Hi.
To Karyuu: Why, thank you ma\'am. I\'m in awe of your art, so we\'re pretty much even.
To Nilrem: Oh my, I\'m not evil... though, I do hide stuff occasionally. It wasn\'t my intention to be cruel, I simply got inspired.

To show my apology, I made two new sketches, free for everyone.
To rosmerelmer: Please don\'t feel that way, Blender isn\'t an easy program to learn, and you seem to handle it quite well! But there\'s still a lot to learn for both of us. As for your questions: Yes, I just finished it this evening. The texture is uv-mapped 256*256 tga image. The newest version of Blender has a handy LSCM unwrap function that practically creates the uv-map for you. Models that are intended in-game, should have their textures applied by this uv-mapping. Also, we can\'t use specularity or other special effects, set aside the uv-mapped texture and \'smooth\' rendering. You can read more in the
Guide for 2D/3D Contribution thread. In addition, if you can provide us with the uv-face layout of your model, we may create some textures for you.
To ajdaha: Good point, the wooden handle could indeed be thicker. I don\'t want to turn it into metal though, as that\'s not the case in the sketchwork.
Sketches:


A hatchet and a candelabra.