Author Topic: Character Types and Race  (Read 761 times)

zanzibar

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Character Types and Race
« on: May 08, 2005, 09:20:00 am »
Right now,  we can choose from differnet races and then modify their starting states by doing through a process of making a history.  It\'s still pretty similar though.


Why not make it so that you first choose a race, then choose from a list of dramatically different histories which have dramatically different modifiers?


For instance, I might start off choosing the race \"Human\".  Then, I might have the choice of choosing \"Farm Boy\", \"Apprentice\", or \"Street Rat\".  The \"Farm Boy\" would be stronger and more willfull.  The \"Apprentice\" would have much higher intelligence.  The \"Street Rat\" would have increased agility and charisma.

Obviously, one is for people who want to grow up from a farm boy into a warrior or spell-sword.  The apprentice is clearly meant for a mage.  The street rat can be a rogue, theif, or accrobat.  Of course, they aren\'t bound to these paths.


For other races, there would be different options.  Let\'s say I choose to be an elf.  The forest ones, not the ones with gills.  There might be a hunter, who has increased agility like the street rat and increased strength like the human, but perhaps a penalty for charisma and intelligence.  There might be an elder, who has higher in the three mental attributes at the cost of the two physical ones.  And so on.


The idea is that the two races both have choices between a warrior, wizard, or some other path, but each race starts off with a slightly different way of doing it.  Kran would have no magic users, while some races might have no warriors.


This would mean that not all humans start off with the same strength, wisdom, charisma, etc.  And similarly for the other races.  It would make the game more diverse, and might streamline initial character developement.  People would be able to project their own personalities into their characters in one more way.
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Moogie

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« Reply #1 on: May 08, 2005, 02:38:34 pm »
There are quickpaths already available, but they are not race-specific (no point, imo).

Cyl

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« Reply #2 on: May 08, 2005, 03:23:52 pm »
I personally would like to see some possibility of quasi choosing your stats and feats, it\'s very hard atm for someone who has planned an character, with all his features. (Yes I know that this was said some long time ago, ...)
« Last Edit: May 08, 2005, 03:24:28 pm by Cyl »
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zanzibar

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« Reply #3 on: May 08, 2005, 08:36:02 pm »
Quote
Originally posted by Moogie
There are quickpaths already available, but they are not race-specific (no point, imo).



I think there\'s a major point to having race-specific paths.  To keep with humans and elves, both will have a warriour path, but the warriors of both humans and elves approach fighting differently.  You can give humans a greater base strength and elves greater agility, but unless you make these modifiers specific to the warrior paths of both races, they loose meaning should someone wish to be in the same race as a wizard (or Apprentice to keep with the examples I gave).

Similarly, magic users of different races will want to have different base stats to reflect how they approach magic differently.

The key here is to have people of the same race to start with different base points.  That way, not everyone who wants to be a warriour will be a dwarf or a kran, not everyone who wants to follow the dark path will be a devil thingy, not everyone who wants to follow the brown way will be an elf.

Some examples, still sticking to what I\'ve allready proposed:


Human


Farmer

Str: 70
Agi: 40
Int: 40
Will: 60
Char: 40

Apprentice

Str: 35
Agi: 35
Int:  90
Will:  50
Char:  45

Street Rat

Str:  50
Agi:  60
Int:  40
Will:  40
Char:  75


Elf

Hunter

Str:  55
Agi:  80
Int:  40
Will:  45
Char:  40

Elder

Str:  35
Agi:  40
Int:  50
Will:  90
Char:  65




This will give players more flexibility in choosing their base stats.  At the same time, it won\'t be 100% customizeable; You cannot allocate points and modify your stats to be perfect, or give yourself 100% strength and agility by giving yourself 10% in the mental attributes.
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Seytra

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« Reply #4 on: May 08, 2005, 09:19:18 pm »
When I created my chars, the options had quite an impact on the outcoming stats. It is easily possible to change the base attributes by as much as 20 points in each direction AFAIK, probably more.

The quick paths are, AFAIK, for people who just want a char that does what it says, nothing more. Someone who wishes the level of detail and reflection of race-specific things besides the base points, they would not use the quickpaths anyway, AFAICS, since they are far too crude. I wouldn\'t mind race-specific quickpaths, but one must be careful not to put too much effort in creating granularity that is not supposed to be there in the first place, since the manual creation is there to provide that.

Kannen

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« Reply #5 on: May 15, 2005, 02:22:27 am »
I think i would go with the character creation that is on it now, very user Friendly.(like the last part were you pick events in your life up untill how okd youi are in the game, the first i have ever seen that, Great idea progammers)
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