. Have you played the tech-demo yet?
« Last Edit: August 24, 2002, 04:26:01 pm by Tomaseth »

boonet

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« Reply #4 on: August 24, 2002, 08:28:05 pm »
Hi bbum, and welcome to our community.
Part of our level and character design is now done in Maya, so it wouldn\'t be absolutely a problem to use your work. The story about CrystalSpace couldn\'t be more far from the truth: actually we have some working converters to bring our models from Maya and Max into CS for testing, and they don\'t require a specific CS knowledge to the user.
You can find detailed info about how to apply to the team at http://www.planeshift.it, under help us!\\recruitment.
I hope to see you soon in the team.

Vengeance

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« Reply #5 on: August 25, 2002, 12:15:49 am »
bbum,

Please send PM to boonet for more detailed information if you need to.  He is our #1 3d guy at the moment, I would say.

Welcome to the team.  Hope you have fun with us.  :-)

- Vengeance

bbum

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reply
« Reply #6 on: August 25, 2002, 03:07:22 am »
I problly wont be actully applying for the team for some time now... since I actully have no level design work with Maya to show at the time =)... I fell im learning maya fast though... I also think that i would be comfortable making a Level with maya at the time...but first i think ill finish a few more tut\'s  :D

Tomaseth

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« Reply #7 on: August 25, 2002, 03:09:49 am »
Okay, sounds good. Umm.. I\'m kind of curious, where could I acquire Maya and for how much?

bbum

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well
« Reply #8 on: August 25, 2002, 03:13:54 am »
im not sure but... I think maya is used more for movies than game development (it was used for starwars, shrek, finalfantasy, the perfect storm) so the price is pretty high... dont know exact though

3ds max just seems so more made for Character design to me... but who knows might just be me
« Last Edit: August 25, 2002, 03:15:25 am by bbum »

Tomaseth

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« Reply #9 on: August 25, 2002, 03:22:05 am »
Yeah, but I can not afford 3ds max right now anyways so I\'m trying to learn Blender for level design. It\'s a little different then some of the other 3d modeling programs I\'ve used.

boonet

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« Reply #10 on: August 25, 2002, 03:46:04 pm »
Actually Maya IS used more for film work animation and modeling, but it\'s quickly invading the game development world too. The main reasons is that it consists of a very complete and powerful set of tools to cover all the aspects of a production pipeline, all packed in a very clever, fast and customizable interface. The problem is that it looks a bit hard to understand at a first sight, but it\'s a problem that disappears after that a few tutorials clarify its philosopy.
It comes in different packages of raising completeness, and a demo version is available too. You can find more info and pricing at http://www.aliaswavefront.com

bbum: about level design: it\'s not totally required that you design entire levels in Maya; you could just help us in the creation of objects and characters for now, until you feel to be ready to pass to more advanced things. The tasks we assign now are varying from very basic to very complex, so I think it won\'t be difficult for you to find something to do if you apply.

bbum

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well
« Reply #11 on: August 25, 2002, 08:21:57 pm »
Actully Boonet after 4 days of sitting in a dark room doing tutorials ive already started a level ^^

I feel ive done well on the conversion Radiant and such to maya

Still having some trouble with textures though :/

Cyonamie

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« Reply #12 on: August 25, 2002, 09:04:27 pm »
3dsmax had been used in quite a few movies itself :)) http://www.discreet.com/products/3dsmax/film_list.html


boonet

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« Reply #13 on: August 26, 2002, 01:02:13 am »
bbum: great! So you\'re ready to join the team. I\'m looking forward to see you in :)

bbum

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almost
« Reply #14 on: August 26, 2002, 02:18:22 am »
Yep, almost...this texture thing is really not cool :/

When I apply a texture it Stretches itself to fit whatever it was applied to instead of Tileing itself like I would like
  :(  :(  :(  :(  :(  :(

been askin a bunch of 3d forums for help