Right now, we can choose from differnet races and then modify their starting states by doing through a process of making a history. It\'s still pretty similar though.
Why not make it so that you first choose a race, then choose from a list of dramatically different histories which have dramatically different modifiers?
For instance, I might start off choosing the race \"Human\". Then, I might have the choice of choosing \"Farm Boy\", \"Apprentice\", or \"Street Rat\". The \"Farm Boy\" would be stronger and more willfull. The \"Apprentice\" would have much higher intelligence. The \"Street Rat\" would have increased agility and charisma.
Obviously, one is for people who want to grow up from a farm boy into a warrior or spell-sword. The apprentice is clearly meant for a mage. The street rat can be a rogue, theif, or accrobat. Of course, they aren\'t bound to these paths.
For other races, there would be different options. Let\'s say I choose to be an elf. The forest ones, not the ones with gills. There might be a hunter, who has increased agility like the street rat and increased strength like the human, but perhaps a penalty for charisma and intelligence. There might be an elder, who has higher in the three mental attributes at the cost of the two physical ones. And so on.
The idea is that the two races both have choices between a warrior, wizard, or some other path, but each race starts off with a slightly different way of doing it. Kran would have no magic users, while some races might have no warriors.
This would mean that not all humans start off with the same strength, wisdom, charisma, etc. And similarly for the other races. It would make the game more diverse, and might streamline initial character developement. People would be able to project their own personalities into their characters in one more way.